Difference between revisions of "The Enchantress"

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{{monster
+
{{version028}}
|name=The Enchantress
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{{list of|spriggans}}
|glyph={{LightMagenta|i}}
+
{{monster info|the Enchantress}}
|tile=[[File:The Enchantress.png]]
 
|flags={{unique}}<br>{{actual spells flag}}<br>{{See invisible flag}}<br>{{Warm blood flag}}<br>{{Phase shift flag}}<br>{{Deflect missiles flag}}<br>{{Spellcaster flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{Contaminated corpse}}
 
|xp=1951
 
|holiness={{Natural}}
 
|magic_resistance=140
 
|hp_range=35 - 57
 
|avg_hp=46
 
|armour_class=1
 
|evasion=40
 
|habitat=land
 
|speed=16
 
|size={{Little}}
 
|item_use={{Weapons armour}}
 
|attack1=26 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=15
 
|base_hp=2
 
|extra_hp=2
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=spriggan
 
|species=spriggan
 
}}
 
{{Flavour|A beautiful spriggan woman, the ruler of spriggans who live here. She wears an opalescent outfit made of dragon skin that shimmers with all colours.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''The Enchantress''' is a rare [[spriggan]] [[unique]] found on the spriggan village-themed [[Dungeon]] floor. She spawns with a weapon (often a [[demon whip]], 25% chance of [[distortion]]) and a suit of [[Unrand#+X Faerie Dragon Armour|faerie dragon armour]] (essentially a randomly enchanted [[artifact]] [[mottled dragon armour]]), has an innate [[Deflect Missiles]] effect up at all times, is incredibly [[ev]]asive, and knows several dangerous [[Hexes]].
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'''The Enchantress''' is a rare [[list of spriggans|spriggan]] [[unique]] who leads a band of [[spriggan defender]]s, [[spriggan berserker|berserkers]], and [[spriggan air mage|air mages]]. She spawns with a powerful weapon (16% chance of [[distortion]]) and the suit of randomly generated [[faerie dragon scales]], has an innate [[Repel Missiles]] effect up at all times, is incredibly [[ev]]asive, and knows several dangerous [[Hexes]].  
  
You can also find the Enchantress in [[Dungeon Sprint]] IV: [[Fedhas' Mad Dash]].
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==Location==
 +
*[[The Depths]]
  
Spells: [[Corona]], [[Sleep]], [[Haste]], [[Banishment]], [[Invisibility]], and [[Teleport Self]]
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{{monster spells|the Enchantress}}
 
 
<!--spl-bot-begin-->
 
==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Corona]]
 
|slot2=[[Sleep]]
 
|slot3=[[Haste]]
 
|slot4=[[Banishment]]
 
|slot5=[[Invisibility]]
 
|slot6=[[Teleport Self]]
 
}}
 
 
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*You'll want massive amounts of [[magic resistance]] to avoid getting banished or knocked unconscious in the middle of the fight, and high [[AC]]/[[GDR]] will reduce the sting of her demon whip.
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*The Enchantress and her band of allies can be devastating if faced all at once and are very difficult to escape. If you see spriggans, try to lure them away a few at a time; even if the Enchantress isn't part of the band, it's still a good habit. Like any other encounter, you should limit the melee attackers to a hallway.
*Actually hitting her can be a huge pain, especially for ranged weapon users. If possible, use spells like [[Airstrike]], [[Fireball]], [[Poisonous Cloud]], or anything else that bypasses [[EV]].
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*You'll want massive amounts of [[willpower]] to reduce the impact of her hexes, and high [[AC]]/[[GDR]] will reduce the sting of her demon whip.
 +
*As she can deny you the ability to teleport, try to have another means of escape at your disposal, such as [[Haste]] plus a timely [[Swiftness]].
 +
*Actually hitting her can be a huge pain, especially for ranged weapon users. If possible, use spells like [[Airstrike]], [[Fireball]], [[Lee's Rapid Deconstruction]], or anything else that bypasses [[EV]].
 +
*Be sure to check out the faerie dragon scales she drops. Its usefulness can vary wildly, but has the potential to be extremely worthwhile.
  
 
==History==
 
==History==
In [[0.7]], she could be generated in [[Wizard mode]]. She was added into the standard game in [[0.8]].
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*Prior to [[0.25]], the Enchantress had permanent [[Deflect Missiles]] instead of [[Repel Missiles]] (and had EV increased slightly to compensate).
 +
*Prior to [[0.14]], she would only appear in massive spriggan-themed vaults that would rarely generate in the lower floors of [[the Dungeon]].
 +
*Prior to [[0.13]], she knew [[Banishment]] in place of Dimension Anchor, Strip Resistance, and Mass Confusion.
 +
*In [[0.7]], she could be generated in [[Wizard mode]]. She was added into the standard game in [[0.8]].
 +
*During the short period in which the [[Enchanted Forest]] generated in [[trunk]], the Enchantress was guaranteed to spawn on the lowest floor.
  
 
[[Category:Spriggan]]
 
[[Category:Spriggan]]

Latest revision as of 10:47, 22 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For a list of all spriggans, see list of spriggans.

the Enchantress iThe Enchantress.png
HP 64-130
HD 15
XP 3861
Speed 10 (move: 60%)
AC 1
EV 30
Will 160
Attack1 26 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Little
Type spriggan, spriggan
Flags See invisible
Speaks
Warm-blooded
Unique
Female
First and most fearful of her kind, the Enchantress rules over the spriggans of the dungeon. She wears an opalescent outfit made of dragon skin that shimmers with many colours.

Useful Info

The Enchantress is a rare spriggan unique who leads a band of spriggan defenders, berserkers, and air mages. She spawns with a powerful weapon (16% chance of distortion) and the suit of randomly generated faerie dragon scales, has an innate Repel Missiles effect up at all times, is incredibly evasive, and knows several dangerous Hexes.

Location

Spells

Spell set I
Slot1 Dimension Anchor Wizard flag
Slot2 Slow Wizard flag
Slot3 Haste Wizard flag
Slot4 Mass Confusion Wizard flag
Slot5 Strip Willpower Wizard flag
Slot6 Invisibility Emergency flag,
Wizard flag
Slot7 Repel Missiles Wizard flag

Tips & Tricks

  • The Enchantress and her band of allies can be devastating if faced all at once and are very difficult to escape. If you see spriggans, try to lure them away a few at a time; even if the Enchantress isn't part of the band, it's still a good habit. Like any other encounter, you should limit the melee attackers to a hallway.
  • You'll want massive amounts of willpower to reduce the impact of her hexes, and high AC/GDR will reduce the sting of her demon whip.
  • As she can deny you the ability to teleport, try to have another means of escape at your disposal, such as Haste plus a timely Swiftness.
  • Actually hitting her can be a huge pain, especially for ranged weapon users. If possible, use spells like Airstrike, Fireball, Lee's Rapid Deconstruction, or anything else that bypasses EV.
  • Be sure to check out the faerie dragon scales she drops. Its usefulness can vary wildly, but has the potential to be extremely worthwhile.

History

  • Prior to 0.25, the Enchantress had permanent Deflect Missiles instead of Repel Missiles (and had EV increased slightly to compensate).
  • Prior to 0.14, she would only appear in massive spriggan-themed vaults that would rarely generate in the lower floors of the Dungeon.
  • Prior to 0.13, she knew Banishment in place of Dimension Anchor, Strip Resistance, and Mass Confusion.
  • In 0.7, she could be generated in Wizard mode. She was added into the standard game in 0.8.
  • During the short period in which the Enchanted Forest generated in trunk, the Enchantress was guaranteed to spawn on the lowest floor.