High Elf

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High Elves are a tall and powerful elven species who advance in levels very slowly, requiring 50% more experience as Humans do. They share the same attributes as common elves in most respects, but their strengths and weaknesses tend to be more pronounced.

Innate abilities

  • High Elves gain a bonus when using elven weapons and armour.

Preferred backgrounds

High Elves are the among the most versatile species in the game. They can excel at being Fighters, Gladiators, Hunters, Priests, Skalds, Warpers, Arcane Marksmen, Wizards, Conjurers, Fire Elementalists, Ice Elementalists, and Air Elementalists.

Level bonuses

  • High elves get an Intelligence or Dexterity (equal chance) increase every 3 levels starting at level 3.
  • High elves have 10% less HP than average.
  • High elves have 20% more MP than average.
  • High elves gain 4 magic resistance per level.

Difficulty of play

SimpleIntermediateAdvanced

High Elves are a rather easy species to play, because of good aptitudes in most combat and magic related skills, a large mana pool, very good attributes, and a small bonus when using elven equipment. However, they are third only to Demigods and Demonspawn as slowest levelers.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -1 Spellcasting +2
Short Blades +2 Dodging +1 Conjurations +1
Long Blades +2 Stealth +1 Hexes 0
Axes -2 Stabbing -1 Charms +2
Maces & Flails -2 Shields -1 Summonings -1
Polearms -2 Traps 0 Necromancy -2
Staves 0 Translocations +1
Unarmed Combat -2 Transmutation +1
Fire Magic 0
Throwing +1 Ice Magic 0 Invocations 0
Slings -2 Air Magic +2 Evocations 0
Bows +3 Earth Magic -2
Crossbows 0 Poison Magic -2 Experience 150