Transmutations
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
The Transmutations school of magic governs spells that alter the shape and nature of objects, including your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in Earth Magic.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | N/A | 1 | -1 | -1 | N/A | 0 | 1 | 1 | -2 | -1 | 6 | 0 | 0 | 3 | -2 | N/A | -2 | 0 | 0 | N/A | 3 | -2 | -3 | 1 | 0 |
Spells
Icon | Name | Schools | Level | Power cap |
Range | Noise | Flags | Books |
---|
Sources
- Main Texts
- Script error
- Script error
- Script error
See also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |