Difference between revisions of "Shapeshifting"
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| − | The '''Shapeshifting''' skill governs use of [[talisman]]s, items that change your [[form]]. Higher Shapeshifting will reduce HP penalties and increase form bonuses. | + | The '''Shapeshifting''' skill governs use of [[talisman]]s and [[baubble]]s, items that change your [[form]]. Higher Shapeshifting will reduce HP penalties and increase form bonuses. |
{{skill aptitudes}} | {{skill aptitudes}} | ||
==Strategy== | ==Strategy== | ||
| − | * | + | *Several forms provide a large boost to [[Unarmed Combat]], but many forms allow you to use any weapon or provide useful bonuses regardless of melee. |
*The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form. | *The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form. | ||
*With the "average" species, [[Human]], having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude. | *With the "average" species, [[Human]], having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude. | ||
Revision as of 07:07, 10 November 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
The Shapeshifting skill governs use of talismans and baubbles, items that change your form. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
Contents
Aptitudes
| At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Po | Re | Sp | Te | Tr | VS |
| -2 | 0 | -2 | 0 | -2 | -2 | -2 | -1 | -2 | 0 | -3 | 7 | -1 | -1 | 2 | -3 | -2 | N/A | -1 | -1 | -1 | N/A | N/A | 2 | -2 | -1 | -1 |
Strategy
- Several forms provide a large boost to Unarmed Combat, but many forms allow you to use any weapon or provide useful bonuses regardless of melee.
- The biggest jump is going from "not being in a form" to "being in a form". If you plan on going Shapeshifting, it can be wise to train Shapeshifting skill exclusively, until you reach an acceptable skill for a given form.
- With the "average" species, Human, having -1 Shapeshifting, don't be afraid to train a negative Shapeshifting aptitude.
See Also
History
- The Shapeshifting skill was introduced in 0.31. Previously, Transmutations magic would let you change your form.
| Skills | |
|---|---|
| Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
| Physical | Fighting • Armour • Dodging • Stealth • Shields |
| Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
| Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations |