Difference between revisions of "Shapeshifting"

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m (there are a couple more exceptions: Gnolls have +6 Tm and +6 Sh, Red Draconians have 0 instead of -2, so let's just drop the Tm - 2 thing)
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The '''Shapeshifting''' skill governs use of [[talisman]]s, items that change your [[form]]. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
 
The '''Shapeshifting''' skill governs use of [[talisman]]s, items that change your [[form]]. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
  
==Aptitudes==
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{{skill aptitudes}}
  
{{skill aptitudes}}
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==Strategy==
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*Most forms boost [[Unarmed Combat]] in some way.
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*The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
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*With the "average" species, [[Human]], having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.
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==See Also==
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*[[Talisman]]
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*[[List of talismans]]
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*[[Shapeshifter]]
  
 
==History==
 
==History==
*Will be introduced in [[0.31]]. Previously, forms could be changed by [[Transmutations]] spells.
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*The Shapeshifting skill was introduced in [[0.31]]. Previously, [[Transmutations]] magic would let you change your form.
  
[[Category: Crystal Ball Articles]]
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{{Skills}}

Latest revision as of 15:42, 14 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

The Shapeshifting skill governs use of talismans, items that change your form. Higher Shapeshifting will reduce HP penalties and increase form bonuses.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
-2 0 0 -2 -2 -2 -1 -2 0 -3 N/A 7 -2 -1 -1 2 -3 N/A -1 -1 -1 2 -2 -1 0 -1

Strategy

  • Most forms boost Unarmed Combat in some way.
  • The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
  • With the "average" species, Human, having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.

See Also

History

  • The Shapeshifting skill was introduced in 0.31. Previously, Transmutations magic would let you change your form.
Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations