List of humans
The benchmark species, against which others are compared, humans play a major, though somewhat inconspicuous role in the far-flung realms of Dungeon Crawl. Aside from a somewhat increased presence as specialized guardians of the Vaults, humans tend to be scattered widely across dungeon and its branches, arriving most often as unique, individually named monsters, rather than as generic types - they are arguably the one species best represented in this way.
The following is a list of humans appearing as monsters in all their various incarnations across Dungeon Crawl:
Contents
Generic humans
p Human (monster) - Occasionally found tending sheep, warming by fires, and generally eking out a meager existence in the dungeon.
Generic human variants
- - All manner of deformed and sickly humans (and other species) can be found in Cigotuvi's Fleshworks.
- - Ghostly human monks which spawn within Wucad Mu's Monastery.
Human types
p Wizard (monster) - These curious magic-users possess an eclectic spell-set, replete with dangerous conjurations.
p Necromancer (monster) - Akin to the wizard, but with a focus on death magic.
p Death knight (monster) - Warrior-priests of the dark god Yredelemnul.
p Master elementalist - Exceptional mages which possess spells from all four elements.
p Hell knight - Powerful warriors, often found together, employing the very forces of hell itself.
p Slave - Held in Pikel's thrall, these pathetic figures remain a threat to low-level characters.
Vault guardians
p Vault guard- Plentiful lumbering oafs with heavy weapons and sturdy armour.
p Ironbrand convoker- Recalls and buffs enemy units from elsewhere on the floor.
p Ironheart preserver- Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.
p Vault sentinel- Wakes up nearby enemies, afflicts you with Sentinel's Mark, often has a crossbow.
p Vault warden- Can open or seal shut doors and stairs around you, forcing you to kill him to escape.
Unique humans
@ Donald - A mid-game adventurer, at home in water; he possesses a rare shield of reflection.
@ Edmund - A weaker, younger brother to Sigmund, who focuses entirely on melee.
x Erica - An adventuress, found in the mid-game; hydra-slayers everywhere covet her flaming blade.
@ Eustachio - A mustached summoner, found early in the game.
@ Frances - A duchess, skilled at melee; she wields demonic powers and can summon the same.
@ Harold - A middle-aged bounty-hunter, nearing retirement, but with a few tricks up his sleeve.
@ Jessica - A low-level spellcaster who appears in the very early dungeon, preying on the weak.
@ Joseph - A mercenary, who can hit hard with his staff and sling.
@ Josephine - A decaying necromancer, complete with an undead retinue and capable of making many more.
@ Kirke - A hex wielding sorceress, bent on transforming unwary victims into one of her hogs.
@ Louise - A sorceress who spent far too long in the Abyss, eager for others to share her fate.
@ Margery - A dragon slaying, fire elementalist, in the service of hell itself.
@ Maud - A female warrior known as much for her weaponry as anything else.
f Maurice - A sly thief, particularly exceptional with his unique steal attack flavour.
@ Nikola - A mad scientist, frightfully gifted with brandishing electric forces.
@ Norris - A cultist armed with brain and brawn, Norris charges headlong into death.
@ Psyche - A winsome but unstable magess, Psyche comes with a mixed bag of spells and a nasty dagger.
@ Sigmund - An older, more dangerous brother to Edmund, he is the bane of low-level characters.
@ Rupert - A wild berserker, Rupert charges headlong with a powerful, two-handed weapon.
@ Terence - A violent murderer hiding out in the early dungeon, he poses most threat to weak, low-level characters.
Para-human
p Demigod (monster) - As half-mortal, one of a demigod's parents is ostensibly of human ilk.
p Killer Klown - Underneath all that makeup and malevolence lurks a human-like figure.
F Prince Ribbit - His current blink frog exterior belies the original human body he reverts back to when killed.
Obsolete humans
Duane - A weak, large-eared mercenary who possessed a few minor spells
Francis - A wizened wizard who could summon dangerous demons.
Jozef - A tall bounty-hunter, who was known for vexing characters with a number of traps and tricks.
Norbert - A monster-slaying warrior who would deem your character as such.
Paladin (monster) - A very rare holy monster, complete with halo, who was in quest for The Shining One.
Michael - A departed spellcaster, as unremarkable as his name would suggest.