Difference between revisions of "Great mace"

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{{weapon
 
{{weapon
 
  |name      = Great mace
 
  |name      = Great mace
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  |mindelay  = 7 at skill 20
 
  |mindelay  = 7 at skill 20
 
  |hands    = 2H
 
  |hands    = 2H
  |size      = ?
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  |size      = Medium
 
  |damtype  = Bludgeoning
 
  |damtype  = Bludgeoning
 
  |ranged    = No
 
  |ranged    = No
 
  |acquirement = ?
 
  |acquirement = ?
 
}}
 
}}
 
 
{{flavour|An enormous metal war club, of great cumbrousness.
 
{{flavour|An enormous metal war club, of great cumbrousness.
  
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trans. Helen Zimmern, 1883.}}
 
trans. Helen Zimmern, 1883.}}
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{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
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The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield.
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==Strategy==
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Great maces are a fairly common weapon, often carried by [[ettin]]s, [[orc knight]]s, and [[vault guard]]s. They are closer to a [[battleaxe]] or [[glaive]] (in both rarity and strength) than they are to an [[executioner's axe]] or [[bardiche]].
  
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon, and it is best used by the strong.}}
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Compared to something like an executioner's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-handers will want a [[giant spiked club]], but other species can find this a respectable endgame weapon.
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However, [[eveningstar]]s are typically better. Compared to great maces, eveningstars deal -12% base damage, but only require one hand, allowing use of a [[shield]]. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.
  
The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield. While it's less powerful than a [[triple sword]] and cannot [[cleave]] like an [[executioner's axe]], it can still deal heavy damage and reaches its minimum delay at a lower skill level. [[Ogre]]s and [[troll]]s who plan to wield two-handed weapons will want a [[giant spiked club]], but this is a good endgame weapon for more average-sized Maces & Flails users.
 
  
 
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|-
 
|-
 
| '''[[Firestarter]]''' || [[File:Firestarter.png]]
 
| '''[[Firestarter]]''' || [[File:Firestarter.png]]
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|-
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| '''[[Dark maul]]''' || [[File:Dark_maul.png]]
 
|}
 
|}
  
 
==History==
 
==History==
Prior to [[0.14]], they had 18 base damage, and were much more common.
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*Prior to [[0.14]], they had 18 base damage, and were much more common.
  
 
{{weapons}}
 
{{weapons}}
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]

Latest revision as of 17:26, 11 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Great mace
Skill Maces & Flails
Damage 17
Accuracy -4
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size Medium
Ranged? No
An enormous metal war club, of great cumbrousness.

"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."

-Firdausi, _Shahnameh_. ca. 1000 A.D.

trans. Helen Zimmern, 1883.

This weapon falls into the Maces & Flails category. It is a two handed weapon.

The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield.

Strategy

Great maces are a fairly common weapon, often carried by ettins, orc knights, and vault guards. They are closer to a battleaxe or glaive (in both rarity and strength) than they are to an executioner's axe or bardiche.

Compared to something like an executioner's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. Trolls and Oni who plan to wield two-handers will want a giant spiked club, but other species can find this a respectable endgame weapon.

However, eveningstars are typically better. Compared to great maces, eveningstars deal -12% base damage, but only require one hand, allowing use of a shield. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.


Image
Mundane Mace large1.png
Magical/Artifact Mace large2.png
Artifact Mace large3.png
Unrandarts
"Undeadhunter" Great mace undeadhunter.png
Mace of Variability Mace of variability.png
Firestarter Firestarter.png
Dark maul Dark maul.png

History

  • Prior to 0.14, they had 18 base damage, and were much more common.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net