Difference between revisions of "Giant club"

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{{weapon
 
  |name      = Giant club
 
  |name      = Giant club
 
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-Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.}}
 
-Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.}}
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{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
  
The '''giant club''' is an inelegant but devastating weapon, dealing massive damage, but requiring the four arms of a [[Formicid]] or the sheer [[size]] of an [[Ogre]] or [[Troll]] to wield at all. It uses two hands, even for Formicid, and also requires a lot of skill to swing quickly.
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The '''giant club''' is an inelegant but devastating weapon, dealing massive damage, but can only be wielded by [[Formicid]]s, [[Oni]], and [[Troll]]s. It uses two hands (or all four, for Formicids) and also requires a lot of skill to swing quickly. They are never found [[brand]]ed normally, but [[Okawaru]] and [[Trog]] may gift you branded or [[randart]] ones.
  
They are fairly common, as [[ogre (monster)|ogres]] often carry them and can be encountered in the early [[Dungeon]]. However, they are inferior to [[giant spiked club]]s, so you may want to save any [[scrolls of enchant weapon]] for one of those. They are never found [[brand]]ed normally, but [[Okawaru]] and [[Trog]] may gift you branded or [[randart]] ones.
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==Strategy==
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Although rare to find on the floor, giant clubs are very common, as [[ogre (monster)|ogres]] often carry them. It isn't surprising to see multiple giant clubs by the early Dungeon. Whether you actually want to use one is another story. Until they get enough skill, characters will suffer with slow speed and low accuracy.
  
Usually, if you can wield a giant club, you should be using a giant spiked club. The only usual exception to this rule would be artefact giant clubs with the [[speed brand|speed]] [[brand]].
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Usually, if you can comfortably wield a giant club, you should upgrade to a [[giant spiked club]] soon. The main exception to this rule would be artefact giant clubs with the [[speed brand|speed]] [[brand]].
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
! Mundane || Magical || Artifact || [[Unrandart]] Giant Club<br>[[Skullcrusher|"Skullcrusher"]]
 
! Mundane || Magical || Artifact || [[Unrandart]] Giant Club<br>[[Skullcrusher|"Skullcrusher"]]
 
|-
 
|-
| [[File:Giant club.png]]|| [[File:Giant club2.png]] || [[File:Giant club3.png]] || [[File:Giant_club_skullcrusher.png]]
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| [[File:Giant club.png]]|| [[File:Giant club2.png]] || [[File:Giant club3.png]] || [[File:Urand_skullcrusher.png]]
 
|}
 
|}
  

Latest revision as of 03:14, 13 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Giant club
Skill Maces & Flails
Damage 20
Accuracy -6
Base delay (%) 16 (160%)
Min delay 7 at skill 18
Hands 2H
Size Large
Ranged? No
A giant lump of wood.

"Therewith the gyant buckled him to fight,
Inflamd with scornefull wrath and high disdaine,
And lifting up his dreadful club on height,
All armed with ragged snubbs and knottie graine,
Him thought at first encounter to have slaine.

-Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.

This weapon falls into the Maces & Flails category. It is a two handed weapon.

The giant club is an inelegant but devastating weapon, dealing massive damage, but can only be wielded by Formicids, Oni, and Trolls. It uses two hands (or all four, for Formicids) and also requires a lot of skill to swing quickly. They are never found branded normally, but Okawaru and Trog may gift you branded or randart ones.

Strategy

Although rare to find on the floor, giant clubs are very common, as ogres often carry them. It isn't surprising to see multiple giant clubs by the early Dungeon. Whether you actually want to use one is another story. Until they get enough skill, characters will suffer with slow speed and low accuracy.

Usually, if you can comfortably wield a giant club, you should upgrade to a giant spiked club soon. The main exception to this rule would be artefact giant clubs with the speed brand.

Mundane Magical Artifact Unrandart Giant Club
"Skullcrusher"
Giant club.png Giant club2.png Giant club3.png Urand skullcrusher.png

History

  • Prior to 0.17, giant clubs had a base delay of 17, reaching minimum delay at 20 skill.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net