Difference between revisions of "Talisman"

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{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.
 
{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.
  
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==Useful Info==
 
==Useful Info==
A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an '''A'''bility) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.  
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A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[quill talisman]] turns you into [[Quill Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an [[ability|'''A'''bility]]) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.  
  
 
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman "Qicrucob" {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.
 
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman "Qicrucob" {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.
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==List of talismans==
 
==List of talismans==
 
Talismans are sorted by "tiers"; each tier has the same [[Shapeshifting]] skill thresholds.
 
Talismans are sorted by "tiers"; each tier has the same [[Shapeshifting]] skill thresholds.
 
'''Untier'''
 
  
 
'''Tier 1:''' (min. 0 skill, max. 7 skill)
 
'''Tier 1:''' (min. 0 skill, max. 7 skill)
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'''''Percentages''' indicate changes in AC derived from [[body armour]].''<br>
 
'''''Percentages''' indicate changes in AC derived from [[body armour]].''<br>
'''''Ranges''' indicate values at minimum and maximum [[Shapeshifting]], respectively.''<br>
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'''''Ranges''' indicate values at minimum and maximum [[Shapeshifting]], in accordance to the talisman's Tier.''<br>
 
'''''+''' indicates a slot is enabled while in this form, regardless of [[species]].''
 
'''''+''' indicates a slot is enabled while in this form, regardless of [[species]].''
  
 
==History==
 
==History==
{{CBA|0.33|a ''dozen'' of new talismans will be added.}}
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*In [[0.33]], a ''dozen'' new talismans were added, including: [[Quill talisman]], [[Inkwell talisman]], [[Protean talisman]], [[Medusa talisman]], [[Rimehorn talisman]], [[Scarab talisman]], [[Fortress talisman]], [[Lupine talisman]], [[Spider talisman]], [[Wellspring talisman]], [[Hive talisman]], [[Riddle talisman]], [[Sanguine talisman]].
:Also, the skill requirements for different tiers will change:
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:Also, the skill requirements for different tiers changed:
:*Tier 1 will remain 0-7.
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:*Tier 2 (ie: protean tier) is 8-14 instead of 7-14.
:*Tier 2 (ie: protean tier) will be 8-14 instead of 7-14.
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:*Tier 3 (ie: blade tier) is 12-20 instead of 10-19.
:*Tier 3 (ie: blade tier) will be 12-20 instead of 10-19.
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:*Tier 4 (ie: statue tier) is 17-25 instead of 16-25.
:*Tier 4 (ie: statue tier) will be 17-25 instead of 16-25.
 
:*Tier 5 (ie: storm tier) will remain 23-27, except for the [[talisman of death]].
 
 
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).
 
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).
  
 
{{Forms}}
 
{{Forms}}

Latest revision as of 05:07, 24 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.

More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.

Talismans are items used to change your form, using the Shapeshifting skill.

Useful Info

A talisman, when eVoked, turns you into its respective transformation (e.g. a quill talisman turns you into Quill Form). This transformation lasts indefinitely. It can't be cancelled or dispelled, though you can voluntarily exit (either with V or as an Ability) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a bad form, when you revert, you'll go back to your talisman form.

Talismans may spawn as randarts; any randart properties apply so long as you remain in the form. For example, the quill talisman "Qicrucob" {rF+} would give permanent fire resistance in addition to all the benefits of Quill Form.

The undead (Mummies, Poltergeists and Revenants) are unable to transform. Zin despises form-shifting, and will instantly excommunicate any follower who uses one.

Transformations

Each form has its own benefits and downsides. However, talisman forms share a few things in common:

  • All talisman forms will boost Unarmed Combat in some way.
  • Most forms will meld certain types of equipment, which cannot be used. For example, a blade talisman turns your hands into blades, melding your weapon, shield, and gloves.
  • Forms often negate certain mutations, or add new ones. They can also change your size.

Being in any form will make you take +75% damage from silver weaponry.

Skill

Each form has a minimum Shapeshifting skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus.

Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.

Talismans are not related to spells in any way, so intelligence, wizardry, etc. has no effect, and Trog won't hate them. They are also unaffected by Sacrifice Artifice, since they are not evocables.

Sources

Talismans are found around the dungeon and in jewellery shops. There's a 50% chance to find a blade talisman, possibly an artefact one, in the Hall of Blades part of Elven Halls:2. The loot chamber in Crypt:3 has a 33% chance to contain a talisman of death.

Some uniques can drop talismans after you kill them:

List of talismans

Talismans are sorted by "tiers"; each tier has the same Shapeshifting skill thresholds.

Tier 1: (min. 0 skill, max. 7 skill)

Tier 1.5: (min. 5 skill, max. 14 skill)

Tier 2: (min. 8 skill, max. 14 skill)

Tier 3: (min. 12 skill, max. 20 skill)

Tier 4: (min. 17 skill, max. 25 skill)

Tier 5: (min. 23 skill, max. 27 skill)

*Talismans of death have a minimum of 26 skill

Melded Slots

Form Weapon Offhand Body Armour Helmet Cloak Gloves Boots Barding
Quill x x x x x
Inkwell x x x x x x x x
Flux x x x x
Maw -75%
Medusa x x
Yak x x x x x x x x
Scarab x x x x x x x x
Blade x x -60%~0% x
Crab x +70%~+135% x x x x x
Werewolf x x x x x
Serpent x x x x x x x
Spider x x x x x x x x
Aqua x
Dragon x x x x x x x x
Statue x x x x
Hive x x
Sphinx x x x x x x +
Vampire
Storm x x x x x x x x
Death

Percentages indicate changes in AC derived from body armour.
Ranges indicate values at minimum and maximum Shapeshifting, in accordance to the talisman's Tier.
+ indicates a slot is enabled while in this form, regardless of species.

History

Also, the skill requirements for different tiers changed:
  • Tier 2 (ie: protean tier) is 8-14 instead of 7-14.
  • Tier 3 (ie: blade tier) is 12-20 instead of 10-19.
  • Tier 4 (ie: statue tier) is 17-25 instead of 16-25.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form