Difference between revisions of "Fire Elementalist"

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Fire elementalists struggle slightly at XL 1, due to the finicky nature of [[Foxfire]]. While Foxfire is a fairly accurate and damaging spell, it requires an open space for Foxfires to traverse through. Beware of hallways! [[Scorch]] is easier to use, but has its own quirks: namely, random targetting and being limited to 3 range.  
 
Fire elementalists struggle slightly at XL 1, due to the finicky nature of [[Foxfire]]. While Foxfire is a fairly accurate and damaging spell, it requires an open space for Foxfires to traverse through. Beware of hallways! [[Scorch]] is easier to use, but has its own quirks: namely, random targetting and being limited to 3 range.  
  
The level 3 spells can also be difficult to use: [[Conjure Flame]], while it can provide a useful defensive barrier or an effective source of damage to anything willing to walk into the flames, requires either enough room for the flames to properly catch before something can smother them, or a willingness on the caster's part to set themselves on fire. [[Inner Flame]], meanwhile, can easily result in [[YASD]] if the caster doesn't make sure to leave room between themself and any impending explosions. Both these spells ''do'' have uses, so see their respective pages for more detaiils.
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The level 3 spells can also be difficult to use: [[Conjure Flame]], while it can provide a useful defensive barrier or an effective source of damage to anything willing to walk into the flames, requires either enough room for the flames to properly catch before something can smother them, or a willingness on the caster's part to set themselves on fire. [[Inner Flame]], meanwhile, can easily result in [[YASD]] if the caster doesn't make sure to leave room between themself and any impending explosions. Both these spells ''do'' have uses; see their respective pages for more detaiils.
  
Finally, Flame Wave is a respectfully damaging and MP-efficent spell, especially when you first get it. But don't get too greedy trying to use its inital one-range.  
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Finally, [[Flame Wave]] is a respectfully damaging and MP-efficent spell, especially when you first get it. But don't get too greedy trying to use its inital one-range.  
  
As many Fire spells are also [[Conjuration]]s, it may be worthwhile to focus on training that skill in order to have greater spell options later on.
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As many Fire spells are also [[Conjuration]]s, it may be worthwhile to focus on training that skill in order to have more spell options later on.
  
 
==History==
 
==History==

Revision as of 23:02, 12 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery destruction.

Fire Elementalists are mages who have specialized in Fire Magic. This sets them up for greater destructive power than most spellcasters, particularly in the realm of Conjurations, but leaves them without any sort of support or defensive magic in the early game.

Preferred Races

Hill Orc, Gargoyle, Tengu, Deep Elf, Demigod, and Naga are the recommended races if you pick a Fire Elementalist Background.

Starting Equipment

Available Spells:

Fire elementalists start with the Foxfire spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Fire Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

Fire elementalists struggle slightly at XL 1, due to the finicky nature of Foxfire. While Foxfire is a fairly accurate and damaging spell, it requires an open space for Foxfires to traverse through. Beware of hallways! Scorch is easier to use, but has its own quirks: namely, random targetting and being limited to 3 range.

The level 3 spells can also be difficult to use: Conjure Flame, while it can provide a useful defensive barrier or an effective source of damage to anything willing to walk into the flames, requires either enough room for the flames to properly catch before something can smother them, or a willingness on the caster's part to set themselves on fire. Inner Flame, meanwhile, can easily result in YASD if the caster doesn't make sure to leave room between themself and any impending explosions. Both these spells do have uses; see their respective pages for more detaiils.

Finally, Flame Wave is a respectfully damaging and MP-efficent spell, especially when you first get it. But don't get too greedy trying to use its inital one-range.

As many Fire spells are also Conjurations, it may be worthwhile to focus on training that skill in order to have more spell options later on.

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver