Difference between revisions of "Wizard (monster)"

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(Removed redundant spell list, moved variant section)
(Tips & Tricks)
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==Tips & Tricks==
 
==Tips & Tricks==
 
*All of their [[Hexes]] can be defeated with high [[magic resistance]], but you'd need to be omniresistant to defend against all the potential elemental attacks they might be carrying. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.
 
*All of their [[Hexes]] can be defeated with high [[magic resistance]], but you'd need to be omniresistant to defend against all the potential elemental attacks they might be carrying. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.
 +
*Only one out of five wizards can [[banish]] you, and luckily those wizards have a pretty distinctive spell set: any wizard that casts Stone Arrow or Sting is capable of banishment, and if it casts Bolt of Lightning, there is a one in two chance it is a banisher.
  
 
==Variant Wizards==
 
==Variant Wizards==

Revision as of 07:22, 29 January 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


wizard @ [[File:{{{tile_name}}}.png|32px]]
HP 25 - 53
HD 10
XP 687
Speed 10
AC 0
EV 13
Will 53
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities None
Habitat land
Intelligence High
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Spellcaster
Speaks
Actual spells
Warm-blooded
Evil
A rather eccentric person, dabbling in all sorts of arcanities.

"Each family or tribe has a wizard or conjuring doctor, whose office we could never clearly ascertain."

-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.

Useful Info

Wizards are uncommon enemy spell casters whose difficulty varies tremendously depending on which spells your particular wizard happens to know. While they all know some form of direct attack magic, particularly dangerous threats include Lehudib's Crystal Spear and Banishment. Fortunately they are flimsy, not too evasive, and have enough junk in their spell lists that they don't always hit you with their good spells. You can find them in the deeper portions of the Dungeon, the Abyss, and Pandemonium (particularly in the company of Lom Lobon).

Spells

Spell set I
Slot1 Magic Dart (3d5)
Slot2 Paralyse
Slot3 Haste
Slot4 Lightning Bolt (3d17)
Slot5 Confuse
Slot6 Teleport Self
Spell set II
Slot1 Paralyse
Slot2 Throw Flame (3d8)
Slot3 Invisibility
Slot4 Teleport Other
Slot5 Fireball (3d19)
Slot6 Teleport Other
Spell set III
Slot1 Petrify
Slot2 Lehudib's Crystal Spear (3d28)
Slot3 Blink
Slot4 Bolt of Fire (3d18)
Slot5 Bolt of Cold (3d18)
Slot6 Minor Healing
Spell set IV
Slot1 Stone Arrow (3d17)
Slot2 Sting (d10)
Slot3 Blink
Slot4 Lightning Bolt (3d17)
Slot5 Banishment
Slot6 Minor Healing
Spell set V
Slot1 Venom Bolt (3d15)
Slot2 Iskenderun's Mystic Blast (3d15)
Slot3 Invisibility
Slot4 Confuse
Slot5 Slow
Slot6 Teleport Self

Tips & Tricks

  • All of their Hexes can be defeated with high magic resistance, but you'd need to be omniresistant to defend against all the potential elemental attacks they might be carrying. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.
  • Only one out of five wizards can banish you, and luckily those wizards have a pretty distinctive spell set: any wizard that casts Stone Arrow or Sting is capable of banishment, and if it casts Bolt of Lightning, there is a one in two chance it is a banisher.

Variant Wizards

You will encounter a crazed wizard just outside of the portal to Hell in the Lair. He is identical to a standard wizard, but his presence signifies a nearby secret door to a chamber filled with demons.

This guy seems to be obsessed with Hell and dealing with demons that live there. That can't end in any way but one... watch out for now, or that end will be yours first.

A mad wizard can be found in certain Dungeon vaults, and has access to the Polymorph Other spell. If you continue to explore the vault, you will find a room full of laboratory rats.

Raving about how enhanced rats are going to take over the world is not a sign of sanity. You'd better step back. Plus, it's squirrels who are going to win, I tell you!

A terrified wizard can often be found caged in one of Trog's possible altar vaults. He usually dies from Trog's wrath too fast for you to kill or be killed by him.

With wild eyes, the wizard frantically mouths words and waves his arms, but is unable to cast a single spell.

You may encounter a mad acolyte of Lugonu when approaching certain rune vaults in the Abyss. These variant wizards always spawn wielding distortion-branded weapons.

An insane follower of Lugonu. Years of living in the abyss have clearly taken their toll on this one's feeble mind.

"And when you look long into an abyss, the abyss also looks into you."

-Friedrich Nietzche, "Beyond Good and Evil", 1886