Difference between revisions of "God comparison"
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|[[Ashenzari]] | |[[Ashenzari]] | ||
− | |*Use a [[scroll of remove curse]] to curse items. | + | |*Use a [[scroll of remove curse]] to curse items of choice. |
Prevent outside sources of curses | Prevent outside sources of curses | ||
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[[Identify]] [[ego]]s | [[Identify]] [[ego]]s | ||
+ | |||
+ | Identify monsters' weapons and [[wands]] | ||
|Identify Armor | |Identify Armor | ||
− | |Identify | + | |
+ | * See through walls | ||
+ | |Identify Amulets and Rings | ||
Boosted skills when cursed | Boosted skills when cursed | ||
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[[Clarity]] | [[Clarity]] | ||
− | | | + | | |
|* Transfer skill points | |* Transfer skill points | ||
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Revision as of 04:00, 11 July 2018
List of gods
- Ashenzari, god of cursed divinations.
- Beogh, evil god of the orcs.
- Cheibriados, the slow god.
- Dithmenos, god of shadows.
- Elyvilon, good god of healing.
- Fedhas Madash, god of plants.
- Gozag Ym Sagoz, god of business and commerce.
- Hepliaklqana the Forgotten
- Jiyva, god of slimes.
- Kikubaaqudgha, evil god of necromantic magic.
- Lugonu, evil god of the Abyss.
- Makhleb, evil god of chaos and violence.
- Nemelex Xobeh, the trickster god.
- Okawaru, god of battle.
- Qazlal, god of tempests.
- Ru, god of sacrifice and unmaking.
- Sif Muna, god of magic and mystical secrets.
- The Shining One, good god of honourable crusades against evil.
- Trog, god of violence and anger.
- Uskayaw the Reveler, a god of wild dancing.
- Vehumet, god of destructive magic.
- Wu Jian Council, a council of formerly mortal monks.
- Xom, god of true chaos.
- Yredelemnul, evil god of death.
- Zin, good god of law and purity.
Ability comparison
* = An activatable ability
God | Piety - (0) | Piety * (30) | Piety ** (50) | Piety *** (75) | Piety **** (100) | Piety ***** (120) | Piety ****** (160) |
Ashenzari | *Use a scroll of remove curse to curse items of choice.
Prevent outside sources of curses Detect curses on items Detect portals Map terrain outside of LOS Detect monsters outside of LOS Detect items outside of LOS Improved trap detection Identify monsters' weapons and wands |
Identify Armor
|
Identify Amulets and Rings
Boosted skills when cursed |
See invisible | * Transfer skill points | ||
Beogh | Chance of preventing lethal damage (not during penance)
Experience is spread to followers |
Improved AC and SH | * Smite enemies | Convert orcish followers
Bless orcish followers |
* Recall orcish followers
Gain orcish reinforcements if no followers are present |
Walk on water | |
Cheibriados | Slow movement
Improved stats * Slow everything adjacent to you |
Slows metabolism | * Step monsters forward in time | * Hurt everything faster than you in LOS | * Move to nowhere and let time pass | ||
Dithmenos | Surrounded by umbra | * Step into the shadows of immobile monsters within your umbra | Bleed smoke when injured | Your shadow mimics your actions | * Enter Shadow Form | ||
Elyvilon | * Temporarily prevent lethal damage | * Lesser Healing
* Divine Protection |
* Heal Other (may pacify) | * Remove status effects, restore stats, cure rot | * Greater Healing | * Increase maximum HP/MP | |
Fedhas Madash | Turns all plants friendly
Walk through plants Shoot through plants
|
* Evolve plants into allies using fruit | * Call sunlight, drying water | * Grow plants using fruit | * Summon giant spores from corpses | * Call rain, creating water | |
Gozag Ym Sagoz | Monsters no longer leave corpses, but gold
Detect gold and shops * Pay for potion effects * Fund the opening of new shops * Bribe monsters of a particular branch into not attacking you or joining you | ||||||
Hepliaklqana | Rank 1 Frail mutation
|
Ancester Life: Knight
Ancester Life: Battlemage Ancester Life: Hexer |
Transference | Idealize | Beings near your transference will be drained | ||
Jiyva | Turns all slimes and eyeballs neutral
Protects your items Shuffles your stats Creates neutral jellies and eats off-level items |
* Summon a neutral jelly to devour items
Gain food when slimes eat items |
Gifts random mutations
Grants resistance to corrosion |
Gain MP when slimes eat items | * Turn enemies into slimes
Gain HP when jellies eat items |
* Remove a random bad mutation | Taking heavy damage creates slimes
Removes the walls of the Slime Pits rune vault |
Kikubaaqudgha | Increases your available HP when using Death's Door | * Summon corpses | Gifts a low-level Necromancy spellbook
Grants protection from Necromancy miscasts and death curses |
Gifts a mid-level Necromancy spellbook
Chance to prevent sickness when casting Haunt Grants protection from Torment |
* Invoke Torment using a corpse | (Once only) Receive either Necronomicon or permanent pain-branded weapon | |
Lugonu | Safely unwield weapons of distortion | * Depart the Abyss | * Blink yourself and monsters around you | * Banish monsters to the Abyss | * Corrupt current level | * Banish yourself to the Abyss | Find the Abyssal rune more easily
(Once only) Receive distortion brand on weapon |
Makhleb | Gain HP from killing | * Fire a random low-level beam | * Summon an average-strength demon | * Fire a random high-level beam | * Summon a powerful demon | ||
Nemelex Xobeh | Gifts decks of cards
Improved card power |
* Choose a card from the first three in a deck | * Deal four cards from a deck in a single turn | * Sort the first five cards in a deck | |||
Okawaru | * Increase physical combat skills | Receive ammunition as gifts | * Double attack speed
Receive weapons and armour as gifts |
||||
Qazlal | Cannot be harmed by clouds you create by any means. | Passively create elemental clouds around you, adding SH and generating noise. | * Smite an area with random elemental damage. | * Convert nearby clouds to elementals. | Permanent Repel Missiles, and taking fire, cold, electric, or physical damage has a chance to grant +rF, +rC, +rElec, or +3AC respectively. | * Randomly smite many areas in LOS with random elemental damage. | |
Ru | * Make personal sacrifices to gain piety. | Attacks against you sometimes falter or are redirected to enemies. | Enemies attacking you suffer bad status effects. | * Regain HP and MP, and cure "restraint" status effects (m. draining). | * Power Leap 3 tiles and damage enemies near your landing point (l. draining). | * Deals heavy damage and random status effects to enemies in LOS (h. draining). | |
Sif Muna | * Recover MP at will | * Forget spells at will | Grants protection from miscast effects | Receive spellbooks as gifts | |||
The Shining One | Chance of preventing lethal damage
Grants protection from negative energy |
Gain HP/MP from slaying evil monsters
Surrounded by halo |
* Create divine shield | * Call down a blast of holy energy | * Summon friendly Angel or Daeva
Protects allies from abjuration Bless allies |
(Once only) Receive holy wrath brand on weapon | |
Trog | * Turn spellbooks into clouds of flame
Protects allies from abjuration Extended berserker rage when killing Grants protection from exhaustion after berserking |
* Go berserk | * Increase regeneration and magic resistance | Receive ammunition as a gift | * Summon a berserk ally | Receive weapons as gifts | |
Uskayaw | *Deal damage to adjacent creatures | *Pass through a line of creatures and leave those you pass through confused | *Enemies in your line of sight are paralyzed | *When enemies take damage they also deal a percentage of the damage taken to nearby creatures | *Blink to and instantly kill any targetable monster, monster must have emotions | ||
Vehumet | Receive destructive spells as gifts
Gain MP from killing |
Reduced chance of miscasting destructive spells | Increased range of destructive spells | ||||
Wu Jian Council | Deal 120% attack damage when moving directly toward an enemy | Deal 80% attack damage when moving adjacent to an enemy and pin them in place | *Jump off a wall and attack all adjacent enemies to the landing site twice for twice as much time | *Two instantaneous attacks and your martial attacks are boosted | *Grants the player a halo and summons clouds that grant a slaying bonus | ||
Xom | Special, see Xom#Acts | ||||||
Yredelemnul | * Animate a corpse or skeleton | * Reflect incoming damage
Recall undead allies |
* Animate all corpses in sight
Receive undead servants as gifts |
* Drain life from all living beings in sight | * Curse a living being to become your slave when killed | ||
Zin | Chance of preventing lethal damage
Chance of protection from mutation Chance of protection from Hell effects |
* Inflict random status effects on enemies | * Increase stats, satiation, and resistance to poison and status effects | * Create temporary prison around enemy | * Create sanctuary of protection | (Once only) Cure all mutations |