Difference between revisions of "Halfling"

From CrawlWiki
Jump to: navigation, search
(Innate Abilities)
(Innate Abilities)
Line 7: Line 7:
 
==Innate Abilities==
 
==Innate Abilities==
 
*[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species.
 
*[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species.
*[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects (even from potion of beneficial mutation). This innate mutation resistance does stack with [[amulet of resist mutation]].  
+
*[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects (even beneficial mutation effects). This innate mutation resistance stacks with [[amulet of resist mutation]].  
 
*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
 
*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
 
*Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] level (beyond just having good aptitudes in the relevant skills) .
 
*Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] level (beyond just having good aptitudes in the relevant skills) .

Revision as of 05:02, 4 February 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.

Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.

Innate Abilities

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Halflings start with the equipment and skills listed for their background, with these exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills (Short Blades, Dodging, and Stealth). Halflings also have a slow metabolism, which makes hunger less of a problem.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour 1 Spellcasting -3
Dodging 1
Maces & Flails -1 Shields 1 Conjurations -2
Axes 0 Stealth 2 Hexes -2
Polearms -1 Summonings -2
Staves -2 Invocations 1 Necromancy -2
Unarmed Combat -2 Evocations 0 Translocations 1
Throwing 0 Shapeshifting N/A Alchemy N/A
Fire Magic 0
Short Blades 2 Ice Magic 0
Long Blades 0 Air Magic 0
Ranged Weapons N/A Experience 1 Earth Magic 0

History

Halflings were much improved in 0.6. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.