Difference between revisions of "Whip"

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{{flavour|A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.}}
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{{flavour|A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.
 +
 
 +
----
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“Not with a Club, the Heart is broken<br>
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Nor with a Stone —<br>
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A Whip so small you could not see it<br>
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I've known<br>
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To lash the Magic Creature<br>
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Till it fell,<br>
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Yet that Whip's Name<br>
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Too noble then to tell.”
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-Emily Dickinson, “Not with a Club, the Heart is broken”. ca. 1865.}}
 
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon.}}
 
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon.}}
  

Revision as of 02:27, 13 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Whip
Skill Maces & Flails
Damage 6
Accuracy +2
Base delay (%) 11 (110%)
Min delay 5 at skill 12
Hands 1H
Size Medium
Ranged? No
A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.

“Not with a Club, the Heart is broken
Nor with a Stone —
A Whip so small you could not see it
I've known
To lash the Magic Creature
Till it fell,
Yet that Whip's Name
Too noble then to tell.”

-Emily Dickinson, “Not with a Club, the Heart is broken”. ca. 1865.

This weapon falls into the 'Maces & Flails' category. It is a one handed weapon.

Whips are one of the better early game weapons, a direct upgrade to clubs. They have good attack speed, even at low skill, and are easy to find off kobolds and other early humanoids.

Strategy

At 0 skill, a +0 whip is stronger than a short sword, dagger, or club, but weaker than a spear. It does not have the stabbing benefits of the former two weapons, but hits harder.

A whip with a "flat" brand, namely venom or electrocution, is a powerful weapon in the early game. A whip of of either brand can kill most enemies up to Lair with minimal skill investment. Without a good brand, you should upgrade to a mace or better, at least once you get some Maces & Flails skill.

Note that there is some risk with using whips at 0 skill. Since you attack at 1.1 delay (which is >1.0), monsters have a chance to get an extra turn on you. However, whips are stronger on average. If you need to use a 0 skill weapon in the first place, you'll likely prefer the better performance of a whip. At 2 Maces & Flails skill, whips attack at 1.0 delay, negating this risk entirely.

Image
Mundane Bullwhip.png
Magical Bullwhip2.png
Artifact Bullwhip3.png
Snakebite Whip snakebite.png

History

Prior to 0.14, whips could possess the reaching brand.

In earlier versions of the game, whips did as little as 4 damage and had 12 base delay, which made them close to worthless.

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net