God

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Gods are a central concept to Dungeon Crawl. The game's pantheon features 17 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.

Contents

The pantheon

Joining a god

You may become a follower of a god either by starting with a religious background (Priest, Paladin, Healer, Berserker, or Chaos Knight), or by praying at a god's altar. In the latter case, you will be shown a description of the god (and their commandments) before being asked if you want to worship them.

Some species have religious restrictions on which gods they may worship.

Changing or renouncing gods

You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command a). In addition, good gods will excommunicate you for casting the spell Necromutation.

Abandoning your deity is likely to result in divine retribution. One notable exception to this is leaving one good god for another, as they are allied and do not mind "exchanging" followers.

Altars

Altars can be found in the Ecumenical Temple (which randomly contains 6-14 altars), as well as scattered around the Dungeon.

Since version 0.6.0, altars for every god (except Lugonu, Jiyva, and Beogh) are guaranteed to appear either in the Temple or in the main Dungeon between level 2 and level 9. You can find additional altars in various other locations.

Lugonu's altar may be found in the Abyss. Jiyva's altar may found at the entrance to or inside the Slime Pits. Finally, altars to Beogh can appear in the Orcish Mines.

See also

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