Conjurer
Conjurers confront problems with damaging spells from the book of Conjurations. |
Conjurers are offensive spellcasters who specialize in violent and volatile non-elemental Conjurations. Relative to other magical backgrounds (such as the Wizard), they begin the game with a lower general Spellcasting skill, but have a higher Conjurations skill to compensate.
Preferred Races
Deep Elf, Naga, Tengu, Draconian, and Demigod are the recommended races if you pick a Conjurer Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
Available Spells:
Conjurers start with the Magic Dart spell already memorised.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Conjurations: 4
Choosing Conjurer adds 10 to your starting Intelligence, 3 to your starting Dexterity, but reduces starting Strength by 1.
Strategy
The Conjurer starting book contains a variety of pure Conjurations attack spells. Searing Ray is an excellent follow up to never-missing Magic Dart and is very MP-efficient. Dazzling Flash blinds nearby enemies, significantly reducing their ability to fight or track you; it also provides a way to branch into Hexes. Iskenderun's Mystic Blast deals damage to multiple enemies at once and can shove enemies out of melee range, while Fulminant Prism can deal heavy damage to multiple enemies at a greater distance.
Thanks to their irresistable nature (bar AC), Conjurers do not worry about resistances as much as other Mage backgrounds. Conjurations skill is flexible; contributing to the power and failure of many elemental spells, if/when you get them.
History
- Prior to 0.27, Conjurers started with the Book of Conjurations, which had the spells Conjurers do now.
- Prior to 0.26, their starting intelligence was increased from +6 to +10, dexterity reduced from +4 to +3, and strength reduced from +2 to -1. Aptitudes were swapped with the newly named Hedge Wizard.
- Prior to 0.25, the Book of Conjurations had Dazzling Spray instead of Dazzling Flash and also contained Force Lance
- Prior to 0.20, the Book of Conjurations had Iskenderun's Battlesphere instead of Force Lance.
- Prior to 0.14, they started with 20 gold and 1 Spellcasting instead of 2.
- Prior to 0.12, their starting spell book included a variety of elemental spells, plus Magic Dart.
- Prior to 0.9, their starting spell book was different, most notably lacking Mephitic Cloud.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |