Difference between revisions of "Whip"

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(Can safely update to 0.21)
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{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon.}}
 
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon.}}
  
'''Whips''' are one of the better early game weapons for [[Maces & Flails]] characters; they have excellent attack speed even when your skill is low, are easy to find off of [[kobold (monster)|kobolds]] and other early humanoids, and they can carry some very powerful [[brand]]s. When your weapon skill rises higher, you will eventually want to upgrade to a mace or better to take advantage of the higher base damage, but a whip is a very respectable option early on.
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'''Whips''' are one of the better early game weapons, a direct upgrade to [[club]]s. They have good attack speed, even at low skill, and are easy to find off [[kobold (monster)|kobolds]] and other early humanoids.
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==Strategy==
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At 0 skill, a +0 whip is stronger than a [[short blade]], [[dagger]], or [[club]]. It does not have the stabbing benefits of the former two weapons, but attacks faster. There is some risk with using 0 skill; since you attack at 1.1 delay, which can give monsters a second turn.
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A whip with a "flat" [[brand]], such as [[venom]] or [[electrocution]], is a powerful weapon. A whip of electrocution can kill most enemies up to [[Lair]], at minimal skill investment.
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Without a good brand, you'll want to upgrade to a [[mace]] or better as soon as you gain some Maces & Flails skill.
  
 
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Revision as of 21:49, 15 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Whip
Skill Maces & Flails
Damage 6
Accuracy +2
Base delay (%) 11 (110%)
Min delay 5 at skill 12
Hands 1H
Size Medium
Ranged? No
A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon.

Whips are one of the better early game weapons, a direct upgrade to clubs. They have good attack speed, even at low skill, and are easy to find off kobolds and other early humanoids.

Strategy

At 0 skill, a +0 whip is stronger than a short blade, dagger, or club. It does not have the stabbing benefits of the former two weapons, but attacks faster. There is some risk with using 0 skill; since you attack at 1.1 delay, which can give monsters a second turn.

A whip with a "flat" brand, such as venom or electrocution, is a powerful weapon. A whip of electrocution can kill most enemies up to Lair, at minimal skill investment.

Without a good brand, you'll want to upgrade to a mace or better as soon as you gain some Maces & Flails skill.

Image
Mundane Bullwhip.png
Magical Bullwhip2.png
Artifact Bullwhip3.png
Snakebite Whip snakebite.png

History

Prior to 0.14, whips could possess the reaching brand.

In earlier versions of the game, whips did as little as 4 damage and had 12 base delay, which made them close to worthless.

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net