Difference between revisions of "Shapeshifting"

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The '''Shapeshifting''' skill governs use of [[talisman]]s, items that change your [[form]]. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
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The '''Shapeshifting''' skill governs use of [[talisman]]s and [[bauble]]s, items that change your [[form]]. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
  
==Aptitudes==
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{{skill aptitudes}}
  
{{skill aptitudes}}
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==Strategy==
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*Several forms provide a large boost to [[Unarmed Combat]], although many forms allow you to use any weapon or provide useful non-melee bonuses.
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*The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
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*With the "average" species, [[Human]], having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.
  
Same as the species' [[Transmutations]] aptitude in [[0.30]], but lowered by 2. [[Troll]]s have -2 instead.
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==See Also==
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*[[Talisman]]
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*[[List of talismans]]
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*[[Shapeshifter]]
  
 
==History==
 
==History==
*Will be introduced in [[0.31]]. Previously, forms could be changed by [[Transmutations]] spells.
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*The Shapeshifting skill was introduced in [[0.31]]. Previously, [[Transmutations]] magic would let you change your form.
  
[[Category: Crystal Ball Articles]]
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{{Skills}}

Latest revision as of 18:33, 10 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

The Shapeshifting skill governs use of talismans and baubles, items that change your form. Higher Shapeshifting will reduce HP penalties and increase form bonuses.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-2 0 -2 0 -2 -2 -2 -1 -2 0 -3 7 -1 -1 2 -3 -2 N/A -1 -1 -1 N/A N/A 2 -2 -1 -1

Strategy

  • Several forms provide a large boost to Unarmed Combat, although many forms allow you to use any weapon or provide useful non-melee bonuses.
  • The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
  • With the "average" species, Human, having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.

See Also

History

  • The Shapeshifting skill was introduced in 0.31. Previously, Transmutations magic would let you change your form.
Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireForgecraftHexesIceNecromancySummoningTranslocations