Difference between revisions of "Door vault"

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The '''door vault''' is a particularly infamous and deadly [[vault]]. It can appear in D:15-27, [[the Vaults]], the [[Elven Halls]], [[Hell]], the [[Crypt]], or the [[Realm of Zot]], and can appear multiple times. It consists of a 10x10 square that is entirely made up of doors, except for the innermost 16 squares, which contain nasty out-of-depth monsters.
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The '''door vault''' is a particularly infamous and deadly series of [[vault]]s. They can appear in the [[Dungeon]] (D:13-15), in [[the Depths]], [[the Vaults]], the [[Elven Halls]], [[Hell]], the [[Crypt]], or the [[Realm of Zot]], and can appear multiple times. A door vault consists of a 10x10 square that is primarily made up of layers of [[door]]s, the outermost layer of which are runed doors. The innermost 16 squares contain many nasty out-of-depth monsters or just some [[butterfly|butterflies]].
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Each door vault has about 8 good items of loot. Note that door vaults placed in Hell branches have several [[escape hatch]]es instead of loot.
  
 
==Appearance==
 
==Appearance==
 
 
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  XXXXXXXXXX
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  XXX1111XXX
  XXX8998XXX
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  XXX1221XXX
  XXX8998XXX
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  XXX1221XXX
  XXX8888XXX
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  XXX1111XXX
 
  XXXXXXXXXX
 
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==Monster sets==
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All door vault variants look the same from the outside and can appear in the same branches. Followers of [[Ashenzari]] can scry through doors to see what's inside.
The monsters at the center of the vault will be appropriate to the branch you're currently in. For Vaults and the main dungeon, this means standard out-of-depth monsters: the crowd you'd usually see around D:27, including such nasties as [[shadow dragon]]s and [[titan]]s. The other branches have more specific monster sets:
 
  
* Elf: What you'd normally see on the last level of the Elven Halls: [[deep elf blademaster]]s, [[deep elf annihilator|annihilators]], [[deep elf sorcerer|sorcerers]], [[deep elf demonologist|demonologists]], [[deep elf master archer|master archers]], and [[deep elf high priest|high priests]]  A few of the squares might contain more normal elves, but expect most of them to be the high-tier ones.
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==Variants==
* Crypt: [[Bone dragon]]s, [[lich]]es, [[ancient lich]]es, [[reaper]]s, with the occasional [[curse toe]] or [[death cob]].  Somewhat diluted by normal crypt monsters, but still, expect nastiness.
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===door_vault===
* Hell: Varies by branch.  In each case there is a small chance (generally less than 20%) of a square containing a normal monster for the branch and depth.
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The monster set includes difficult branch-specific monsters together with end-level branch spawns. For Vaults and the main dungeon, this means standard out-of-depth monsters: the crowd you'd usually see around Depths:5, including [[shadow dragon]]s and [[titan]]s. The other branches have more specific monster sets:
** Tartarus: [[Shadow fiend]]s, [[shadow dragon]]s, [[lich]]es, [[ancient lich]]es, [[reaper]]s, [[soul eater]]s.
 
** Cocytus: [[Blizzard demon]]s, [[ice fiend]]s, [[frost giant]]s, [[simulacrum|simulacra]], occasional [[titan]]s.
 
** Gehenna: [[Brimstone fiend]]s, [[hellion]]s, [[balrug]]s, [[fire giant]]s, occasional [[hell sentinel]]s.
 
** Dis: Any [[fiend]], [[hell sentinel]]s, [[tormentor]]s, [[iron dragon]]s, [[iron golem]]s
 
* Zot: Expect to see many non-base [[draconian (monster)|draconian]]s, in addition to [[orbs of fire]], [[death cob]]s, [[Killer Klown]]s, [[electric golem]]s, and even the occasional [[curse toe]] or [[ancient lich]].
 
  
==Strategy==
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*Elf: What you'd normally see in the final vault of the Elven Halls: [[dancing weapon]]s, [[deep elf blademaster]]s, [[deep elf annihilator|annihilators]], [[deep elf sorcerer|sorcerers]], [[deep elf demonologist|demonologists]], [[deep elf master archer|master archers]], [[deep elf high priest|high priests]], and some regular monsters from Elf:3.
This vault is a major reason to learn travel exclusions. Luckily, the game will alert you to the presence of "a strange structure made of doors" when this vault comes into view. Unfortunately, excluding it is not necessarily enough: it is still quite possible for some interloping monster to open the doors and release the monsters all over the level. There is no particular way to avoid this, sadly.
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*Crypt: [[Reaper]]s, [[ancient champion]]s, [[flayed ghost]]s, [[revenant]]s, [[eidolon]]s, [[ancient lich]]es, [[reaper]]s, [[curse skull]]s, and [[vampire knight]]s. Somewhat diluted by normal Crypt:3 monsters, but still, expect nastiness.
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*Hell: Varies by branch. In each case there is a small chance of a square containing a normal monster for the last floor the branch.
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**Tartarus: [[Tzitzimimeh]], [[doom hound]]s, [[bone dragon]]s, [[tormentor]]s, [[death drake]]s, [[shadow demon]]s, and [[ancient lich]]es.
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**Cocytus: [[Ice fiend]]s, [[titan]]s, [[blizzard demon]]s, [[ancient lich]]es, [[tormentor]]s, and occasional [[shard shrike]]s.
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**Gehenna: [[Brimstone fiend]]s, [[tormentor]]s, [[hellion]]s, [[balrug]]s, [[hell sentinel]]s, and [[ancient lich]]es.
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**Dis: Any [[fiend]], [[hell sentinel]]s, [[tormentor]]s, [[hellion]]s, [[shadow demon]]s, [[iron giant]]s.
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*Zot: Expect to see many non-base [[draconian (monster)|draconian]]s, in addition to [[orbs of fire]], [[curse toe]]s, [[Killer Klown]]s, [[electric golem]]s, and [[ancient lich]]es.
  
Be aware that if you see even one monster that you suspect is from this vault, all of the monsters inside have likely been released. If you can't handle them all, get off the level.  In fact, the presence of this vault is usually good enough reason to skip the level anyway: the more time you spend on a level containing it, the greater the chance some kobold will come along and open it.
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===not_door_vault_due===
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The monster set includes [[hell hog]]s and [[hell hound]]s for the [[Dungeon]], a chaotic theme for [[Elven Halls]] and [[Zot]] ([[very ugly thing]]s, [[apocalypse crab]]s, [[shapeshifter (monster)|shapeshifter]]s, and [[Killer Klown]]s in Zot), and a mix of [[hell knight]]s, [[hellion]]s and [[balrug]]s for other branches. At least one [[hellephant]] is always present, and additional ones are added, scaling with the depth of placement, up to four guaranteed hellephants in [[Gehenna]] and [[Dis]].
  
There is no reward for this vault other than the [[experience]] gained, and any items the monsters might have been carrying.  It can be a useful way to gain experience, but be very careful: just because you can handle the [[orc warlord]] that came out of it doesn't mean you can handle the [[shadow dragon]] that's lurking around the corner.
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===not_door_vault_mu===
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This variant places only [[butterfly|butterflies]]. Free loot!
  
Avoid this vault like the plague if you see it in [[Hell]].  It is quite likely to contain multiple [[torment]]-capable monsters, which can spell a very quick end if you confront them all at once. One should always be moving in Hell anyway, and a Hell-placed door vault is yet another reason to do so.
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===gammafunk_ghost_door_vault===
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This vault places up to 10 [[player ghost]]s and some dangerous branch-specific monsters, similar to '''door_vault'''. The loot is usually better than in the other variants. This variation doesn't appear in Hell branches.
  
 
==History==
 
==History==
This vault has been taking out players for many versions now. In older versions, though, it was somewhat kinder when it appeared outside of the Vaults or the main Dungeon, tending to contain monsters that were simply appropriate to the branch end. However, the game itself did not provide any warning as to the vault's nature, and preventing autoexplore from opening it would require manually excluding all of the outermost still-closed doors.
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*In [[0.25]], a player ghost door vault variant was added. All four door vaults can appear on the same floors, including D:13-14 and the Vaults. The "elephant" door vault variant was reworked to replace [[elephant]]s and [[dire elephant]]s with hell-, demon-, or chaos-themed monsters. Also, the door vaults place some loot now.
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*Prior to [[0.12]], the outermost doors of a door vault were hidden rather than runed. This meant that wandering monsters could and would happily open the vault for you, releasing the contents for you to encounter as you explored the floor.
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*This vault has been taking out players for many versions now. In older versions, though, it was somewhat kinder when it appeared outside of the Vaults or the main Dungeon, tending to contain monsters that were simply appropriate to the branch end. However, the game itself did not provide any warning as to the vault's nature, and preventing autoexplore from opening it would require manually excluding all of the outermost still-closed doors.
  
 
[[Category:Dungeon Features]]
 
[[Category:Dungeon Features]]

Latest revision as of 19:20, 12 July 2023

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

The door vault is a particularly infamous and deadly series of vaults. They can appear in the Dungeon (D:13-15), in the Depths, the Vaults, the Elven Halls, Hell, the Crypt, or the Realm of Zot, and can appear multiple times. A door vault consists of a 10x10 square that is primarily made up of layers of doors, the outermost layer of which are runed doors. The innermost 16 squares contain many nasty out-of-depth monsters or just some butterflies.

Each door vault has about 8 good items of loot. Note that door vaults placed in Hell branches have several escape hatches instead of loot.

Appearance

XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXX1111XXX
XXX1221XXX
XXX1221XXX
XXX1111XXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX

All door vault variants look the same from the outside and can appear in the same branches. Followers of Ashenzari can scry through doors to see what's inside.

Variants

door_vault

The monster set includes difficult branch-specific monsters together with end-level branch spawns. For Vaults and the main dungeon, this means standard out-of-depth monsters: the crowd you'd usually see around Depths:5, including shadow dragons and titans. The other branches have more specific monster sets:

not_door_vault_due

The monster set includes hell hogs and hell hounds for the Dungeon, a chaotic theme for Elven Halls and Zot (very ugly things, apocalypse crabs, shapeshifters, and Killer Klowns in Zot), and a mix of hell knights, hellions and balrugs for other branches. At least one hellephant is always present, and additional ones are added, scaling with the depth of placement, up to four guaranteed hellephants in Gehenna and Dis.

not_door_vault_mu

This variant places only butterflies. Free loot!

gammafunk_ghost_door_vault

This vault places up to 10 player ghosts and some dangerous branch-specific monsters, similar to door_vault. The loot is usually better than in the other variants. This variation doesn't appear in Hell branches.

History

  • In 0.25, a player ghost door vault variant was added. All four door vaults can appear on the same floors, including D:13-14 and the Vaults. The "elephant" door vault variant was reworked to replace elephants and dire elephants with hell-, demon-, or chaos-themed monsters. Also, the door vaults place some loot now.
  • Prior to 0.12, the outermost doors of a door vault were hidden rather than runed. This meant that wandering monsters could and would happily open the vault for you, releasing the contents for you to encounter as you explored the floor.
  • This vault has been taking out players for many versions now. In older versions, though, it was somewhat kinder when it appeared outside of the Vaults or the main Dungeon, tending to contain monsters that were simply appropriate to the branch end. However, the game itself did not provide any warning as to the vault's nature, and preventing autoexplore from opening it would require manually excluding all of the outermost still-closed doors.