Difference between revisions of "Transmutations"

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The '''Transmutations''' school of magic governs spells that alter the shape and nature of objects, including your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
 
The '''Transmutations''' school of magic governs spells that alter the shape and nature of objects, including your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
  

Revision as of 14:47, 7 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

The Transmutations school of magic governs spells that alter the shape and nature of objects, including your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in Earth Magic.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 1 N/A 1 -1 -1 N/A 0 1 1 -2 -1 6 0 0 3 -2 N/A -2 0 0 N/A 3 -2 -3 1 0

Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Sources

Main Texts
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See also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations