Difference between revisions of "The Enchantress"
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==Useful Info== | ==Useful Info== | ||
− | '''The Enchantress''' is a rare [[spriggan]] [[unique]] | + | '''The Enchantress''' is a rare [[list of spriggans|spriggan]] [[unique]] who leads a band of [[spriggan defender]]s, [[spriggan berserker|berserkers]], and [[spriggan air mage|air mages]]. She spawns with a powerful weapon (16% chance of [[distortion]]) and the suit of randomly generated [[faerie dragon scales]], has an innate [[Repel Missiles]] effect up at all times, is incredibly [[ev]]asive, and knows several dangerous [[Hexes]]. |
− | + | ==Location== | |
+ | *[[The Depths]] | ||
− | + | {{monster spells|the Enchantress}} | |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *You'll want massive amounts of [[ | + | *The Enchantress and her band of allies can be devastating if faced all at once and are very difficult to escape. If you see spriggans, try to lure them away a few at a time; even if the Enchantress isn't part of the band, it's still a good habit. Like any other encounter, you should limit the melee attackers to a hallway. |
− | *Actually hitting her can be a huge pain, especially for ranged weapon users. If possible, use spells like [[Airstrike]], [[Fireball]], [[ | + | *You'll want massive amounts of [[willpower]] to reduce the impact of her hexes, and high [[AC]]/[[GDR]] will reduce the sting of her demon whip. |
+ | *As she can deny you the ability to teleport, try to have another means of escape at your disposal, such as [[Haste]] plus a timely [[Swiftness]]. | ||
+ | *Actually hitting her can be a huge pain, especially for ranged weapon users. If possible, use spells like [[Airstrike]], [[Fireball]], [[Lee's Rapid Deconstruction]], or anything else that bypasses [[EV]]. | ||
+ | *Be sure to check out the faerie dragon scales she drops. Its usefulness can vary wildly, but has the potential to be extremely worthwhile. | ||
==History== | ==History== | ||
− | In [[0.7]], she could be generated in [[Wizard mode]]. She was added into the standard game in [[0.8]]. | + | *Prior to [[0.25]], the Enchantress had permanent [[Deflect Missiles]] instead of [[Repel Missiles]] (and had EV increased slightly to compensate). |
+ | *Prior to [[0.14]], she would only appear in massive spriggan-themed vaults that would rarely generate in the lower floors of [[the Dungeon]]. | ||
+ | *Prior to [[0.13]], she knew [[Banishment]] in place of Dimension Anchor, Strip Resistance, and Mass Confusion. | ||
+ | *In [[0.7]], she could be generated in [[Wizard mode]]. She was added into the standard game in [[0.8]]. | ||
+ | *During the short period in which the [[Enchanted Forest]] generated in [[trunk]], the Enchantress was guaranteed to spawn on the lowest floor. | ||
[[Category:Spriggan]] | [[Category:Spriggan]] |
Latest revision as of 10:47, 22 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For a list of all spriggans, see list of spriggans.
the Enchantress i | |
---|---|
HP | 64-130 |
HD | 15 |
XP | 3861 |
Speed | 10 (move: 60%) |
AC | 1 |
EV | 30 |
Will | 160 |
Attack1 | 26 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | See invisible Speaks Warm-blooded Unique Female |
First and most fearful of her kind, the Enchantress rules over the spriggans of the dungeon. She wears an opalescent outfit made of dragon skin that shimmers with many colours. |
Useful Info
The Enchantress is a rare spriggan unique who leads a band of spriggan defenders, berserkers, and air mages. She spawns with a powerful weapon (16% chance of distortion) and the suit of randomly generated faerie dragon scales, has an innate Repel Missiles effect up at all times, is incredibly evasive, and knows several dangerous Hexes.
Location
Spells
Spell set I | ||
---|---|---|
Slot1 | Dimension Anchor | Wizard flag |
Slot2 | Slow | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Mass Confusion | Wizard flag |
Slot5 | Strip Willpower | Wizard flag |
Slot6 | Invisibility | Emergency flag, Wizard flag |
Slot7 | Repel Missiles | Wizard flag |
Tips & Tricks
- The Enchantress and her band of allies can be devastating if faced all at once and are very difficult to escape. If you see spriggans, try to lure them away a few at a time; even if the Enchantress isn't part of the band, it's still a good habit. Like any other encounter, you should limit the melee attackers to a hallway.
- You'll want massive amounts of willpower to reduce the impact of her hexes, and high AC/GDR will reduce the sting of her demon whip.
- As she can deny you the ability to teleport, try to have another means of escape at your disposal, such as Haste plus a timely Swiftness.
- Actually hitting her can be a huge pain, especially for ranged weapon users. If possible, use spells like Airstrike, Fireball, Lee's Rapid Deconstruction, or anything else that bypasses EV.
- Be sure to check out the faerie dragon scales she drops. Its usefulness can vary wildly, but has the potential to be extremely worthwhile.
History
- Prior to 0.25, the Enchantress had permanent Deflect Missiles instead of Repel Missiles (and had EV increased slightly to compensate).
- Prior to 0.14, she would only appear in massive spriggan-themed vaults that would rarely generate in the lower floors of the Dungeon.
- Prior to 0.13, she knew Banishment in place of Dimension Anchor, Strip Resistance, and Mass Confusion.
- In 0.7, she could be generated in Wizard mode. She was added into the standard game in 0.8.
- During the short period in which the Enchanted Forest generated in trunk, the Enchantress was guaranteed to spawn on the lowest floor.