Difference between revisions of "Long Blades"

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| [[Great sword]] || 17 || -3 || 17 || 7 (20 skill) || Two || Medium+ || Yes
 
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| [[Triple sword]] || 19 || -4 || 18 || 7 (24 skill) || Two || Medium+ || Yes
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| [[Triple sword]] || 19 || -4 || 18 || 7 (22 skill) || Two || Medium+ || Yes
 
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Latest revision as of 20:59, 9 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The Long Blades skill that governs your proficiency with long swords and other such blades. These weapons deal moderate-to-high damage, depending on whether you wish to wield one- or two-handed swords. It crosstrains with the Short Blades skill.

Long Blades use dexterity instead of strength for their attacks.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 2 0 -1 -1 -1 -1 0 N/A 0 -1 -1 8 0 -2 2 2 -1 -2 0 0 -1 -2 1 -2 0 -1

List of Long Blades

Name Dam Hit Delay Min delay Hands Size Cuts Hydras?
Falchion 8 +2 13 6 (14 skill) One Any Yes
Long sword 10 +1 14 7 (14 skill) One Any Yes
Scimitar 12 0 14 7 (14 skill) One Any Yes
Demon blade 13 -1 13 6 (14 skill) One Any Yes
Eudemon blade 14 -2 12 6 (12 skill) One Any Yes
Double sword 15 -1 15 7 (16 skill) One Medium+ for 1H Yes
Great sword 17 -3 17 7 (20 skill) Two Medium+ Yes
Triple sword 19 -4 18 7 (22 skill) Two Medium+ Yes

Strategy

Since Long Blades scale with dexterity, they are relatively better on Dodging-focused characters. DEX increases the evasion you gain from Dodging skill, which lends well to lighter armour.

However, this is not an especially forcing reason to use Long Blades. A heavy armour character can use Long Blades just fine, while lightly armoured characters don't have to use one. Early on, if you find a great randart blade, don't hesitate to train Long Blades - "DEX character" or not.

History

  • In 0.29, long blades now scale with dexterity, instead of strength.
  • In 0.28, long blades lost the ability to riposte. Base damage was returned to pre-0.19 levels.
  • In 0.19, long blades gained the ability to riposte (counter-attack enemies that missed), with damage slightly decreased to compensate.
  • In 0.16, bastard swords and claymores were renamed back to double and triple swords. Blessed weapons were removed.
  • In 0.14, double and triple swords were renamed to bastard swords and claymores, respectively.

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations