Difference between revisions of "Spear"
m (→Strategy) |
m (→Strategy: spear ! venom > trident ! nothing) |
||
Line 28: | Line 28: | ||
Polearms in general are great if you have some means of creating distance. Characters with fast [[movement]] speed can [[kiting|kite]] enemies. Players with [[summon]]s can attack behind their allies. Even if you didn't start with melee, you can probably get at least one spear off of a [[gnoll (monster)|gnoll]] pack in the early dungeon. At 0 skill, spears are outright better than [[whip]]s and [[short sword]]s (if you aren't stabbing). | Polearms in general are great if you have some means of creating distance. Characters with fast [[movement]] speed can [[kiting|kite]] enemies. Players with [[summon]]s can attack behind their allies. Even if you didn't start with melee, you can probably get at least one spear off of a [[gnoll (monster)|gnoll]] pack in the early dungeon. At 0 skill, spears are outright better than [[whip]]s and [[short sword]]s (if you aren't stabbing). | ||
− | But unless you find a | + | But unless you find a good [[brand]]ed or [[randart]] spear, you'll want to upgrade to a [[trident]] quickly. |
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" |
Revision as of 21:46, 26 June 2023
Name | Spear |
---|---|
Skill | Polearms |
Damage | 6 |
Accuracy | +4 |
Base delay (%) | 11 |
Min delay | 5 at skill 12 |
Hands | 1H |
Size | Little |
Ranged? | No |
A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end.
"The halberd is inferior to the spear on the battlefield. With the spear you can take the initiative; the halberd is defensive. In the hands of one of two men of equal ability, the spear gives a little extra strength. |
This weapon falls into the Polearms category. It is a one handed weapon.
Spears are good starting weapons. They require little skill to reach minimum delay, and as a Polearm, they can reach up to 2 tiles away.
Strategy
Of the "simple" starting weapons, spears are the strongest against single targets. Because spears can reach, they get 1 free attack for every engagement, which usually makes up for the worse stats compared to maces or falchions.
Polearms in general are great if you have some means of creating distance. Characters with fast movement speed can kite enemies. Players with summons can attack behind their allies. Even if you didn't start with melee, you can probably get at least one spear off of a gnoll pack in the early dungeon. At 0 skill, spears are outright better than whips and short swords (if you aren't stabbing).
But unless you find a good branded or randart spear, you'll want to upgrade to a trident quickly.
Image | |
---|---|
Mundane | |
Magical | |
Artifact | |
Unrandart | |
Wyrmbane |
History
- Prior to 0.14, spears were also considered Throwing weapons.
- Prior to 0.9, spears had 7 base damage but lacked reaching.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |