Difference between revisions of "Gladiator"

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(Starting Equipment: Two boomerangs for small species)
 
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{{flavour|The Gladiator has been trained to fight in the ring, and so is versed in the arts of fighting, but is not so good at anything else. In fact, Gladiators have never learned anything except bashing monsters with heavy things. They start with a nasty weapon, light armour, headgear and some nets or darts.}}
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{{flavour|The Gladiator has been trained to fight in the ring. They start with a good weapon of their choice, light armour, headgear and some throwing weapons and nets.}}
'''Gladiators''' are combatants who fight monsters and other gladiators in the arena to entertain bloodthirsty spectators. Their fighting style is more mobile (read: flashier) than more straightforward warriors, and they especially enjoy using their [[throwing net]]s to trap hapless opponents. They are thus adept in killing anything - and anyone - that gets in their way, but have little background in anything else.
 
  
Gladiators differ from the very similar [[Fighter]] in that they favor mobility (light armour and [[Dodging]] skill) over heavy armor, and are trained in [[Throwing]]. By contrast, Fighters favor heavy armor (and the [[Armour]] skill to use it), but lack any background (or equipment) for ranged combat.
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'''Gladiators''' are combatants who fight other gladiators (i.e. monsters) in direct combat.  
  
==Preferred Races==
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In comparison to [[Fighter]]s, Gladiators begin with lighter armour, some [[Dodging]] skill, and a few [[Throwing]] implements. Fighters start with heavier armour, a buckler, and the skill to use them.
  
[[Deep Dwarf]], [[Hill Orc]], [[Centaur]], [[Merfolk]], [[Minotaur]], and [[Gargoyle]] are the recommended races if you pick a Gladiator Background.
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==Preferred Species==
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[[Hill Orc]], [[Troll]], [[Merfolk]], [[Gargoyle]], [[Gnoll]], and [[Vine Stalker]] are the recommended races if you pick a Gladiator Background.
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==Racial Restrictions==
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[[Felid]]s are forbidden from becoming Gladiators. A Felid [[Fighter]] or [[Monk]] would end up with the same equipment.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
*+0 [[weapon of choice]] ([[cutlass]], [[flail]], [[war axe]], [[trident]], [[longsword]] or [[quarterstaff]])
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*+0 [[weapon of choice]] ([[rapier]], [[flail]], [[war axe]], [[trident]], [[long sword]], [[quarterstaff]], or [[unarmed]])
 
*+0 [[leather armour]]
 
*+0 [[leather armour]]
 
*+0 [[helmet]]
 
*+0 [[helmet]]
*3 +0 [[throwing net]]s
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*3 [[throwing net]]s
*[[Bread ration]]
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*1 [[javelin]]
*20 [[gold]]
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**[[Size#Large|Large]] species get a [[large rock]], [[Size#Small|Small]] species get two [[boomerang]]s.
  
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
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*[[Dodging]]: 3
 
*[[Dodging]]: 3
  
Choosing Gladiator adds 7 to your starting [[Strength]] and 5 to your starting [[Dexterity]].
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Choosing Gladiator adds 6 to your starting [[Strength]] and [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
Those [[throwing net]]s are handy for making your enemies helpless, but they degrade as victims struggle to break free - throw them when your enemy is only two tiles away to give them less time to damage your net before you kill them.  
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Those [[throwing net]]s are handy for making your enemies helpless, from D:1 all the way to Zot:5, but they may be destroyed before you can attack the enemy. Throw nets when you are close to your target, to give it less time to struggle.
  
Also bear in mind that [[ooze]]s can slide right through nets, [[jelly|jellies]] can eat them, and small monsters (like those [[kobold (monster)|kobolds]] and [[goblin]]s near the surface) can slip out from under them.
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Use your javelin (or equivalent) to soften up stronger enemies like [[adder]]s before they approach you. With only 1 javelin, you will run out quickly, so don't train Throwing just because you picked this background.
  
 
==History==
 
==History==
Prior to [[0.14]], most gladiator starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. Also, [[size|small and little]] characters would receive [[stone]]s in place of throwing nets.
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*In [[0.29]], most backgrounds were buffed; Gladiators received a single throwing implement (which was removed from [[Hunter]]).
 
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*[[0.16]] allowed gladiators to choose [[Unarmed Combat]] as a starting weapon skill.
Prior to [[0.10]], gladiators could not select a quarterstaff as their starting weapon.
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*Prior to [[0.14]], most gladiator starting weapons were of a lower tier: [[short sword]] instead of cutlass, [[mace]] instead of flail, [[hand axe]] instead of war axe, and [[falchion]] instead of long sword. Also, [[size|small and little]] characters would receive [[stone]]s in place of throwing nets. They also started with 20 gold.
 
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*Prior to [[0.12]], gladiators started with a buckler.
Prior to [[0.12]], gladiators started with a buckler.
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*Prior to [[0.10]], gladiators could not select a quarterstaff as their starting weapon.
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 18:47, 20 September 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
The Gladiator has been trained to fight in the ring. They start with a good weapon of their choice, light armour, headgear and some throwing weapons and nets.

Gladiators are combatants who fight other gladiators (i.e. monsters) in direct combat.

In comparison to Fighters, Gladiators begin with lighter armour, some Dodging skill, and a few Throwing implements. Fighters start with heavier armour, a buckler, and the skill to use them.

Preferred Species

Hill Orc, Troll, Merfolk, Gargoyle, Gnoll, and Vine Stalker are the recommended races if you pick a Gladiator Background.

Racial Restrictions

Felids are forbidden from becoming Gladiators. A Felid Fighter or Monk would end up with the same equipment.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

Adjusted for your species' aptitudes:

Choosing Gladiator adds 6 to your starting Strength and Dexterity.

Strategy

Those throwing nets are handy for making your enemies helpless, from D:1 all the way to Zot:5, but they may be destroyed before you can attack the enemy. Throw nets when you are close to your target, to give it less time to struggle.

Use your javelin (or equivalent) to soften up stronger enemies like adders before they approach you. With only 1 javelin, you will run out quickly, so don't train Throwing just because you picked this background.

History

  • In 0.29, most backgrounds were buffed; Gladiators received a single throwing implement (which was removed from Hunter).
  • 0.16 allowed gladiators to choose Unarmed Combat as a starting weapon skill.
  • Prior to 0.14, most gladiator starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. Also, small and little characters would receive stones in place of throwing nets. They also started with 20 gold.
  • Prior to 0.12, gladiators started with a buckler.
  • Prior to 0.10, gladiators could not select a quarterstaff as their starting weapon.
Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver