Difference between revisions of "Weapon speed"
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(Update to 0.22. Remove non-delay-related information from the weapon tables and significantly improve the format of the weapon tables. Also rewrite the start of the article (could do with some more work probably).) |
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''See [[Attack speed]], for an in-depth article on attack delay.'' | ''See [[Attack speed]], for an in-depth article on attack delay.'' | ||
− | + | This page lists the base and mimimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum. | |
− | + | Most weapons have minimum attack delays of 5, 6, or 7 [[aut]]s, except [[crossbows]] and [[quick blade]]s, which have minimum delays of 10 and 3 respectively. The minimum delay can be calculated as <code>min(base delay / 2, 7)</code>. The only exceptions are [[rapier]]s, which can reach 5 despite having a base delay of 12, the three types of crossbows which can only reach 10, and [[stone]]s and [[tomahawk]]s which are capped at 7. | |
− | + | For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay. | |
− | + | Some factors may further alter weapons' speed: | |
− | + | * [[Speed (brand)|Speed]]-branded weapons, reduce the attack delay of a weapon by 1/3 at all skill levels, rounding up or down randomly. | |
− | [[Finesse]] halves all attack delays rounding up or down randomly. | + | * [[Finesse]] halves all attack delays rounding up or down randomly. |
− | + | * [[Haste]] or [[Berserk]] rage multiplies delays by 2/3, rounding up or down randomly. This does not stack with the effects of finesse. | |
− | [[Haste]] or [[Berserk]] rage multiplies delays by 2/3 | + | * If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]]. |
− | |||
− | If you are wearing a shield you may suffer some penalties | ||
+ | ==List of weapon delays== | ||
+ | ===Short Blades=== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | ! Weapon || Base Delay || Min Delay || Skill Required | |
− | ! | ||
|- | |- | ||
− | + | | [[Dagger]] || 10 || 5 || 10 | |
|- | |- | ||
− | | | + | | [[Quick blade]] || 7 || 3 || 8 |
|- | |- | ||
− | | 11 || 5 || 12 | + | | [[Short sword]] || 11 || 5 || 12 |
|- | |- | ||
− | | 12 || | + | | [[Rapier]] || 12 || 5 || 14 |
+ | |} | ||
+ | ===Long Blades=== | ||
+ | {| class="wikitable" | ||
+ | ! Name || Base Delay || Min Delay || Skill Required | ||
|- | |- | ||
− | | 13 || 6 || 14 | + | | [[Falchion]] || 13 || 6 || 14 |
|- | |- | ||
− | | 14 || 7 || 14 | + | | [[Long sword]] || 14 || 7 || 14 |
|- | |- | ||
− | | | + | | [[Scimitar]] || 14 || 7 || 14 |
|- | |- | ||
− | | | + | | [[Demon blade]] || 13 || 6 || 14 |
|- | |- | ||
− | | | + | | [[Eudemon blade]] || 12 || 6 || 12 |
|- | |- | ||
− | | | + | | [[Double sword]] || 15 || 7 || 16 |
|- | |- | ||
− | | | + | | [[Great sword]] || 17 || 7 || 20 |
|- | |- | ||
− | | | + | | [[Triple sword]] || 19 || 7 || 24 |
− | | | + | |} |
− | | | + | ===Maces and Flails=== |
+ | {|class="wikitable" | ||
+ | ! Name || Base Delay || Min Delay || Skill required | ||
|- | |- | ||
− | + | | [[Club]] || 13 || 6 || 14 | |
|- | |- | ||
− | + | | [[Whip]] || 11 || 5 || 12 | |
|- | |- | ||
− | | [[ | + | | [[Mace]] || 14 || 7 || 14 |
|- | |- | ||
− | | [[ | + | | [[Flail]] || 14 || 7 || 14 |
|- | |- | ||
− | | [[ | + | | [[Morningstar]] || 15 || 7 || 16 |
|- | |- | ||
− | | [[ | + | | [[Demon whip]] || 11 || 5 || 12 |
|- | |- | ||
− | | | + | | [[Sacred scourge]] || 11 || 5 || 12 |
|- | |- | ||
− | + | | [[Dire flail]] || 13 || 6 || 14 | |
|- | |- | ||
− | + | | [[Eveningstar]] || 15 || 7 || 16 | |
|- | |- | ||
− | | [[ | + | | [[Great mace]] || 17 || 7 || 20 |
|- | |- | ||
− | | [[ | + | | [[Giant club]] || 16 || 7 || 18 |
|- | |- | ||
− | | [[ | + | | [[Giant spiked club]] || 22 || -7 || 18 |
+ | |} | ||
+ | ===Axes=== | ||
+ | {|class="wikitable" | ||
+ | ! Name || Base Delay || Min Delay || Skill Required | ||
|- | |- | ||
− | | [[ | + | | [[Hand axe]] || 13 || 6 || 14 |
|- | |- | ||
− | | [[ | + | | [[War axe]] || 15 || 7 || 16 |
|- | |- | ||
− | | [[ | + | | [[Broad axe]] || 16 || 7 || 18 |
|- | |- | ||
− | | [[ | + | | [[Battleaxe]] || 17 || 7 || 20 |
|- | |- | ||
− | | [[ | + | | [[Executioner's axe]] || 20 || 7 || 26 |
+ | |} | ||
+ | |||
+ | ===Polearms=== | ||
+ | {|class="wikitable" | ||
+ | ! colspan="8"| [[Polearms]] | ||
|- | |- | ||
− | | | + | ! Name || Base Delay || Min Delay || Skill Required |
|- | |- | ||
− | | [[ | + | | [[Spear]] || 11 || 5 || 12 |
|- | |- | ||
− | | [[ | + | | [[Trident]] || 13 || 6 || 14 |
|- | |- | ||
− | | [[ | + | | [[Demon trident]] || 13 || 6 || 14 |
|- | |- | ||
− | | [[ | + | | [[Trishula]] || 13 || 6 || 14 |
|- | |- | ||
− | | [[ | + | | [[Halberd]] || 15 || 7 || 16 |
|- | |- | ||
− | | | + | | [[Scythe]] || 20 || 7 || 26 |
|- | |- | ||
− | + | | [[Glaive]] || 17 || 7 || 20 | |
|- | |- | ||
+ | | [[Bardiche]] || 20 || 7 || 26 | ||
+ | |} | ||
+ | ===Staves=== | ||
+ | {|class="wikitable" | ||
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size | ! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size | ||
|- | |- | ||
− | | [[ | + | | [[Magical staff]] || 12 || 6 || 12 |
|- | |- | ||
− | | [[ | + | | [[Quarterstaff]] || 13 || 6 || 14 |
|- | |- | ||
− | | [[ | + | | [[Lajatang]] || 14 || 7 || 14 |
+ | |} | ||
+ | ===Bows=== | ||
+ | {|class="wikitable" | ||
+ | ! Name || Base Delay || Min Delay || Skill Required | ||
|- | |- | ||
− | | [[ | + | | [[Shortbow]] || 13 || 6 || 14 |
|- | |- | ||
− | | [[ | + | | [[Longbow]] || 17 || 7 || 20 |
+ | |} | ||
+ | ===Crossbows=== | ||
+ | {|class="wikitable" | ||
+ | ! colspan="8"| [[Crossbows]] | ||
|- | |- | ||
− | | | + | ! Name || Base Delay || Min Delay || Skill Required |
|- | |- | ||
− | + | | [[Hand crossbow]] || 15 || 10 || 10 | |
|- | |- | ||
− | + | | [[Arbalest]] || 19 || 10 || 18 | |
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+ | | [[Triple crossbow]] || 23 || 10 || 26 | ||
+ | |} | ||
+ | ===Throwing=== | ||
+ | {|class="wikitable" | ||
! colspan="8"| [[Throwing]] | ! colspan="8"| [[Throwing]] | ||
|- | |- | ||
− | ! Name | + | ! Name || Base Delay || Min Delay || Skill Required |
|- | |- | ||
− | | [[Blowgun]] | + | | [[Blowgun]] || 10 || 5 || 10 |
|- | |- | ||
− | | | + | | [[Stone]] || 11 || 7 || 8 |
|- | |- | ||
− | + | | [[Tomahawk]] || 13 || 7 || 12 | |
|- | |- | ||
− | + | | [[Javelin]] || 15 || 7 || 16 | |
|- | |- | ||
− | | [[ | + | | [[Large rock]] || 20 || 7 || 26 |
− | + | |} | |
− | + | ===Slings=== | |
− | | | + | {|class="wikitable" |
− | + | ! Name || Base Delay || Min Delay || Skill Required | |
− | | | ||
− | |||
− | |||
− | ! Name | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | [[Hunting sling]] || 12 || 6 || 12 |
|- | |- | ||
− | + | | [[Fustibalus]] || 14 || 7 || 14 | |
− | | | ||
− | |||
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|} | |} | ||
+ | |||
===In-game display=== | ===In-game display=== | ||
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|} | |} | ||
+ | ==See Also== | ||
+ | *[[Melee weapon]] | ||
+ | *[[Attack speed]] | ||
+ | See individual weapon articles for more information about a given weapon. | ||
==History== | ==History== | ||
− | Prior to [[0.15]] [[ranged weapon]]s used a completely different delay formula: Base delay - Weapon Skill*4*Average Stat/250 | + | *Prior to [[0.15]] [[ranged weapon]]s used a completely different delay formula: Base delay - Weapon Skill*4*Average Stat/250 |
− | + | *Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%. | |
− | Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%. | + | *Prior to [[0.13]], Finesse had no effect on non-[[blowgun]] throwing weapons. |
− | |||
− | Prior to [[0.13]], Finesse had no effect on non-[[blowgun]] throwing weapons. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 20:08, 22 January 2019
See Attack speed, for an in-depth article on attack delay.
This page lists the base and mimimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.
Most weapons have minimum attack delays of 5, 6, or 7 auts, except crossbows and quick blades, which have minimum delays of 10 and 3 respectively. The minimum delay can be calculated as min(base delay / 2, 7)
. The only exceptions are rapiers, which can reach 5 despite having a base delay of 12, the three types of crossbows which can only reach 10, and stones and tomahawks which are capped at 7.
For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay.
Some factors may further alter weapons' speed:
- Speed-branded weapons, reduce the attack delay of a weapon by 1/3 at all skill levels, rounding up or down randomly.
- Finesse halves all attack delays rounding up or down randomly.
- Haste or Berserk rage multiplies delays by 2/3, rounding up or down randomly. This does not stack with the effects of finesse.
- If you are wearing a shield you may suffer some penalties. See Shields.
Contents
List of weapon delays
Short Blades
Weapon | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Dagger | 10 | 5 | 10 |
Quick blade | 7 | 3 | 8 |
Short sword | 11 | 5 | 12 |
Rapier | 12 | 5 | 14 |
Long Blades
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Falchion | 13 | 6 | 14 |
Long sword | 14 | 7 | 14 |
Scimitar | 14 | 7 | 14 |
Demon blade | 13 | 6 | 14 |
Eudemon blade | 12 | 6 | 12 |
Double sword | 15 | 7 | 16 |
Great sword | 17 | 7 | 20 |
Triple sword | 19 | 7 | 24 |
Maces and Flails
Name | Base Delay | Min Delay | Skill required |
---|---|---|---|
Club | 13 | 6 | 14 |
Whip | 11 | 5 | 12 |
Mace | 14 | 7 | 14 |
Flail | 14 | 7 | 14 |
Morningstar | 15 | 7 | 16 |
Demon whip | 11 | 5 | 12 |
Sacred scourge | 11 | 5 | 12 |
Dire flail | 13 | 6 | 14 |
Eveningstar | 15 | 7 | 16 |
Great mace | 17 | 7 | 20 |
Giant club | 16 | 7 | 18 |
Giant spiked club | 22 | -7 | 18 |
Axes
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Hand axe | 13 | 6 | 14 |
War axe | 15 | 7 | 16 |
Broad axe | 16 | 7 | 18 |
Battleaxe | 17 | 7 | 20 |
Executioner's axe | 20 | 7 | 26 |
Polearms
Polearms | |||||||
---|---|---|---|---|---|---|---|
Name | Base Delay | Min Delay | Skill Required | ||||
Spear | 11 | 5 | 12 | ||||
Trident | 13 | 6 | 14 | ||||
Demon trident | 13 | 6 | 14 | ||||
Trishula | 13 | 6 | 14 | ||||
Halberd | 15 | 7 | 16 | ||||
Scythe | 20 | 7 | 26 | ||||
Glaive | 17 | 7 | 20 | ||||
Bardiche | 20 | 7 | 26 |
Staves
Name | Damage | Hit | Base Delay | Min Delay | Skill Required | 1H Size | 2H Size |
---|---|---|---|---|---|---|---|
Magical staff | 12 | 6 | 12 | ||||
Quarterstaff | 13 | 6 | 14 | ||||
Lajatang | 14 | 7 | 14 |
Bows
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Shortbow | 13 | 6 | 14 |
Longbow | 17 | 7 | 20 |
Crossbows
Crossbows | |||||||
---|---|---|---|---|---|---|---|
Name | Base Delay | Min Delay | Skill Required | ||||
Hand crossbow | 15 | 10 | 10 | ||||
Arbalest | 19 | 10 | 18 | ||||
Triple crossbow | 23 | 10 | 26 |
Throwing
Throwing | |||||||
---|---|---|---|---|---|---|---|
Name | Base Delay | Min Delay | Skill Required | ||||
Blowgun | 10 | 5 | 10 | ||||
Stone | 11 | 7 | 8 | ||||
Tomahawk | 13 | 7 | 12 | ||||
Javelin | 15 | 7 | 16 | ||||
Large rock | 20 | 7 | 26 |
Slings
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Hunting sling | 12 | 6 | 12 |
Fustibalus | 14 | 7 | 14 |
In-game display
There are two different ways to obtain some information about your attack speed.
- When the options show_gold_turns and show_game_turns are true, the turn counter in the stat area will display the exact value of the delay of your last action.
- The @ command will print a description of your attack speed:
Attack speed description | Attack delay |
---|---|
blindingly fast | <3.4 |
extremely fast | 3.5-4.4 |
very fast | 4.5-5.4 |
quite fast | 5.5-7.4 |
above average | 7.5-9.4 |
average | 9.5-10.4 |
below average | 10.5-12.4 |
quite slow | 12.5-15.4 |
very slow | 15.5-19.9 |
extremely slow | >=20 |
See Also
See individual weapon articles for more information about a given weapon.