Difference between revisions of "Hunter"

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{{flavour|The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with either some throwing weapons or a ranged weapon and some ammunition, as well as a short sword and a set of leathers.}}
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{{flavour|The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with a shortbow, a scroll of butterflies, and a set of leathers.}}
  
==Preferred Races==
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==Preferred Species==
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[[Hill Orc]], [[Minotaur]], [[Gnoll]], [[Kobold]], and [[Spriggan]] are the recommended races if you pick a Hunter background.
  
[[High Elf]], [[Hill Orc]], [[Halfling]], [[Kobold]], [[Ogre]], [[Troll]] and [[Centaur]] are the recommended races if you pick a Hunter background.
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==Racial Restrictions==
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[[Felid]]s are forbidden from becoming Hunters, as they cannot use ranged weapons.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
*+1 ranged weapon ([[shortbow]], [[hand crossbow]], [[hunting sling]] or [[javelin]]s) & ammo
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*+0 [[shortbow]]
**Ranged weapons start with 20 of the appropriate ammo
 
**Javelin users start with 6 javelins and 2 throwing nets
 
*+0 [[short sword]]
 
 
*+0 [[leather armour]]
 
*+0 [[leather armour]]
*[[Bread ration]]
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*[[Scroll of butterflies]]
  
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
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*[[Fighting]]: 2
 
*[[Fighting]]: 2
*Chosen Weapon's Skill: 4
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*[[Ranged Weapons]]: 4
 
*[[Dodging]]: 2
 
*[[Dodging]]: 2
 
*[[Stealth]]: 1
 
*[[Stealth]]: 1
  
Choosing Hunter adds 4 to your starting [[Strength]], 3 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].
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Choosing Hunter adds 3 to your starting [[Strength]], 1 to your starting [[Intelligence]] and 8 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
Hunters are good for players who either want to play a missile weapon-based fighter, or for those who want to play a melee character but want a useful to way soften up early-game nasties such as [[ogre (monster)|ogre]]s before they get into melee range.
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Hunter is your archetypical ranged combat background. Shortbows are a strong earlygame weapon, essentially a [[trident]] with 7 tiles of reach instead of 2. Fast species, namely [[Spriggan]]s, can continuously retreat and [[kiting|kite]] with the bow.
  
 
==History==
 
==History==
Prior to [[0.15]], Hunters that chose javelins started with only 5 and did not have throwing nets. Further, their starting skills were the same as other hunters. All hunters began with 2 levels of Fighting.
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*Prior to [[0.31]], Hunters started with a [[scroll of immolation]] instead of butterflies.
 
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*In [[0.29]], [[Ranged Weapons]] were reworked. Prior to this version:
Prior to [[0.14]], Hunters started with 20 [[gold]].
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**Hunters started with a choice of [[hunting sling]], [[hand crossbow]], shortbow, or [[throwing]] weapons. Launchers were +1 and started with 20 of their respective ammo. Throwing started with 6 [[javelin]]s (adjusted for species) and 2 [[throwing net]]s.
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**Hunters had 4 strength / 3 intelligence / 5 dexterity.
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**Hunters started with a [[short blade]].
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**This version gave almost all backgrounds a consumable: hunters now start with a [[scroll of immolation]].
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*Prior to [[0.24]], small hunters started with [[tomahawk]]s instead of boomerangs.
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*Prior to [[0.15]], Hunters that chose javelins started with only 5 and did not have throwing nets.
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*Prior to [[0.14]], Hunters started with 20 [[gold]].
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Latest revision as of 17:27, 14 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with a shortbow, a scroll of butterflies, and a set of leathers.

Preferred Species

Hill Orc, Minotaur, Gnoll, Kobold, and Spriggan are the recommended races if you pick a Hunter background.

Racial Restrictions

Felids are forbidden from becoming Hunters, as they cannot use ranged weapons.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Hunter adds 3 to your starting Strength, 1 to your starting Intelligence and 8 to your starting Dexterity.

Strategy

Hunter is your archetypical ranged combat background. Shortbows are a strong earlygame weapon, essentially a trident with 7 tiles of reach instead of 2. Fast species, namely Spriggans, can continuously retreat and kite with the bow.

History

  • Prior to 0.31, Hunters started with a scroll of immolation instead of butterflies.
  • In 0.29, Ranged Weapons were reworked. Prior to this version:
  • Prior to 0.24, small hunters started with tomahawks instead of boomerangs.
  • Prior to 0.15, Hunters that chose javelins started with only 5 and did not have throwing nets.
  • Prior to 0.14, Hunters started with 20 gold.
Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver