Difference between revisions of "Fire Elementalist"

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{{flavour|Fire Elementalists start with the book of Flames and know the Flame Tongue spell. The other spells in their book focus on destruction as well.}}
 
{{flavour|Fire Elementalists start with the book of Flames and know the Flame Tongue spell. The other spells in their book focus on destruction as well.}}
 
'''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcasters, particularly in the realm of [[Conjurations]], but leaves them without any sort of support or defensive magic in the early game.
 
'''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcasters, particularly in the realm of [[Conjurations]], but leaves them without any sort of support or defensive magic in the early game.
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==Starting Equipment==
 
==Starting Equipment==
Some [[species]] may receive different items based on their unique restrictions.
 
 
*+0 [[robe]]
 
*+0 [[robe]]
*[[Book of Flames]]
 
*[[Ration]]
 
  
Fire elementalists start with the [[Flame Tongue]] spell memorised.
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'''Available Spells:'''
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*[[Foxfire]]
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*[[Conjure Flame]]
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*[[Inner Flame]]
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*[[Sticky Flame]]
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*[[Fireball]]
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Fire elementalists start with the [[Foxfire]] spell already memorised.
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
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==Strategy==
 
==Strategy==
This start struggles slightly before XL 3, when it can learn [[Conjure Flame]], which should be used to stop enemies from getting in melee by placing it between you and them. The strong spells [[Sticky Flame]] and [[Fireball]] then carry this start for a long time - FE starts with the offensive spells to pretty much get 2 runes on its own.
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This start struggles slightly before XL 4, due to the finicky nature of [[Foxfire]]. The aformentioned spell is important to use correctly early game; it requires open space to be used properly. The strong spells [[Sticky Flame]] and [[Fireball]] then carry this start for a long time - FE starts with the offensive spells to pretty much get 2 runes on its own.
  
 
Character guides:
 
Character guides:
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==History==
 
==History==
Prior to [[0.14]], Fire Elementalists only started with 1 level of Spellcasting.
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*In [[trunk|0.27]], Fire Elementalists are no longer tied to the [[Book of Flames]].
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*Prior to [[0.25]], Fire Elementalists started with [[Flame Tounge]] instead of [[Foxfire]] and had [[Throw Flame]].
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*Prior to [[0.14]], Fire Elementalists only started with 1 level of Spellcasting.
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 21:18, 11 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Fire Elementalists start with the book of Flames and know the Flame Tongue spell. The other spells in their book focus on destruction as well.

Fire Elementalists are mages who have specialized in Fire Magic. This sets them up for greater destructive power than most spellcasters, particularly in the realm of Conjurations, but leaves them without any sort of support or defensive magic in the early game.

Preferred Races

Hill Orc, Gargoyle, Tengu, Deep Elf, Demigod, and Naga are the recommended races if you pick a Fire Elementalist Background.

Starting Equipment

Available Spells:

Fire elementalists start with the Foxfire spell already memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Fire Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

This start struggles slightly before XL 4, due to the finicky nature of Foxfire. The aformentioned spell is important to use correctly early game; it requires open space to be used properly. The strong spells Sticky Flame and Fireball then carry this start for a long time - FE starts with the offensive spells to pretty much get 2 runes on its own.

Character guides:

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver