Vine Stalker
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Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines. They possess a once-humanoid core, parasitized moments before death by the magical vines. Lacking any other discernible features, their faces are dominated by their disproportionate, vicious maw with which they disrupt and devour the magical energies of their foes.
Magic courses freely through their bodies, and they can not only share any damage taken with their magical reserves, but in fact physically regenerate at an alarming rate. However these traits come at a price: the dual nature of their bodies makes them frail to the extreme and they cannot benefit from potions or wands to heal their wounds. Living examples of adaptation, Vine Stalkers level up quickly and lend well to an all-out offensive style; trusting their stealth to choose their prey and then their regenerating capabilities to power through the wounds they may sustain in battle. Many members of the species however, are seen wielding magic quite competently and then switching to a hybrid style when their reserves start to run low, thus replenishing their shroud of magic and their spells' fuel with each voracious bite. Their great offensive capabilities and intrinsic regeneration lead some Vine Stalkers to eschew more traditional defenses such as armour and dodging, although this proves fatally unwise often times when their judgement of their prey fails and they bite more than they can possibly chew. |
Contents
Innate Abilities
- Antimagic bite: Vine Stalkers start with Fangs 2, and gain one mutation level at XL 8. This auxiliary attack has an antimagic brand, and can restore some MP depending on how much damage was inflicted and the current MP percentage.
Damage done: Fangs_level×2 + 2×XL/3
Drained MP: 1dDamage_done × (1.25 - MP/MaxMP)
- Vine Stalkers cannot restore their hit points with potions or wands.
- Regeneration 1: They gain mutation levels at XL 6 and 12
- Vine stalkers are unbreathing
- Spirit shield
- Rotting resistance
Preferred Backgrounds
- Warriors: Fighter, Gladiator, Monk, Hunter, Assassin
- Zealots: Berserker, Abyssal Knight, Death Knight, Healer
- Warrior-mages: Skald, Transmuter, Warper, Arcane Marksman, Enchanter
- Mages: Wizard, Conjurer, Summoner, Necromancer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist, Venom Mage
- Adventurers: Artificer
Level Bonuses
- +1 strength or dexterity every 4th level.
- -30% less HP than average.
- +10% more MP than average, before stepdowns.
- +5 magic resistance per level.
Starting Skills and Equipment
Vine Stalkers receive the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | -2 | Spellcasting | 0 |
Dodging | -2 | ||||
Maces & Flails | -1 | Shields | -1 | Conjurations | 0 |
Axes | -1 | Stealth | 3 | Hexes | 0 |
Polearms | -1 | Summonings | 0 | ||
Staves | -1 | Invocations | 0 | Necromancy | 0 |
Unarmed Combat | 0 | Evocations | -1 | Translocations | 0 |
Throwing | -1 | Shapeshifting | -1 | Alchemy | 0 |
Fire Magic | 0 | ||||
Short Blades | -1 | Ice Magic | 0 | ||
Long Blades | -1 | Air Magic | 0 | ||
Ranged Weapons | -1 | Experience | 0 | Earth Magic | 0 |
Strategy
History
Vine Stalkers will be added in 0.14.