Difference between revisions of "The Royal Jelly"

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{{list of | jellies}}''For the obsolete item, see [[royal jelly (item)]].''
 
{{list of | jellies}}''For the obsolete item, see [[royal jelly (item)]].''
 
{{monster info|the Royal Jelly}}
 
{{monster info|the Royal Jelly}}
  
 
==Useful Info==
 
==Useful Info==
'''The Royal Jelly''' (or '''TRJ''') is the [[list of jellies|jelly]] boss of [[the Slime Pits]]. Located in the center of Slime:5, it will not emerge until you've entered the stone structure it resides in, or you make enough [[noise]] nearby to awaken it.
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'''The Royal Jelly''' (or '''TRJ''') is the [[list of jellies|jelly]] boss of [[the Slime Pits]], located on Slime:5. It has an impressive amount of [[HP]], powerful [[acid]]ic melee attacks, exceptional speed, and an unusual defense mechanism: whenever it's damaged, it spawns various powerful jelly-type monsters to attack you ([[azure jellies]], [[void ooze]]s, [[rockslime]]s, [[star jelly|star jellies]], and [[acid blob]]s). These monsters don't count as [[summon]]s, and won't disappear on TRJ's death, but aren't worth XP. Unlike most other monsters, TRJ can choose to actively retreat behind its other jellies.
  
It has an impressive amount of [[HP]], powerful [[acid]]ic melee attacks, exceptional speed, and an unusual defense mechanism: whenever it's damaged, it spawns various powerful jelly-type monsters to attack you ([[azure jellies]], [[quicksilver ooze]]s, [[rockslime]]s, and [[acid blob]]s). Fortunately, it cannot pursue you up [[stairs]], allowing you to abort attempts at killing it that you don't feel confident you can complete.
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Killing the Royal Jelly causes the following to happen:
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*The upstairs from Slime:2-5 become usable.
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*The translucent walls of the four central [[vault]]s that the Royal Jelly guarded will come crumbling down, allowing you access to the [[rune of Zot|slimy rune of Zot]] and the piles of treasure.
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*[[Jiyva]], the god of slimes, immediately ceases to exist, unless you are currently under [[penance]] (where Jiyva disappears after penance ends).
 +
 
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==Strategy==
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The Royal Jelly is a formidable foe. Trying to run at it with an [[axe]] will likely lead to your death, even with rCorr, as you'll be quickly surrounded by 8 high-level jellies. [[Void ooze]]s are an especially big threat: they can prevent the use of scrolls, god abilities, and spells, and are faster than a [[haste]]d player.
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Many strategies exist to take on TRJ. No matter what you're doing, it is recommended to have corrosion resistance, a healthy supply of [[scroll of teleport|teleport scrolls]], and use all sorts of buffs  ([[haste]], [[might]], [[brilliance]]...). It is also recommended to clear Slime:4 and as much of Slime:5 as possible. These not only increase your chance of winning, but also help you if something goes terribly wrong.
  
Killing the Royal Jelly causes two things to happen:
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*'''Corridor fighting'''. Fighting a group of monsters in a corridor is usually a good idea, and TRJ isn't any different. The corridors available might not be perfect, but they can allow you to fight 2-3 slimes at a time instead of 8 - a big improvement from just fighting in the open. '''Not all Slime:5 layouts have good corridors to use, though, so this should not be relied as your only strategy.'''
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**By using [[summon]]s ([[scroll of summoning]], [[phantom mirror]], [[Summoning|spells]]...) in the corridor, you can prevent TRJ's reinforcements from attacking you, turning it into a fight in your favor. Summons can also prevent TRJ from retreating. Melee, ranged weapons, and single-target spells (like [[Bombard]]) all work well in this position. See the [[#Gallery|Gallery]] section for a demonstration.
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**Try not to rely on walls that'll fall apart once TRJ dies, or you'll be surrounded quickly upon its defeat.
  
*The translucent walls of the four central [[vault]]s that the Royal Jelly guarded will come crumbling down, allowing you access to the [[rune of Zot|slimy rune of Zot]] and the piles of treasure.
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*'''[[Scroll of immolation|Immolation]] + Piercing/AOE attacks'''. Because TRJ spawns monsters around itself, a [[scroll of immolation]] tends to be brutally effective. Damage TRJ with a ranged attack, causing it to spit jellies, then read immolation, and blast it with strong piercing/AOE attacks. [[Fire Storm]] and [[Chain Lightning]] will work as you'd expect, but lower level spells like [[Plasma Beam]] can work too. Some less conventional options include:
*[[Jiyva]], the god of slimes, immediately ceases to exist once its biggest sentient worshiper dies. You can prevent this by worshiping Jiyva yourself before killing TRJ, but killing such a high-ranking jelly will result in penance. Note that you can't escape divine wrath by killing TRJ.
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**[[Discord]]. Turn spawned jellies hostile to each other. Spawn jellies, use Discord, immolate, and you win.
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**[[Eringya's Noxious Bog]]. The poison triggers immolation's flame cloud each turn, meaning it can take out TRJ despite its poison resistance. Haste up, create a bog, and [[kiting|kite]] TRJ. Once enough jellies have spawned, use immolation, which will eventually trigger an explosion. [[Ignite Poison]] makes the process faster and safer, but it's not mandatory.
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**[[Fulsome Fusillade]]. TRJ thoughtfully creates targets near itself for those great overlapping explosion effects. Remember you can back away while channelling it.
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**Many [[god]] abilities can kill TRJ with high [[Invocations]] skill. [[Qazlal]]'s Disaster Area and [[Nemelex]]'s Deck of Destruction (with immolation) are some ways to deal with TRJ.
 +
**For melee characters, throwing [[javelin]]s at high skill can be used to the same effect. TRJ is vulnerable to [[silver]], so silver javelins are especially effective. Throw until you create a couple slimes, use immolation, then throw to activate the fireworks.
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**Snakebombing - your [[allies]] can also be affected by immolation. Summon a swarm of allies, and regardless of whether your allies or TRJ's slimes win, everything will explode at the end. [[Kiku]]'s Wretches are great for this, although [[Death Channel]] spectres cannot be immolated.
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* '''Torment''' is extremely effective, especially when combined with the immolation + ranged attack strategy above, but equally as risky unless you're immune. The [[undead]] ([[Revenant]]s, [[Poltergeist]]s, [[Mummies]]) can use torment with impunity. A [[potion of lignification]] can grant the other species torment immunity, although it also prevents movement or teleportation.
 +
 
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*'''Blasting it from range.''' High damage piercing/AOE spells can flat out kill TRJ if lacking immolation scrolls (although haste & other buffs are still highly recommended). The following spells are so effective that immolation is superfluous:
 +
**[[Ignition]] turns the fight into a cakewalk. Hit TRJ once with a strong attack or torment, then, since jellies always spawn near TRJ, cast Ignition to hurt TRJ with 9 explosions. No immolation required.
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**[[Maxwell's Capacitive Coupling]] doesn't have AOE, but instantly kills any monster, TRJ included. It is recommended to stay in a corridor or on an upstair if possible.
 +
**[[Beogh]]'s Smites are a piety-expensive, but effective way to kill TRJ, assuming you have lots of Invocations skill.
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 +
*'''[[Scroll of vulnerability]]'''. Against 180 willpower, Hexes are not very effective. Using vulnerability cuts that in half, making it reasonable for repeated hexes or hex wands to get through. Be ''very'' careful; since vulnerability also cuts your will in half, [[golden eye]]s and [[great orbs of eyes]] can inflict nasty statuses.
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**Standard high-tier stab hexes ([[paralysis]], [[Petrify]]) work. These are best used in a corridor, since slimes still spawn when TRJ is disabled.
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**[[Polymorph]] turns TRJ into something else. You usually get a [[shard shrike]], [[titan]], [[dragon]] or, if especially lucky, a [[death yak]]. This creates a mass of jellies still, but once you deal with them, no more will spawn from the polymorphed TRJ.
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*'''Stealth stabbing''' is ''technically'' possible, but isn't advisable. There's always a chance to wake TRJ early, and even if you do get a stab, you might fail to one-shot, making you face TRJ with a huge mass of slimes. Even if you do kill, you'll still have to deal with the leftovers.
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*'''[[Jiyva]]'''. Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and waltz in at 6* of piety. Most of the treasure will inevitably get eaten, but you'll at least be able to make off with the rune and whatever [[artefact]]s were present. As per usual with Jiyva, [[Apportation]] may come in handy.
  
==Strategy==
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===Escaping===
[[File:TRJ Melee.png|right|thumb|400px|Strategy to fight TRJ with melee/single-target spells.<br><br>Get TRJ in the corner (while [[haste]]d), throw a [[net]], position yourself as shown, then create [[summon]]s to prevent jellies from hitting you and to prevent TRJ from escaping.]]
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*Take great care around [[void ooze]]s. They can [[engulf]] you, rendering unable to use [[spell]]s, [[scroll]]s, or [[god]] abilities until you move a tile or kill the ooze. Being surrounded by 8 jellies is already deadly, being unable to [[blink]] or [[teleport]] out makes it even worse.
===How To Kill It===
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**[[Amphibious]] and [[unbreathing]] characters are immune to engulf.
*Buffing up is highly recommended, regardless of your strategy. Potions of haste, might, and/or brilliance can help you deal lethal damage to TRJ before its reinforcements make life unbearable, or allow you to escape before you die.
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*Haste can let you run away from most jellies if you are not already in melee range. Only void oozes are outright faster than a hasted Human, though TRJ is only slightly slower than that. Both haste and [[Swiftness]] can be used to outrun these two.
*Fighting TRJ in one of the central corridors restricts the number of monsters that can attack you. Just be prepared for the angry jelly mob once you've either killed TRJ or chosen to retreat.
 
**Summons, such as from a [[scroll of summoning]], will prevent TRJ's slimes from reaching you, or prevent TRJ from retreating. If the fight goes badly, summons can be used to cover your retreat.
 
*TRJ is [[size|large]], but not [[size|giant]]. This means that unlike every other jelly, it is vulnerable to [[throwing net]]s, allowing you to get free actions and [[stab]]s while the boss is immobile. Be aware that it will continue to spit out reinforcements.
 
*Melee fighters should ''not'' simply charge in and bash the thing. Even with corrosion resistance and heavy armour, fighting as many as eight corrosive opponents will quickly send your offensive capabilities and AC plummeting, leaving you weak and very vulnerable. Always soften it up before engaging it in melee, buff heavily, and stand in a corridor.
 
**In a similar vein, [[stab]]bing TRJ is ''possible'', but often inadvisable. It has enough health to survive all but the most lethal stabs, and dealing so much damage to it at once will immediately generate a large number of jellies.
 
*TRJ retreats behind its spawned jellies periodically, forcing you to fight through them. Attacks like [[javelin]]s, [[Starburst]], and Beogh's [[smite]] can ignore the surrounding jellies. TRJ itself is especially weak to [[silver]], sometimes found on said javelins.
 
*A [[scroll of immolation]] works well: hit TRJ 1-2 times, read the scroll, then kill any of the spawns to set off a chain reaction. Make sure to have strong, [[haste]]d, potentially piercing ranged attacks and/or rF++(+) to tank the immolation blasts. Can be combined with the [[scroll of torment]] if you're careful.
 
** You can also use [[summon]]s or slime zombies from [[Animate Dead]]/[[Infestation]]; anything dying on either side will explode. Spectres from [[Death Channel]] are immune to the Inner Flame effect.
 
*TRJ is a natural creature, and thus vulnerable to [[torment]]. Reading two or three [[scrolls of torment]] will drop it to near death, and a few ranged or [[smite]]-targeted attacks will kill it despite the surrounding army. Just be aware that this strategy will also leave your own HP dangerously low (rN+++, ''very'' careful use of [[tree form]], or being [[undead]] is highly recommended).
 
*TRJ can be [[wand of polymorph|polymorphed]], [[Wand of paralysis|paralyzed]], or otherwise [[Hexes|hexed]] if you have high [[Evocations]] and you reduce its willpower with a [[scroll of vulnerability]] or [[guile|orb of guile]].
 
**Successful polymorphs will immediately create a very large number of jellies, and due to TRJ's high [[HD]], whatever it turns into will also be dangerous: expect [[titan]]s, high-end [[dragon]]s, or [[list of birds|shrikes]]. However, a polymorphed TRJ will not spawn any more slimes, and killing it will still unlock the rune vaults.
 
**Make sure you clear out the rest of the floor, lest [[golden eye]]s chain-[[confuse]] you while your own willpower is weakened.
 
  
===God Abilities===
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===Tips & Tricks===
*Many god abilities can bust through TRJ. Whether it's multiple Brothers in Arms from [[Trog]], a well-positioned Disaster Area from [[Qazlal]] (perhaps with a side of [[scroll of immolation|immolation]]), or a surge of cards from [[Nemelex]], make sure to use the abilities you have!
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*TRJ retreats behind its spawned jellies periodically. Use piercing, AOE, or smite-targeted attacks that can hit TRJ past its reinforcements. Otherwise, you'll need to fight through or reset the fight.
*[[Banish]]ing TRJ via [[Lugonu]]'s [[ability]] (which generally requires reducing its willpower first) doesn't unlock the vault, meaning you'll need some way to bypass [[stone wall]]s. Luckily, Lugonu provides the stone-breaking Corrupt ability. Failing this, you may need to use [[Shatter]] or even follow TRJ into the [[Abyss]] yourself.
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*If planning on killing TRJ from afar, it may be helpful to stay on an upstair. That way, if you kill TRJ yet are still surrounded, you can [[stair dance]] up, deal with the current crowd, then go down a different stair.
*[[Okawaru]] worshipers can kill off all other jellies before challenging TRJ to a Duel. It will still spawn jellies in the arena, but that means that the mob of jellies will be stuck in the arena instead of roaming Slime:5. Silver javelins with both Okawaru buffs are recommended.
 
*Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and waltz in at 6* of piety. Most of the treasure will inevitably get eaten, but you'll at least be able to make off with the rune and whatever [[artefact]]s were present. As per usual with Jiyva, [[Apportation]] may come in handy.
 
  
===How To Escape It===
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==Gallery==
*TRJ will not follow you [[stairs|upstairs]], but its generated slimes will. If you plan on running back upstairs mid-fight, expect some of its spawns to follow you.
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<gallery widths="500px" heights="500px" class="left" mode="nolines">
*If you need to escape the floor without pursuing jellies following you up, Haste will also allow you to make a fairly safe escape; TRJ and any [[quicksilver ooze]]s will keep up with you, but nothing else will. If you wish to actually outrun TRJ and the quicksilver oozes, you'll likely need both Haste ''and'' [[Swiftness]].
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TRJ Melee.png|Fighting TRJ in the original "slime_pit" vault with melee/single-target spells.<br>Get TRJ in the corner (while [[haste]]d), position yourself as shown, then create [[summon]]s to prevent jellies from hitting you and to prevent TRJ from escaping.
*If you've accidentally created an army of jellies and need to abort, heal up and stair dance so you can clear out the reinforcements without dealing with too many of them at a time. Entering the floor from different staircases will let you avoid being immediately surrounded.
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TRJ Melee jellycorners.png|Some layouts, such as "jellycorners", have obscure and/or bad corridors.<br>A [[wand of digging]] had to be used to open up the corridor. Also, this area is worse than the other example. Since jellies can spawn within 2 tiles of TRJ, summons won't adequately block jelly spawns here.
*[[Shatter]], while ineffective against everything you'll find in the Slime Pits, can be used to break open the loot vaults and skip the fight entirely. It is, however, very difficult to cast as well as very loud, likely attracting the attention of every slime on the entire floor.
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</gallery>
  
 
==History==
 
==History==
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*Prior to [[0.34]]:
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**Slime did not prevent the use of upstairs before TRJ was killed, thus making the fight safer and more reliable. It also allowed players who could break stone walls ([[Fedhas]] Overgrowth, [[Lugonu]] Corruption, [[Shatter]]) to break into the rune vault without facing TRJ directly.
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**TRJ could be [[banish]]ed, preventing the Slime:5 vault from opening unless you went to the Abyss and kill it.
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**TRJ could not spawn [[star jelly|star jellies]].
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*Prior to [[0.33]], the [[amorphous]] tag did not exist (this had no functional change for TRJ).
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*Prior to [[0.31]], TRJ wasn't immune to [[throwing net]]s. Also, there was only one Slime:5 vault, making the fight more consistent.
 
*Prior to [[0.27]], [[death ooze]]s were created, instead of [[quicksilver ooze]]s and [[rockslime]]s.
 
*Prior to [[0.27]], [[death ooze]]s were created, instead of [[quicksilver ooze]]s and [[rockslime]]s.
 
*Prior to [[0.23]], exploding the Royal Jelly with [[Uskayaw]]'s Grand Finale didn't generate any jellies.
 
*Prior to [[0.23]], exploding the Royal Jelly with [[Uskayaw]]'s Grand Finale didn't generate any jellies.

Latest revision as of 20:49, 4 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all jellies, see list of jellies. For the obsolete item, see royal jelly (item).

the Royal Jelly JThe Royal Jelly.png
HP 152-308
HD 21
XP 14247
Speed 14
AC 8
EV 4
Will 180
Attack1 50 (hit: acid)
Attack2 30 (hit: acid)


Resistances rPois+
rAcid+++
rDrown
Vulnerabilities Silver
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Large
Type jelly, jelly
Flags Destroys doors
See invisible
Unbreathing
Unblindable
Amorphous
Unique
Acidic flesh
A particularly rich and golden gelatinous thing. Smaller jellies swim and pulse just below its surface, ready to burst forth at the slightest touch.

Useful Info

The Royal Jelly (or TRJ) is the jelly boss of the Slime Pits, located on Slime:5. It has an impressive amount of HP, powerful acidic melee attacks, exceptional speed, and an unusual defense mechanism: whenever it's damaged, it spawns various powerful jelly-type monsters to attack you (azure jellies, void oozes, rockslimes, star jellies, and acid blobs). These monsters don't count as summons, and won't disappear on TRJ's death, but aren't worth XP. Unlike most other monsters, TRJ can choose to actively retreat behind its other jellies.

Killing the Royal Jelly causes the following to happen:

  • The upstairs from Slime:2-5 become usable.
  • The translucent walls of the four central vaults that the Royal Jelly guarded will come crumbling down, allowing you access to the slimy rune of Zot and the piles of treasure.
  • Jiyva, the god of slimes, immediately ceases to exist, unless you are currently under penance (where Jiyva disappears after penance ends).

Strategy

The Royal Jelly is a formidable foe. Trying to run at it with an axe will likely lead to your death, even with rCorr, as you'll be quickly surrounded by 8 high-level jellies. Void oozes are an especially big threat: they can prevent the use of scrolls, god abilities, and spells, and are faster than a hasted player.

Many strategies exist to take on TRJ. No matter what you're doing, it is recommended to have corrosion resistance, a healthy supply of teleport scrolls, and use all sorts of buffs (haste, might, brilliance...). It is also recommended to clear Slime:4 and as much of Slime:5 as possible. These not only increase your chance of winning, but also help you if something goes terribly wrong.

  • Corridor fighting. Fighting a group of monsters in a corridor is usually a good idea, and TRJ isn't any different. The corridors available might not be perfect, but they can allow you to fight 2-3 slimes at a time instead of 8 - a big improvement from just fighting in the open. Not all Slime:5 layouts have good corridors to use, though, so this should not be relied as your only strategy.
    • By using summons (scroll of summoning, phantom mirror, spells...) in the corridor, you can prevent TRJ's reinforcements from attacking you, turning it into a fight in your favor. Summons can also prevent TRJ from retreating. Melee, ranged weapons, and single-target spells (like Bombard) all work well in this position. See the Gallery section for a demonstration.
    • Try not to rely on walls that'll fall apart once TRJ dies, or you'll be surrounded quickly upon its defeat.
  • Immolation + Piercing/AOE attacks. Because TRJ spawns monsters around itself, a scroll of immolation tends to be brutally effective. Damage TRJ with a ranged attack, causing it to spit jellies, then read immolation, and blast it with strong piercing/AOE attacks. Fire Storm and Chain Lightning will work as you'd expect, but lower level spells like Plasma Beam can work too. Some less conventional options include:
    • Discord. Turn spawned jellies hostile to each other. Spawn jellies, use Discord, immolate, and you win.
    • Eringya's Noxious Bog. The poison triggers immolation's flame cloud each turn, meaning it can take out TRJ despite its poison resistance. Haste up, create a bog, and kite TRJ. Once enough jellies have spawned, use immolation, which will eventually trigger an explosion. Ignite Poison makes the process faster and safer, but it's not mandatory.
    • Fulsome Fusillade. TRJ thoughtfully creates targets near itself for those great overlapping explosion effects. Remember you can back away while channelling it.
    • Many god abilities can kill TRJ with high Invocations skill. Qazlal's Disaster Area and Nemelex's Deck of Destruction (with immolation) are some ways to deal with TRJ.
    • For melee characters, throwing javelins at high skill can be used to the same effect. TRJ is vulnerable to silver, so silver javelins are especially effective. Throw until you create a couple slimes, use immolation, then throw to activate the fireworks.
    • Snakebombing - your allies can also be affected by immolation. Summon a swarm of allies, and regardless of whether your allies or TRJ's slimes win, everything will explode at the end. Kiku's Wretches are great for this, although Death Channel spectres cannot be immolated.
  • Torment is extremely effective, especially when combined with the immolation + ranged attack strategy above, but equally as risky unless you're immune. The undead (Revenants, Poltergeists, Mummies) can use torment with impunity. A potion of lignification can grant the other species torment immunity, although it also prevents movement or teleportation.
  • Blasting it from range. High damage piercing/AOE spells can flat out kill TRJ if lacking immolation scrolls (although haste & other buffs are still highly recommended). The following spells are so effective that immolation is superfluous:
    • Ignition turns the fight into a cakewalk. Hit TRJ once with a strong attack or torment, then, since jellies always spawn near TRJ, cast Ignition to hurt TRJ with 9 explosions. No immolation required.
    • Maxwell's Capacitive Coupling doesn't have AOE, but instantly kills any monster, TRJ included. It is recommended to stay in a corridor or on an upstair if possible.
    • Beogh's Smites are a piety-expensive, but effective way to kill TRJ, assuming you have lots of Invocations skill.
  • Scroll of vulnerability. Against 180 willpower, Hexes are not very effective. Using vulnerability cuts that in half, making it reasonable for repeated hexes or hex wands to get through. Be very careful; since vulnerability also cuts your will in half, golden eyes and great orbs of eyes can inflict nasty statuses.
    • Standard high-tier stab hexes (paralysis, Petrify) work. These are best used in a corridor, since slimes still spawn when TRJ is disabled.
    • Polymorph turns TRJ into something else. You usually get a shard shrike, titan, dragon or, if especially lucky, a death yak. This creates a mass of jellies still, but once you deal with them, no more will spawn from the polymorphed TRJ.
  • Stealth stabbing is technically possible, but isn't advisable. There's always a chance to wake TRJ early, and even if you do get a stab, you might fail to one-shot, making you face TRJ with a huge mass of slimes. Even if you do kill, you'll still have to deal with the leftovers.
  • Jiyva. Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and waltz in at 6* of piety. Most of the treasure will inevitably get eaten, but you'll at least be able to make off with the rune and whatever artefacts were present. As per usual with Jiyva, Apportation may come in handy.

Escaping

  • Take great care around void oozes. They can engulf you, rendering unable to use spells, scrolls, or god abilities until you move a tile or kill the ooze. Being surrounded by 8 jellies is already deadly, being unable to blink or teleport out makes it even worse.
  • Haste can let you run away from most jellies if you are not already in melee range. Only void oozes are outright faster than a hasted Human, though TRJ is only slightly slower than that. Both haste and Swiftness can be used to outrun these two.

Tips & Tricks

  • TRJ retreats behind its spawned jellies periodically. Use piercing, AOE, or smite-targeted attacks that can hit TRJ past its reinforcements. Otherwise, you'll need to fight through or reset the fight.
  • If planning on killing TRJ from afar, it may be helpful to stay on an upstair. That way, if you kill TRJ yet are still surrounded, you can stair dance up, deal with the current crowd, then go down a different stair.

Gallery

History

  • Prior to 0.34:
    • Slime did not prevent the use of upstairs before TRJ was killed, thus making the fight safer and more reliable. It also allowed players who could break stone walls (Fedhas Overgrowth, Lugonu Corruption, Shatter) to break into the rune vault without facing TRJ directly.
    • TRJ could be banished, preventing the Slime:5 vault from opening unless you went to the Abyss and kill it.
    • TRJ could not spawn star jellies.
  • Prior to 0.33, the amorphous tag did not exist (this had no functional change for TRJ).
  • Prior to 0.31, TRJ wasn't immune to throwing nets. Also, there was only one Slime:5 vault, making the fight more consistent.
  • Prior to 0.27, death oozes were created, instead of quicksilver oozes and rockslimes.
  • Prior to 0.23, exploding the Royal Jelly with Uskayaw's Grand Finale didn't generate any jellies.
  • Prior to 0.19, the Royal Jelly could eat items and could heal itself when shot with anything other than stones.
  • Prior to 0.16, the Royal Jelly did not immediately spit out a large number of jellies when polymorphed, making it a viable combat strategy.
  • Prior to 0.15, hitting the Royal Jelly could generate brown oozes as well.
  • Prior to 0.11, the Royal Jelly was not able to regenerate naturally. This made the fight much easier to complete over several small assaults.