Difference between revisions of "Great mace"
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Compared to the other 'top-tier' two-handed weapons, great maces lack any special properties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-handers will want a [[giant spiked club]], but other species can find this a respectable endgame weapon. | Compared to the other 'top-tier' two-handed weapons, great maces lack any special properties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-handers will want a [[giant spiked club]], but other species can find this a respectable endgame weapon. | ||
− | However, [[eveningstar]]s are typically better. Compared to great maces, eveningstars only deal -12% base damage, but only | + | However, [[eveningstar]]s are typically better. Compared to great maces, eveningstars only deal -12% base damage, but only require one hand, allowing use of a [[shield]]. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though. |
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Revision as of 22:13, 10 March 2024
Name | Great mace |
---|---|
Skill | Maces & Flails |
Damage | 17 |
Accuracy | -4 |
Base delay (%) | 17 (170%) |
Min delay | 7 at skill 20 |
Hands | 2H |
Size | Medium |
Ranged? | No |
An enormous metal war club, of great cumbrousness.
"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace." -Firdausi, _Shahnameh_. ca. 1000 A.D. trans. Helen Zimmern, 1883. |
This weapon falls into the Maces & Flails category. It is a two handed weapon.
The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield.
Strategy
Great maces are a fairly common weapon, often carried by ettins, orc knights, and vault guards. They are closer to a battleaxe or glaive (in both rarity and strength) than they are to an executioner's axe or bardiche.
Compared to the other 'top-tier' two-handed weapons, great maces lack any special properties, but are more common and reach mindelay at a lower level. Trolls and Oni who plan to wield two-handers will want a giant spiked club, but other species can find this a respectable endgame weapon.
However, eveningstars are typically better. Compared to great maces, eveningstars only deal -12% base damage, but only require one hand, allowing use of a shield. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.
Image | |
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Mundane | |
Magical/Artifact | |
Artifact | |
Unrandarts | |
"Undeadhunter" | |
Mace of Variability | |
Firestarter | |
Dark maul |
History
- Prior to 0.14, they had 18 base damage, and were much more common.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |