Difference between revisions of "Makhleb"

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[[File:Makhleb_altar.png]] "Blood and souls for Makhleb!"''
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{{flavour|Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name, particularly if they kill natural creatures which require blood to survive. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.
  
[[File:Makhleb_altar.png]] ''"Blood and souls for Makhleb!"''
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Makhleb offers followers means to inflict immense damage through chaotic, destructive attacks. Followers will also be able to call in help from powerful demons. Makhleb's powers come with a price in blood. However, Makhleb will grant followers renewed health in return for killing beings of all kinds.
  
'''Makhleb the Destroyer''' is the god of bloodshed and mortification of the flesh, as
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Makhleb likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.}}
well as the god of hell. Followers must constantly appease Makhleb with carnage, but stand to gain various powers of death and destruction, including the servitude of demonic monsters. The Destroyer appreciates blood sacrifices in the form of fresh corpses.
 
 
 
Makhleb is considered an [[Evil#Evil_gods|evil]] god. 
 
 
 
No [[background]] starts with this religion.
 
  
 
==Racial Restrictions==
 
==Racial Restrictions==
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==Appreciates==
 
==Appreciates==
 
*You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)
 
*You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)
*Sacrificing [[corpse]]s by standing over them and [[praying]]. Makhleb only accepts fresh corpses, not rotting corpses, [[skeleton]]s, or [[chunk]]s. However, it is not necessary to be the one who actually killed the creature. (70% chance of +1 Piety).
 
  
 
==Deprecates==
 
==Deprecates==
*Inactivity (lose 1 [[piety]] roughly every 320 turns)
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*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
*Abandoning him/her. Your penance counter will be set to 25, and you'll immediately suffer a random [[Conjurations]] or [[Summonings]] [[miscast effect]].
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*Abandonment. Your penance counter will be set to 25.
  
 
==Given Abilities==
 
==Given Abilities==
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:*No abilities.
 
:*No abilities.
  
'''[[Piety|Piety level *]]''': "Disciple of Annihilation"
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'''[[Piety|Piety level *]]''': "Disciple of Destruction"
:*'''Gain Health From Killing''' - When you kill a monster, gain health based on the hit dice of the killed monster. Has a (piety - 30)/200 chance of happening. (Passive)
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:*'''Gain Health From Killing''' - When '''you''' kill a monster, you have a piety-dependent chance of healing, with the amount healed based on the monster's [[HD]]. You have a <code>(piety - 30) / piety</code>% chance<ref>{{source ref|0.30.0|mon-death.cc|2071}}<br>piety_breakpoint(0) = 1* piety = 30</ref> of healing <code>HD/2 + 1d(HD/2) - 0.5</code> hit points.<ref>{{source ref|0.30.0|mon-death.cc|2083}}</ref> At max piety, you have an 85% chance to heal an average of <code>3/4 * HD - 0.25</code> HP. This will not trigger if your ally deals the killing blow.  (Passive)
  
 
'''[[Piety|Piety level **]]''': "Fanfare of Bloodshed"
 
'''[[Piety|Piety level **]]''': "Fanfare of Bloodshed"
:*'''Minor Destruction''' - Hurl a beam of random destructive energy (flame, lightning, acid, pain or stone arrow). Damage and accuracy are based on your [[Invocations]] skill. (Costs 1 HP and 20-40 Food)
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:*'''Minor Destruction''' - Hurl a beam of random destructive energy ([[Throw Flame]], [[Shock]], [[Vitriol]], [[Pain]], or [[Stone Arrow]]). Damage and accuracy are based on your [[Invocations]] skill. (1 HP)
  
 
'''[[Piety|Piety level ***]]''': "Fiendish"
 
'''[[Piety|Piety level ***]]''': "Fiendish"
:*'''Lesser Servant of Makhleb''' - Summons a [[neqoxec]], [[orange demon]], [[smoke demon]], [[hellwing]], or [[ynoxinul]] for a short time (an [[Abjuration]] duration between 2 and 6, with Invocations increasing the likelihood of achieving the maximum duration). There is a small risk the demon will spawn hostile (4/(20 + 3*[[Invocations]]): 20% if untrained, 8% at Invocations level 10, and 4% at level 27); otherwise it is charmed. (Costs 4 HP, 50-100 Food, and 1-2 Piety)
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:*'''Lesser Servant of Makhleb''' - Summons a [[neqoxec]], [[orange demon]], [[smoke demon]], [[hellwing]], or [[ynoxinul]] for a short time (Invocations increases the duration). There is a small risk the demon will spawn hostile; higher Invocations and piety reduce the risk (22% if untrained, 4% at Invocations level 3, 0% at Invocations level 7.4). (4 HP, 2-3 Piety)
  
 
'''[[Piety|Piety level ****]]''': "Demolition [Species Name]"
 
'''[[Piety|Piety level ****]]''': "Demolition [Species Name]"
:*'''Major Destruction''' - Hurl a large beam of random destructive energy (fire, lightning, sticky flame, iron shot, draining, fireball, or an orb of electricity). Damage and accuracy depend on your Invocations skill. It's roughly 3x as powerful as Minor Destruction. (Costs 6 HP, 100-200 Food, and 0-1 Piety)
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:*'''Major Destruction''' - Hurl a large [[bolt spell|bolt]] of random destructive energy: [[Bolt of Fire]], [[Lightning Bolt]], [[Bolt of Draining]], [[Bolt of Magma]], or [[Corrosive Bolt]]. Damage and accuracy depend on your Invocations skill. (6 HP, 0-1 Piety)
  
 
'''[[Piety|Piety level *****]]''': "Pandemonic"
 
'''[[Piety|Piety level *****]]''': "Pandemonic"
:*'''Greater Servant of Makhleb''' - Summons an [[executioner]], [[cacodemon]], [[balrug]], [[blizzard demon]], or [[green death]], with the same duration and risk of spawning hostile as Lesser Servant of Makhleb. (Costs 10 HP, 100-200 Food, and 5-8 Piety)
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:*'''Greater Servant of Makhleb''' - Summons an [[Executioner]], [[cacodemon]], [[balrug]], [[blizzard demon]], or [[green death]], with the same duration as Lesser Servant of Makhleb but a higher chance of hostility at a given Invocations skill. (10 HP, 5-8 Piety)
  
 
'''[[Piety|Piety level ******]]''': "Champion of Chaos"
 
'''[[Piety|Piety level ******]]''': "Champion of Chaos"
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==Punishments==
 
==Punishments==
Upon desertion, you suffer a Conjurations or Summonings [[miscast effect]]. Every so often after that, you'll experience one of the two following events:
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{{flavour|Makhleb does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
*1d(Experience Level/7) hostile Lesser Servants of Mahkleb are summoned. This is guaranteed to happen if your experience level is 7 or less, and becomes less likely as you gain levels.
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*A hostile Greater Servant of Mahkleb is summoned.
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Those who invite the fury of Makhleb are buried in demons and destruction. The greatest punishments are reserved for the strongest sinners; crystal spears and Executioners are only hurled at those Makhleb finds most deserving!
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Makhleb's wrath lasts for a relatively short duration.}}
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Upon desertion, you will occasionally experience one of the two following forms of [[divine retribution]], demons or destruction (equal chance):
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*Makhleb rains destruction upon you, which cannot be avoided by any means. You are instantly struck with one of the following spells, depending on your XL:
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**XL 1-8 (100%), XL 9-13 (50%):
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***[[Throw Flame]], [[Pain]], [[Stone Arrow]], [[Shock]], or [[Spit Acid]]
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**XL 9-13 (50%), XL 14-17 (100%), XL 18-27 (50%):
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***[[Bolt of Fire]], [[Fireball]], [[Lightning Bolt]], [[Sticky Flame]], [[Iron Shot]], [[Bolt of Draining]], or [[Orb of Electricity]]
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**XL 18-27 (50%):
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***[[Fireball]], [[Lehudib's Crystal Spear]], [[Orb of Electricity]], [[Flash Freeze]], or [[Ghostly Fireball]]
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*Makhleb sends demons to punish you. The total number of demons is <code>1dXL/5 + 0.8</code>, capped at 6 at XL 25.
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**Starting at XL 7, there's a chance that a Greater Servant of Makhleb will be summoned. There could be up to 6 such demons at XL 27. The rest will be Lesser Servants.
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**Greater Servants include [[executioner]]s, [[green death]]s, [[blizzard demon]]s, [[balrug]]s, and [[cacodemon]]s.
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**Lesser Servants are [[hellwing]]s, [[neqoxec]]s, [[orange demon]]s, [[smoke demon]], and [[ynoxinul]]s.
  
 
==Strategy==
 
==Strategy==
Makhleb provides you with significant healing and cheap access to mid-power Conjurations and Summoning, making it an excellent god for melee characters (especially [[deep dwarf]] and [[vampire]] characters who have issues healing normally). Even so, most characters can benefit from the additional combat tools and HP restoration, and no species is too terrible at using Invocations. Since Makhleb accepts any kill and appreciates blood sacrifice, it is also one of the easiest gods to build piety for.
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Makhleb offers 2 powerful [[Summonings]] abilities, a set of [[Conjurations]], and a small amount of healing. Melee characters appreciate these abilities the most, though all sorts of characters can benefit.
  
Try to avoid using the Servant of Mahkleb abilities until you have an Invocations score in the double digits, when the hostility rate is below 8%. Even so, it's best not to rely too highly on demons when you're in extreme danger; even with Abjuration, a single poorly-timed [[smite]] can kill a wounded character.  
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*Lesser Servants can be great allies, especially in numbers. Multiple demons are enough to take out threatening enemies, such as [[hydra]]s, in the mid-game. Greater Servants, as tier-2 demons, are strong whether on their own or in groups. But, like with many things in Crawl, it's best to summon your demonic allies ''before'' engaging a tough enemy. If you're already in danger, a hostile [[executioner]] probably won't help.
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*The healing is particularly appreciated by [[Ghoul]]s and bloodless [[Vampire]]s, who have issues healing normally, and [[Djinn]], who use HP to cast their spells. You should not rely entirely on this healing, but it can help you sustain a bit longer during a fight.
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*Minor Destruction is akin to throwing [[stone]]s and poison [[dart]]s; it's weak, but it can help soften enemies up. Major Destruction is stronger (and always pierces enemies), but don't expect it to kill tougher enemies on its own.
  
Summoned hellwings can cast [[Animate Dead]], turning corpses into permanent undead slaves for you. Unfortunately, you can't choose the demon you summon, but it's nice when it happens.
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Unfortunately, Makhleb doesn't offer great panic buttons. If you're already at low HP, this god won't help much. Also, in order for Makhleb's abilities to be reliable, you'll need a fair bit of Invocations skill.  
  
==Notes==
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===Tips & Tricks===
* Deep dwarf damage shaving does not reduce the damage from Mahkleb abilities.
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* If you decide to abandon Makhleb for another [[god]], be aware that Makhleb's wrath cannot miss; [[Dodging]], [[Shields]], and [[Repel Missiles#Player sources|Repel Missiles]] won't help. An untimely [[Lehudib's Crystal Spear]] can bring your game to a sudden end, especially if you have a very low [[HP]] pool.
  
 
==History==
 
==History==
Prior to [[0.8]], [[Chaos Knight]]s could select Mahkleb as a starting god.
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*Prior to [[0.27]], Makhleb would heal double HP on kill (<code>HD + random2(HD)</code>). Major Destruction was weaker and could create [[Fireball]], [[Orb of Electricity]], [[Sticky Flame]], and [[Iron Shot]] instead of [[Corrosive Bolt]] and [[Bolt of Magma]].
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*Prior to [[0.16]], the player could sacrifice fresh [[corpse]]s to increase piety.
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*Prior to [[0.14]], Makhleb's wrath would consist only of summoning hostile demonic servants.
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*Prior to [[0.11]], Makhleb's abilities cost MP instead of HP.
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*Prior to [[0.10]], Makhleb's Gain Health From Killing ability could also restore your MP.
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*Prior to [[0.8]], [[Chaos Knight]]s could select Mahkleb as a starting god.
  
Prior to [[0.10]], his Gain Health From Killing ability could also restore your MP.
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==References==
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<references/>
  
[[Category:Gods]] [[Category:Chaotic Gods]] [[Category:Evil Gods]]
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{{gods}}
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[[Category:Chaotic Gods]]
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[[Category:Evil Gods]]

Latest revision as of 21:35, 30 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Makhleb altar.png "Blood and souls for Makhleb!"
Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name, particularly if they kill natural creatures which require blood to survive. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.

Makhleb offers followers means to inflict immense damage through chaotic, destructive attacks. Followers will also be able to call in help from powerful demons. Makhleb's powers come with a price in blood. However, Makhleb will grant followers renewed health in return for killing beings of all kinds.

Makhleb likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.

Racial Restrictions

Demigods may not worship Makhleb (or any other deity).

Appreciates

  • You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)

Deprecates

  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Abandonment. Your penance counter will be set to 25.

Given Abilities

Piety level -: "Spawn of Chaos"

  • No abilities.

Piety level *: "Disciple of Destruction"

  • Gain Health From Killing - When you kill a monster, you have a piety-dependent chance of healing, with the amount healed based on the monster's HD. You have a (piety - 30) / piety% chance[1] of healing HD/2 + 1d(HD/2) - 0.5 hit points.[2] At max piety, you have an 85% chance to heal an average of 3/4 * HD - 0.25 HP. This will not trigger if your ally deals the killing blow. (Passive)

Piety level **: "Fanfare of Bloodshed"

Piety level ***: "Fiendish"

  • Lesser Servant of Makhleb - Summons a neqoxec, orange demon, smoke demon, hellwing, or ynoxinul for a short time (Invocations increases the duration). There is a small risk the demon will spawn hostile; higher Invocations and piety reduce the risk (22% if untrained, 4% at Invocations level 3, 0% at Invocations level 7.4). (4 HP, 2-3 Piety)

Piety level ****: "Demolition [Species Name]"

Piety level *****: "Pandemonic"

Piety level ******: "Champion of Chaos"

  • No new abilities.

Punishments

Makhleb does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Those who invite the fury of Makhleb are buried in demons and destruction. The greatest punishments are reserved for the strongest sinners; crystal spears and Executioners are only hurled at those Makhleb finds most deserving!

Makhleb's wrath lasts for a relatively short duration.

Upon desertion, you will occasionally experience one of the two following forms of divine retribution, demons or destruction (equal chance):

Strategy

Makhleb offers 2 powerful Summonings abilities, a set of Conjurations, and a small amount of healing. Melee characters appreciate these abilities the most, though all sorts of characters can benefit.

  • Lesser Servants can be great allies, especially in numbers. Multiple demons are enough to take out threatening enemies, such as hydras, in the mid-game. Greater Servants, as tier-2 demons, are strong whether on their own or in groups. But, like with many things in Crawl, it's best to summon your demonic allies before engaging a tough enemy. If you're already in danger, a hostile executioner probably won't help.
  • The healing is particularly appreciated by Ghouls and bloodless Vampires, who have issues healing normally, and Djinn, who use HP to cast their spells. You should not rely entirely on this healing, but it can help you sustain a bit longer during a fight.
  • Minor Destruction is akin to throwing stones and poison darts; it's weak, but it can help soften enemies up. Major Destruction is stronger (and always pierces enemies), but don't expect it to kill tougher enemies on its own.

Unfortunately, Makhleb doesn't offer great panic buttons. If you're already at low HP, this god won't help much. Also, in order for Makhleb's abilities to be reliable, you'll need a fair bit of Invocations skill.

Tips & Tricks

History

  • Prior to 0.27, Makhleb would heal double HP on kill (HD + random2(HD)). Major Destruction was weaker and could create Fireball, Orb of Electricity, Sticky Flame, and Iron Shot instead of Corrosive Bolt and Bolt of Magma.
  • Prior to 0.16, the player could sacrifice fresh corpses to increase piety.
  • Prior to 0.14, Makhleb's wrath would consist only of summoning hostile demonic servants.
  • Prior to 0.11, Makhleb's abilities cost MP instead of HP.
  • Prior to 0.10, Makhleb's Gain Health From Killing ability could also restore your MP.
  • Prior to 0.8, Chaos Knights could select Mahkleb as a starting god.

References

  1. mon-death.cc:2071 (0.30.0)
    piety_breakpoint(0) = 1* piety = 30
  2. mon-death.cc:2083 (0.30.0)
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil