Difference between revisions of "Club"
Ion frigate (talk | contribs) (→History) |
(no throwing, no Sticks to Snake, 0.14 tag) |
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{{weapon | {{weapon | ||
|name = Club | |name = Club | ||
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From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon." | From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon." | ||
− | There is no reason you should ever fight with a '''club'''. They are strictly inferior to both [[whip]]s and [[hammer]]s | + | There is no reason you should ever fight with a '''club'''. They are strictly inferior to both [[whip]]s and [[hammer]]s. [[Stabbing]] a monster with a club will confuse it, but stabbing with a [[dagger]] instead will usually kill it. |
Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled [[Unarmed Combat]]. Wait until you get a [[dagger]] or [[whip]] off of a [[kobold (monster)|kobold]] or something. | Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled [[Unarmed Combat]]. Wait until you get a [[dagger]] or [[whip]] off of a [[kobold (monster)|kobold]] or something. | ||
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==History== | ==History== | ||
− | + | Prior to [[0.14]] clubs could be thrown at enemy, and [[Sticks to Snakes]] could be casted on them to summon a snake. | |
{{weapons}} | {{weapons}} | ||
[[Category:Maces & Flails]] | [[Category:Maces & Flails]] | ||
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Revision as of 19:06, 30 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Name | Club |
---|---|
Skill | Maces & Flails |
Damage | 5 |
Accuracy | +3 |
Base delay (%) | 13 (130%) |
Min delay | 6 at skill 14 |
Hands | 1H |
Size | Medium |
Ranged? | Thrown "Thrown" is not recognized as a Boolean (true/false) value.
|
A heavy piece of wood, with a place to grip on one end and most of its weight at the other, making it suitable for swinging or throwing at a foe. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. |
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon, and it is better for the strong.
From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."
There is no reason you should ever fight with a club. They are strictly inferior to both whips and hammers. Stabbing a monster with a club will confuse it, but stabbing with a dagger instead will usually kill it.
Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled Unarmed Combat. Wait until you get a dagger or whip off of a kobold or something.
Club |
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History
Prior to 0.14 clubs could be thrown at enemy, and Sticks to Snakes could be casted on them to summon a snake.
Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |