Difference between revisions of "Long Blades"
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− | [[Long Blades]] | + | The [[Long Blades]] skill that governs your proficiency with [[long sword]]s and other such blades. These weapons deal moderate-to-high damage, depending on whether you wish to wield one- or two-handed swords. It [[crosstrain]]s with the [[Short Blades]] skill. |
+ | |||
+ | Long Blades use [[dexterity]] instead of [[strength]] for their attacks. | ||
{{skill aptitudes}} | {{skill aptitudes}} | ||
==List of Long Blades== | ==List of Long Blades== | ||
− | {| class="wikitable" | + | {| class="wikitable sortable" |
− | ! Name || Dam || Hit || | + | ! Name || Dam || Hit || Delay || Min delay || Hands || Size || Cuts Hydras? |
|- | |- | ||
− | | [[Falchion]] || | + | | [[Falchion]] || 8 || +2 || 13 || 6 (14 skill) || One || Any || Yes |
|- | |- | ||
− | | [[Long sword]] || | + | | [[Long sword]] || 10 || +1 || 14 || 7 (14 skill) || One || Any || Yes |
|- | |- | ||
− | | [[Scimitar]] || | + | | [[Scimitar]] || 12 || 0 || 14 || 7 (14 skill) || One || Any || Yes |
|- | |- | ||
− | | [[Demon blade]] || | + | | [[Demon blade]] || 13 || -1 || 13 || 6 (14 skill) || One || Any || Yes |
|- | |- | ||
− | | [[Eudemon blade]] || | + | | [[Eudemon blade]] || 14 || -2 || 12 || 6 (12 skill) || One || Any || Yes |
|- | |- | ||
− | | [[Double sword]] || | + | | [[Double sword]] || 15 || -1 || 15 || 7 (16 skill) || One || Medium+ for 1H || Yes |
|- | |- | ||
− | | [[Great sword]] || | + | | [[Great sword]] || 17 || -3 || 17 || 7 (20 skill) || Two || Medium+ || Yes |
|- | |- | ||
− | | [[Triple sword]] || | + | | [[Triple sword]] || 19 || -4 || 18 || 7 (22 skill) || Two || Medium+ || Yes |
|- | |- | ||
|} | |} | ||
+ | |||
+ | ==Strategy== | ||
+ | Since Long Blades scale with dexterity, they are relatively better on [[Dodging]]-focused characters. DEX increases the evasion you gain from Dodging skill, which lends well to lighter armour. | ||
+ | |||
+ | However, this is not an especially forcing reason to use Long Blades. A heavy armour character can use Long Blades just fine, while lightly armoured characters don't ''have'' to use one. Early on, if you find a great [[randart]] blade, don't hesitate to train Long Blades - "DEX character" or not. | ||
==History== | ==History== | ||
− | *In [[0.19]], | + | *In [[0.29]], long blades now scale with [[dexterity]], instead of [[strength]]. |
− | *In [[0.16]], [[bastard sword]]s and [[claymore]]s were renamed back to double | + | *In [[0.28]], long blades lost the ability to [[riposte]]. Base damage was returned to pre-[[0.19]] levels. |
− | *In [[0.14]], double | + | *In [[0.19]], long blades gained the ability to [[riposte]] (counter-attack enemies that missed), with damage slightly decreased to compensate. |
+ | *In [[0.16]], [[bastard sword]]s and [[claymore]]s were renamed back to double and triple swords. [[Blessed weapon]]s were removed. | ||
+ | *In [[0.14]], double and triple swords were renamed to bastard swords and claymores, respectively. | ||
== See Also == | == See Also == | ||
* [[Melee_weapon#Long Blades|List of long blades]] | * [[Melee_weapon#Long Blades|List of long blades]] | ||
* [[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]] | * [[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]] | ||
− | + | ||
{{Skills}} | {{Skills}} | ||
[[Category:Long blades|*]] | [[Category:Long blades|*]] | ||
[[Category:Weapon skills]] | [[Category:Weapon skills]] |
Latest revision as of 20:59, 9 March 2024
The Long Blades skill that governs your proficiency with long swords and other such blades. These weapons deal moderate-to-high damage, depending on whether you wish to wield one- or two-handed swords. It crosstrains with the Short Blades skill.
Long Blades use dexterity instead of strength for their attacks.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 2 | 0 | -1 | -1 | -1 | -1 | 0 | N/A | 0 | -1 | -1 | 8 | 0 | -2 | 2 | 2 | -1 | -2 | 0 | 0 | -1 | -2 | 1 | -2 | 0 | -1 |
List of Long Blades
Name | Dam | Hit | Delay | Min delay | Hands | Size | Cuts Hydras? |
---|---|---|---|---|---|---|---|
Falchion | 8 | +2 | 13 | 6 (14 skill) | One | Any | Yes |
Long sword | 10 | +1 | 14 | 7 (14 skill) | One | Any | Yes |
Scimitar | 12 | 0 | 14 | 7 (14 skill) | One | Any | Yes |
Demon blade | 13 | -1 | 13 | 6 (14 skill) | One | Any | Yes |
Eudemon blade | 14 | -2 | 12 | 6 (12 skill) | One | Any | Yes |
Double sword | 15 | -1 | 15 | 7 (16 skill) | One | Medium+ for 1H | Yes |
Great sword | 17 | -3 | 17 | 7 (20 skill) | Two | Medium+ | Yes |
Triple sword | 19 | -4 | 18 | 7 (22 skill) | Two | Medium+ | Yes |
Strategy
Since Long Blades scale with dexterity, they are relatively better on Dodging-focused characters. DEX increases the evasion you gain from Dodging skill, which lends well to lighter armour.
However, this is not an especially forcing reason to use Long Blades. A heavy armour character can use Long Blades just fine, while lightly armoured characters don't have to use one. Early on, if you find a great randart blade, don't hesitate to train Long Blades - "DEX character" or not.
History
- In 0.29, long blades now scale with dexterity, instead of strength.
- In 0.28, long blades lost the ability to riposte. Base damage was returned to pre-0.19 levels.
- In 0.19, long blades gained the ability to riposte (counter-attack enemies that missed), with damage slightly decreased to compensate.
- In 0.16, bastard swords and claymores were renamed back to double and triple swords. Blessed weapons were removed.
- In 0.14, double and triple swords were renamed to bastard swords and claymores, respectively.
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |