Difference between revisions of "Whip"
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− | {{ | + | {{version031}} |
{{weapon | {{weapon | ||
|name = Whip | |name = Whip | ||
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|acquirement = 0 | |acquirement = 0 | ||
}} | }} | ||
− | {{flavour|A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.}} | + | {{flavour|A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures. |
+ | |||
+ | ---- | ||
+ | |||
+ | “Not with a Club, the Heart is broken<br> | ||
+ | Nor with a Stone —<br> | ||
+ | A Whip so small you could not see it<br> | ||
+ | I've known<br> | ||
+ | To lash the Magic Creature<br> | ||
+ | Till it fell,<br> | ||
+ | Yet that Whip's Name<br> | ||
+ | Too noble then to tell.” | ||
+ | |||
+ | -Emily Dickinson, “Not with a Club, the Heart is broken”. ca. 1865.}} | ||
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon.}} | {{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon.}} | ||
− | '''Whips''' are one of the better early game weapons | + | '''Whips''' are one of the better early game weapons, a direct upgrade to [[club]]s. They have good attack speed, even at low skill, and are easy to find off [[kobold (monster)|kobolds]] and other early humanoids. |
+ | |||
+ | ==Strategy== | ||
+ | At 0 skill, a +0 whip is stronger than a [[short sword]], [[dagger]], or [[club]], but weaker than a [[spear]]. It does not have the stabbing benefits of the former two weapons, but hits harder. | ||
+ | |||
+ | A whip with a "flat" [[brand]], namely [[venom]] or [[electrocution]], is a powerful weapon in the early game. A whip of of either brand can kill most enemies up to [[Lair]] with minimal skill investment. Without a good brand, you should upgrade to a [[mace]] or better, at least once you get some Maces & Flails skill. | ||
+ | |||
+ | Note that there is some risk with using whips at 0 skill. Since you attack at 1.1 delay (which is >1.0), monsters have a chance to get an extra turn on you. However, whips are stronger ''on average''. If you need to use a 0 skill weapon in the first place, you'll likely prefer the better performance of a whip. At 2 Maces & Flails skill, whips attack at 1.0 delay, negating this risk entirely. | ||
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
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==History== | ==History== | ||
− | Prior to [[0.14]], whips could possess the [[reaching]] brand. | + | *Prior to [[0.14]], whips could possess the [[reaching]] brand. |
− | + | *In earlier versions of the game, whips did as little as 4 damage and had 12 base delay, which made them close to worthless. | |
− | In earlier versions of the game, whips did as little as 4 damage and had 12 base delay, which made them close to worthless. | ||
{{weapons}} | {{weapons}} | ||
[[Category:Maces & Flails]] | [[Category:Maces & Flails]] |
Latest revision as of 18:23, 14 February 2024
Name | Whip |
---|---|
Skill | Maces & Flails |
Damage | 6 |
Accuracy | +2 |
Base delay (%) | 11 (110%) |
Min delay | 5 at skill 12 |
Hands | 1H |
Size | Medium |
Ranged? | No |
A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.
“Not with a Club, the Heart is broken -Emily Dickinson, “Not with a Club, the Heart is broken”. ca. 1865. |
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon.
Whips are one of the better early game weapons, a direct upgrade to clubs. They have good attack speed, even at low skill, and are easy to find off kobolds and other early humanoids.
Strategy
At 0 skill, a +0 whip is stronger than a short sword, dagger, or club, but weaker than a spear. It does not have the stabbing benefits of the former two weapons, but hits harder.
A whip with a "flat" brand, namely venom or electrocution, is a powerful weapon in the early game. A whip of of either brand can kill most enemies up to Lair with minimal skill investment. Without a good brand, you should upgrade to a mace or better, at least once you get some Maces & Flails skill.
Note that there is some risk with using whips at 0 skill. Since you attack at 1.1 delay (which is >1.0), monsters have a chance to get an extra turn on you. However, whips are stronger on average. If you need to use a 0 skill weapon in the first place, you'll likely prefer the better performance of a whip. At 2 Maces & Flails skill, whips attack at 1.0 delay, negating this risk entirely.
Image | |
---|---|
Mundane | |
Magical | |
Artifact | |
Snakebite |
History
- Prior to 0.14, whips could possess the reaching brand.
- In earlier versions of the game, whips did as little as 4 damage and had 12 base delay, which made them close to worthless.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |