Difference between revisions of "Necromancer"
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''This page is about the player [[background]]. For the monster, see [[Necromancer (monster)]].'' | ''This page is about the player [[background]]. For the monster, see [[Necromancer (monster)]].'' | ||
{{flavour|The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of risk or harm to the caster.}} | {{flavour|The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of risk or harm to the caster.}} | ||
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*+0 [[robe]] | *+0 [[robe]] | ||
*[[Book of Necromancy]] | *[[Book of Necromancy]] | ||
− | *[[Bread | + | *[[Bread Ration]] |
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+ | Necromancers start with the [[Pain]] spell memorised, and can also memorise [[Animate Skeleton]] from turn 1. | ||
==Starting Skills and Stats== | ==Starting Skills and Stats== | ||
These are adjusted by your species' [[aptitude]]s. | These are adjusted by your species' [[aptitude]]s. | ||
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Necromancers have some extremely useful spells in their starter spellbook, including [[Regeneration]]. They are also the only background who start with the skills to make [[pain brand]] weapons useful. | Necromancers have some extremely useful spells in their starter spellbook, including [[Regeneration]]. They are also the only background who start with the skills to make [[pain brand]] weapons useful. | ||
− | Necromancers are more limited in their religious options than other non-religious backgrounds, as all the good-aligned gods (plus [[Trog]] and [[Fedhas Madash]]) punish the use of Necromancy severely. Luckily, none of the three major "magic" gods ([[Sif Muna]], [[Vehumet]], and [[Kikubaaqudgha]]) are among them. Kiku, in fact, offers powers and gifts designed especially for Necromancers, and is a solid choice for capitalizing on their strong start with the Necromancy skill | + | Necromancers are more limited in their religious options than other non-religious backgrounds, as all the good-aligned gods (plus [[Trog]] and [[Fedhas Madash]]) punish the use of Necromancy severely. Luckily, none of the three major "magic" gods ([[Sif Muna]], [[Vehumet]], and [[Kikubaaqudgha]]) are among them. Kiku, in fact, offers powers and gifts designed especially for Necromancers, and is a solid choice for capitalizing on their strong start with the Necromancy skill, especially given that worshipping Kiku is likely to give you much more powerful offensive spells from his book gifts, as well as providing on-demand corpses which cover necromancy's biggest weakness. |
+ | ==History== | ||
+ | For a short period around [[0.21]], the book of Necromancy contained [[Borgnjor's Vile Clutch]], which made this background's offensive capabilities similar to, if not better than, the elemental backgrounds. | ||
+ | |||
+ | Prior to [[0.21]], the [[book of Necromancy]] had [[Control Undead]]. The removal of this spell gives Necromancers no way to deal with undead using its starting spells. | ||
− | |||
Prior to [[0.14]], Necromancers started with only 1 level of Spellcasting. | Prior to [[0.14]], Necromancers started with only 1 level of Spellcasting. | ||
{{backgrounds}} | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Revision as of 21:05, 3 February 2018
This page is about the player background. For the monster, see Necromancer (monster).
The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of risk or harm to the caster. |
Necromancers are magicians who specialise in the less pleasant side of magic - that involving death and the undead. Since many enemies later in the game have some form of life protection, a Necromancer will probably have to branch out into other schools before they start facing demons.
Preferred Races
Deep Elf, Deep Dwarf, Hill Orc, Demonspawn, Mummy, and Vampire are the recommended races if you pick a Necromancer Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Necromancers start with the Pain spell memorised, and can also memorise Animate Skeleton from turn 1.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Necromancy: 4
Choosing Necromancer adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
Necromancers have some extremely useful spells in their starter spellbook, including Regeneration. They are also the only background who start with the skills to make pain brand weapons useful.
Necromancers are more limited in their religious options than other non-religious backgrounds, as all the good-aligned gods (plus Trog and Fedhas Madash) punish the use of Necromancy severely. Luckily, none of the three major "magic" gods (Sif Muna, Vehumet, and Kikubaaqudgha) are among them. Kiku, in fact, offers powers and gifts designed especially for Necromancers, and is a solid choice for capitalizing on their strong start with the Necromancy skill, especially given that worshipping Kiku is likely to give you much more powerful offensive spells from his book gifts, as well as providing on-demand corpses which cover necromancy's biggest weakness.
History
For a short period around 0.21, the book of Necromancy contained Borgnjor's Vile Clutch, which made this background's offensive capabilities similar to, if not better than, the elemental backgrounds.
Prior to 0.21, the book of Necromancy had Control Undead. The removal of this spell gives Necromancers no way to deal with undead using its starting spells.
Prior to 0.14, Necromancers started with only 1 level of Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |