Ice Elementalist
Ice Elementalists are magicians who have specialised in ice, one of the four types of elemental magic. Ice Magic offers a balance between destructive conjurations and protective charms. |
Preferred Races
High Elf, Deep Elf, Naga, Merfolk, Draconian, Gargoyle and Demigod are the recommended races if you pick an Ice Elementalist Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
- Book of Frost
- Bread ration
- 20 gold
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 1
- Conjurations: 1
- Ice Magic: 3
Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
As with other elemental mages, remember that building up your Ice Magic will make it harder to develop the opposing elemental magic skill (in this case, Fire Magic).
An Ice Elementalist begins the game without a religion, but may choose a god at the Ecumenical Temple or any appropriate altar (unless their race is Demigod). Either Sif Muna or Vehumet might help with magic.
History
In 0.14, their starting Spellcasting will be 2.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |