Door vault
The door vault is a particularly infamous and deadly series of vaults. They can appear in the Dungeon (D:13-15), in the Depths, the Vaults, the Elven Halls, Hell, the Crypt, or the Realm of Zot, and can appear multiple times. A door vault consists of a 10x10 square that is primarily made up of layers of doors, the outermost layer of which are runed doors. The innermost 16 squares contain many nasty out-of-depth monsters or just some butterflies. Each door vault has about 8 good items of loot.
Contents
Appearance
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All door vault variants look the same from the outside and can appear in the same branches. Followers of Ashenzari can scry through doors to see what's inside.
Variants
door_vault
The monster set includes difficult branch-specific monsters together with end-level branch spawns. For Vaults and the main dungeon, this means standard out-of-depth monsters: the crowd you'd usually see around Depths:5, including shadow dragons and titans. The other branches have more specific monster sets:
- Elf: What you'd normally see in the final vault of the Elven Halls: dancing weapons, deep elf blademasters, annihilators, sorcerers, demonologists, master archers, high priests, and some regular monsters from Elf:3.
- Crypt: Reapers, ancient champions, flayed ghosts, revenants, eidolons, ancient liches, reapers, curse skulls, and vampire knights. Somewhat diluted by normal Crypt:3 monsters, but still, expect nastiness.
- Hell: Varies by branch. In each case there is a small chance of a square containing a normal monster for the last floor the branch.
- Tartarus: Tzitzimimeh, doom hounds, bone dragons, tormentors, death drakes, shadow demons, and ancient liches.
- Cocytus: Ice fiends, titans, blizzard demons, ancient liches, tormentors, and occasional shard shrikes.
- Gehenna: Brimstone fiends, tormentors, hellions, balrugs, hell sentinels, and ancient liches.
- Dis: Any fiend, hell sentinels, tormentors, hellions, shadow demons, iron giants.
- Zot: Expect to see many non-base draconians, in addition to orbs of fire, curse toes, Killer Klowns, electric golems, and ancient liches.
not_door_vault_due
The monster set includes hell hogs and hell hounds for the Dungeon, a chaotic theme for Elven Halls and Zot (very ugly things, apocalypse crabs, shapeshifters, and Killer Klowns in Zot), and a mix of hell knights, hellions and balrugs for other branches. At least one hellephant is always present, and additional ones are added, scaling with the depth of placement, up to four guaranteed hellephants in Gehenna and Dis.
not_door_vault_mu
This variant places only butterflies. Free loot!
gammafunk_ghost_door_vault
This vault places up to 10 player ghosts and some dangerous branch-specific monsters, similar to door_vault. The loot is usually better than in the other variants.
History
- In 0.25, a player ghost door vault variant was added. All four door vaults can appear on the same floors, including D:13-14 and the Vaults. The "elephant" door vault variant was reworked to replace elephants and dire elephants with hell-, demon-, or chaos-themed monsters. Also, the door vaults place some loot now.
- Prior to 0.12, the outermost doors of a door vault were hidden rather than runed. This meant that wandering monsters could and would happily open the vault for you, releasing the contents for you to encounter as you explored the floor.
- This vault has been taking out players for many versions now. In older versions, though, it was somewhat kinder when it appeared outside of the Vaults or the main Dungeon, tending to contain monsters that were simply appropriate to the branch end. However, the game itself did not provide any warning as to the vault's nature, and preventing autoexplore from opening it would require manually excluding all of the outermost still-closed doors.