Difference between revisions of "Shapeshifting"
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==History== | ==History== | ||
*The Shapeshifting skill was introduced in [[0.31]]. Previously, [[Transmutations]] magic would let you change your form. | *The Shapeshifting skill was introduced in [[0.31]]. Previously, [[Transmutations]] magic would let you change your form. | ||
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Latest revision as of 14:42, 14 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
The Shapeshifting skill governs use of talismans, items that change your form. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-2 | 0 | -2 | 0 | -2 | -2 | -2 | -1 | -2 | 0 | -3 | N/A | 7 | -1 | -1 | 2 | -3 | -2 | N/A | -1 | -1 | -1 | 2 | -2 | -1 | 0 | -1 |
Strategy
- Most forms boost Unarmed Combat in some way.
- The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
- With the "average" species, Human, having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.
See Also
History
- The Shapeshifting skill was introduced in 0.31. Previously, Transmutations magic would let you change your form.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |