Difference between revisions of "God"

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'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 18 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.
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'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 20 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.
  
 
==The pantheon==
 
==The pantheon==
  
* [[Ashenzari]] the Shackled, shackled god of divinations.
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* [[Ashenzari]] the Shackled, god of divinations and [[curse]]s.
* [[Beogh]] the Brigand, god of the [[list of orcs|orcs]].
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* [[Beogh]] the Brigand, evil god of the [[list of orcs|orcs]].
 
* [[Cheibriados]] the Contemplative, the slow god.
 
* [[Cheibriados]] the Contemplative, the slow god.
 
* [[Dithmenos]] the Shadowed, god of darkness.
 
* [[Dithmenos]] the Shadowed, god of darkness.
 
* [[Elyvilon]] the Healer, god of healing.
 
* [[Elyvilon]] the Healer, god of healing.
 
* [[Fedhas Madash]], a god of [[plant]]s.
 
* [[Fedhas Madash]], a god of [[plant]]s.
* [[Jiyva]] the Shapeless, god of [[list of jellies|slimes]].
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* [[Jiyva]] the Shapeless, chaotic god of [[list of jellies|slimes]].
 
* [[Kikubaaqudgha]], an evil demon-god of [[Necromancy|necromantic magic]].
 
* [[Kikubaaqudgha]], an evil demon-god of [[Necromancy|necromantic magic]].
* [[Lugonu]] the Unformed, god of [[the Abyss]].
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* [[Lugonu]] the Unformed, evil god of [[the Abyss]].
 
* [[Makhleb]] the Destroyer, an evil god of slaughter and bloodshed.
 
* [[Makhleb]] the Destroyer, an evil god of slaughter and bloodshed.
* [[Nemelex Xobeh]], the trickster god.
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* [[Nemelex Xobeh]], the trickster god of [[card]]s.
 
* Warmaster [[Okawaru]], god of battle.
 
* Warmaster [[Okawaru]], god of battle.
 
* [[Qazlal Stormbringer]], god of storms.
 
* [[Qazlal Stormbringer]], god of storms.
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* [[Vehumet]], god of destructive magic.
 
* [[Vehumet]], god of destructive magic.
 
* [[Xom]] the Unpredictable, god of chaos.
 
* [[Xom]] the Unpredictable, god of chaos.
* [[Yredelemnul]] the Dark, god of death.
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* [[Yredelemnul]] the Dark, evil god of death.
 
* [[Zin]] the Law-Giver, a good god of law and purity.
 
* [[Zin]] the Law-Giver, a good god of law and purity.
  
 
==Joining a god==
 
==Joining a god==
 
 
You may become a follower of a god either by starting with a religious [[background]] ([[Berserker]], [[Abyssal Knight]], [[Chaos Knight]], [[Death Knight]], or [[Healer]]), or by [[pray]]ing at a god's [[altar]]. In the latter case, you will be shown a description of the god (and their commandments) before being asked if you want to worship them.
 
You may become a follower of a god either by starting with a religious [[background]] ([[Berserker]], [[Abyssal Knight]], [[Chaos Knight]], [[Death Knight]], or [[Healer]]), or by [[pray]]ing at a god's [[altar]]. In the latter case, you will be shown a description of the god (and their commandments) before being asked if you want to worship them.
  
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* [[Gargoyle]]s may not worship [[Yredelemnul]].
 
* [[Gargoyle]]s may not worship [[Yredelemnul]].
  
[[Orc priest]]s, [[orc high priest]]s and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to Beogh (guaranteed the first they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''.  All the orcs in the LoS of the player will be pacified the first time the player uses this ability in a game.
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[[Orc priest]]s, [[orc high priest]]s and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to Beogh (guaranteed the first they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''.  All orcs within sight of the player will be pacified the first time the player uses this ability in a game.
  
 
==Changing or renouncing gods==
 
==Changing or renouncing gods==
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You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].
  
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]].
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Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]]. The only exceptions to this are the good gods: leaving them will incur penance, but they will not exhibit wrath upon you unless you are currently serving an evil god: Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb. Additionally, Zin will smite you for joining Jiyva or Xom. Bear in mind that the good gods do not forget you: even if you join an evil god 100000 turns later, they will still hit you with wrath.
  
Abandoning will always incur [[penance]], and usually result in [[divine retribution]].  The only exceptions to this are the good gods: leaving them will incur penance, but they will not exhibit wrath upon you unless you are currently serving an evil god: Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb.  Additionally, Zin will smite you for joining Jiyva.  Bear in mind that the good gods do not forget you: even if you join an evil god 100000 turns later, they will still hit you with wrath.
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In older versions, one did not incur penance by switching from one good god to another.  This was removed in 0.9, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.
 
 
In older versions, one did not incur penance by switching from one good god to another.  This was removed in 0.9, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) your former gods.
 
  
 
==Altars==
 
==Altars==
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Since [[0.8]], you can also find altars in the main Dungeon at level 1.
 
Since [[0.8]], you can also find altars in the main Dungeon at level 1.
  
[[Lugonu]]'s altar may be found in [[the Abyss]]. [[Jiyva]]'s altar may found at the entrance to or inside [[the Slime Pits]], and, very rarely, early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the Mines entrance.
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[[Lugonu]]'s altars may be found in [[the Abyss]] or in corrupted variants of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], and, very rarely, early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the Mines.
  
 
==See also==
 
==See also==
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[[Qazlal Stormbringer]] was added in [[0.15]].
 
[[Qazlal Stormbringer]] was added in [[0.15]].
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[[0.16]] will introduce [[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened.
  
 
[[Category:Gods]] [[Category:Religion]] [[Category:Game mechanics]]
 
[[Category:Gods]] [[Category:Religion]] [[Category:Game mechanics]]
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[[Category:Crystal Ball Articles]]

Revision as of 10:48, 1 March 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

Gods are a central concept to Dungeon Crawl. The game's pantheon features 20 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.

The pantheon

Joining a god

You may become a follower of a god either by starting with a religious background (Berserker, Abyssal Knight, Chaos Knight, Death Knight, or Healer), or by praying at a god's altar. In the latter case, you will be shown a description of the god (and their commandments) before being asked if you want to worship them.

Some species have religious restrictions on which gods they may worship.

Orc priests, orc high priests and Saint Roka may offer hill orcs the opportunity to convert to Beogh (guaranteed the first they see one of these monsters). This conversion can be done by using the special 'a'bility Convert to Beogh. All orcs within sight of the player will be pacified the first time the player uses this ability in a game.

Changing or renouncing gods

You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the "Renounce Religion" ability. The latter can be done at any time as a special ability (command a). In addition, good gods will excommunicate you for casting the spell Necromutation, and Yredelemnul will excommunicate you for casting Statue Form.

Abandoning a god will always incur penance and usually results in divine retribution. The only exceptions to this are the good gods: leaving them will incur penance, but they will not exhibit wrath upon you unless you are currently serving an evil god: Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb. Additionally, Zin will smite you for joining Jiyva or Xom. Bear in mind that the good gods do not forget you: even if you join an evil god 100000 turns later, they will still hit you with wrath.

In older versions, one did not incur penance by switching from one good god to another. This was removed in 0.9, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon. Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.

Altars

Altars can be found in the Ecumenical Temple (which randomly contains 6-14 altars), as well as scattered around the Dungeon.

Since version 0.6.0, altars for every god (except Lugonu, Jiyva, and Beogh) are guaranteed to appear either in the Temple or in the main Dungeon between level 2 and level 9. You can find additional altars in various other locations. Since 0.8, you can also find altars in the main Dungeon at level 1.

Lugonu's altars may be found in the Abyss or in corrupted variants of the Ecumenical Temple. Jiyva's altars may found at the entrance to or inside the Slime Pits, and, very rarely, early in the main dungeon. Finally, altars to Beogh can appear in the Orcish Mines, or more rarely in the main dungeon, most commonly near the entrance to the Mines.

See also

History

In 0.8 instant divine retribution was removed.

Dithmenos was introduced in 0.14.

Qazlal Stormbringer was added in 0.15.

0.16 will introduce Gozag Ym Sagoz the Greedy and Ru the Awakened.