Makhleb

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Revision as of 20:35, 30 November 2023 by Ge0ff (talk | contribs) (Punishments: +demons)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Makhleb altar.png "Blood and souls for Makhleb!"
Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name, particularly if they kill natural creatures which require blood to survive. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.

Makhleb offers followers means to inflict immense damage through chaotic, destructive attacks. Followers will also be able to call in help from powerful demons. Makhleb's powers come with a price in blood. However, Makhleb will grant followers renewed health in return for killing beings of all kinds.

Makhleb likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.

Racial Restrictions

Demigods may not worship Makhleb (or any other deity).

Appreciates

  • You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)

Deprecates

  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Abandonment. Your penance counter will be set to 25.

Given Abilities

Piety level -: "Spawn of Chaos"

  • No abilities.

Piety level *: "Disciple of Destruction"

  • Gain Health From Killing - When you kill a monster, you have a piety-dependent chance of healing, with the amount healed based on the monster's HD. You have a (piety - 30) / piety% chance[1] of healing HD/2 + 1d(HD/2) - 0.5 hit points.[2] At max piety, you have an 85% chance to heal an average of 3/4 * HD - 0.25 HP. This will not trigger if your ally deals the killing blow. (Passive)

Piety level **: "Fanfare of Bloodshed"

Piety level ***: "Fiendish"

  • Lesser Servant of Makhleb - Summons a neqoxec, orange demon, smoke demon, hellwing, or ynoxinul for a short time (Invocations increases the duration). There is a small risk the demon will spawn hostile; higher Invocations and piety reduce the risk (22% if untrained, 4% at Invocations level 3, 0% at Invocations level 7.4). (4 HP, 2-3 Piety)

Piety level ****: "Demolition [Species Name]"

Piety level *****: "Pandemonic"

Piety level ******: "Champion of Chaos"

  • No new abilities.

Punishments

Makhleb does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Those who invite the fury of Makhleb are buried in demons and destruction. The greatest punishments are reserved for the strongest sinners; crystal spears and Executioners are only hurled at those Makhleb finds most deserving!

Makhleb's wrath lasts for a relatively short duration.

Upon desertion, you will occasionally experience one of the two following forms of divine retribution, demons or destruction (equal chance):

Strategy

Makhleb offers 2 powerful Summonings abilities, a set of Conjurations, and a small amount of healing. Melee characters appreciate these abilities the most, though all sorts of characters can benefit.

  • Lesser Servants can be great allies, especially in numbers. Multiple demons are enough to take out threatening enemies, such as hydras, in the mid-game. Greater Servants, as tier-2 demons, are strong whether on their own or in groups. But, like with many things in Crawl, it's best to summon your demonic allies before engaging a tough enemy. If you're already in danger, a hostile executioner probably won't help.
  • The healing is particularly appreciated by Ghouls and bloodless Vampires, who have issues healing normally, and Djinn, who use HP to cast their spells. You should not rely entirely on this healing, but it can help you sustain a bit longer during a fight.
  • Minor Destruction is akin to throwing stones and poison darts; it's weak, but it can help soften enemies up. Major Destruction is stronger (and always pierces enemies), but don't expect it to kill tougher enemies on its own.

Unfortunately, Makhleb doesn't offer great panic buttons. If you're already at low HP, this god won't help much. Also, in order for Makhleb's abilities to be reliable, you'll need a fair bit of Invocations skill.

Tips & Tricks

History

  • Prior to 0.27, Makhleb would heal double HP on kill (HD + random2(HD)). Major Destruction was weaker and could create Fireball, Orb of Electricity, Sticky Flame, and Iron Shot instead of Corrosive Bolt and Bolt of Magma.
  • Prior to 0.16, the player could sacrifice fresh corpses to increase piety.
  • Prior to 0.14, Makhleb's wrath would consist only of summoning hostile demonic servants.
  • Prior to 0.11, Makhleb's abilities cost MP instead of HP.
  • Prior to 0.10, Makhleb's Gain Health From Killing ability could also restore your MP.
  • Prior to 0.8, Chaos Knights could select Mahkleb as a starting god.

References

  1. mon-death.cc:2071 (0.30.0)
    piety_breakpoint(0) = 1* piety = 30
  2. mon-death.cc:2083 (0.30.0)
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil