| An enormous metal war club, of great cumbrousness.
"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."
-Firdausi, _Shahnameh_. ca. 1000 A.D.
trans. Helen Zimmern, 1883.
This weapon falls into the 'Maces & Flails' category. It is a two handed weapon, and it is best used by the strong.
The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield. While it's less powerful than a triple sword and cannot cleave like an executioner's axe, it can still deal heavy damage and reaches its minimum delay at a lower skill level. Ogres and trolls who plan to wield two-handed weapons will want a giant spiked club, but this is a good endgame weapon for more average-sized Maces & Flails users.
|Mace of Variability|
In 0.14 their base damage will be reduced (back) to 17. In addition, they will be rarer.
|Axes||Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe|
|Bows||Bow (Arrow) • Longbow (Arrow)|
|Maces & Flails||Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Hammer • Mace • Morningstar • Rod • Sacred scourge • Whip|
|Long Blades||Blessed blade • Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword|
|Polearms||Bardiche • Demon trident • Glaive • Halberd • Scythe • Spear • Trident • Trishula|
|Short Blades||Dagger • Quick blade • Sabre • Short sword|
|Slings||Sling (Sling bullet, Stone)|
|Staves||Lajatang • Magical staff • Quarterstaff|
|Throwing||Blowgun (Needle) • Dart • Javelin • Large rock • Stone • Throwing net|