Difference between revisions of "Spell memorisation"

From CrawlWiki
Jump to: navigation, search
m
Line 1: Line 1:
{{version027}}
+
{{version030}}
  
'''Spell memorisation''' is the process by which you learn spells from your spell library. This can be done by viewing the Memorisation tab of your inventory screen or pressing '''M''' and selecting the desired spell from the list. You can search the library with '''ctrl-F''', and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the '''!''' key.
+
'''Spell memorisation''' is the process by which you learn [[spell]]s from your spell library.  
  
==Memorisation restrictions==
+
==Spell Library==
 +
The spell library can be viewed by pressing '''M'''. You can gain spells by starting [[background]], by picking up [[spell book]]s, or through the gifts of certain gods ([[Vehumet]], [[Kiku]]).
 +
 
 +
Once you're in the memorisation menu, press the letter of the spell in order to learn it. This takes a few turns (<code>spell level + 1</code> turns), and is interrupted when you are attacked, so do it in a safe area.
 +
 
 +
You can search for spells the library with '''ctrl-F''', and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the '''!''' key.
 +
 
 +
==Restrictions==
 
While any character may gain access to spells, the following restrictions apply:
 
While any character may gain access to spells, the following restrictions apply:
*You can only memorise spells in your library. When you pick up a [[spellbook]], all of its spells are permanently added to your library. Some backgrounds start with the spells from a basic spellbook in their library.
 
*Worshippers of [[Vehumet]] are periodically offered the chance to memorise a destructive spell. Once memorised, they are permanently added to the library.
 
*You can memorise at most 21 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell ability will allow you to forget unwanted spells to free up space.
 
*Each spell has a spell level, ranging from 1 to 9. You can only memorise a total of <code>2 * Spellcasting + Experience Level - 1</code> levels of spells.
 
*You can't memorise a spell whose level is higher than your experience level.
 
*You can't memorise while [[confused]] or [[berserk]].
 
  
In addition, some spells can't be memorized by some [[species]] (because they would be useless):
+
*You cannot memorise a spell whose level is higher than your experience level.
 +
*You can only memorise so many [[spell level]]s at a time - you only can learn up to <code>2 * Spellcasting + Experience Level - 1</code> levels of spells at a time.
 +
**If your spell level capacity is lowered (e.g. [[Ru]] sacrifice, removing [[Ashenzari]] curses), you'll keep all your spells, even if you would reach "negative" spell levels.
 +
*There is a hard limit of 21 spells.
 +
 
 +
In addition, you cannot physically memorize a spell if you are [[confused]], [[berserk]], or [[brainless]].
 +
 
 +
===Species restrictinos===
 +
Some [[species]] can't memorize certain spells, usually because they'd be useless:
 +
 
 
*[[Djinn]] can not memorize spells. Instead, they get random spells every 2 XL.
 
*[[Djinn]] can not memorize spells. Instead, they get random spells every 2 XL.
 
*[[Ghoul]]s / [[Mummies]]:  [[Sublimation of Blood]], high level Necromancy ([[Borgnjor's Revivification]], [[Death's Door]], [[Necromutation]]), form-changing spells ([[Beastly Appendage]], [[Blade Hands]],  [[Dragon Form]], [[Storm Form]], [[Ice Form]], [[Necromutation]], [[Spider Form]], [[Statue Form]], or [[Wereblood]]).
 
*[[Ghoul]]s / [[Mummies]]:  [[Sublimation of Blood]], high level Necromancy ([[Borgnjor's Revivification]], [[Death's Door]], [[Necromutation]]), form-changing spells ([[Beastly Appendage]], [[Blade Hands]],  [[Dragon Form]], [[Storm Form]], [[Ice Form]], [[Necromutation]], [[Spider Form]], [[Statue Form]], or [[Wereblood]]).
Line 22: Line 32:
  
 
Also note that memorising spells while worshipping [[Trog]] will trigger [[penance]].
 
Also note that memorising spells while worshipping [[Trog]] will trigger [[penance]].
 
==Memorisation success==
 
All spells not affected by the conditions above can be memorised, however memorisation takes <code>spell level + 1</code> turns to complete (during which you cannot do anything else); should you take damage during this time, your memorisation will be interrupted.
 
  
 
==History==
 
==History==

Revision as of 18:08, 17 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Spell memorisation is the process by which you learn spells from your spell library.

Spell Library

The spell library can be viewed by pressing M. You can gain spells by starting background, by picking up spell books, or through the gifts of certain gods (Vehumet, Kiku).

Once you're in the memorisation menu, press the letter of the spell in order to learn it. This takes a few turns (spell level + 1 turns), and is interrupted when you are attacked, so do it in a safe area.

You can search for spells the library with ctrl-F, and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the ! key.

Restrictions

While any character may gain access to spells, the following restrictions apply:

  • You cannot memorise a spell whose level is higher than your experience level.
  • You can only memorise so many spell levels at a time - you only can learn up to 2 * Spellcasting + Experience Level - 1 levels of spells at a time.
    • If your spell level capacity is lowered (e.g. Ru sacrifice, removing Ashenzari curses), you'll keep all your spells, even if you would reach "negative" spell levels.
  • There is a hard limit of 21 spells.

In addition, you cannot physically memorize a spell if you are confused, berserk, or brainless.

Species restrictinos

Some species can't memorize certain spells, usually because they'd be useless:

Also note that memorising spells while worshipping Trog will trigger penance.

History

  • Prior to 0.26, spells gifted by Vehumet were not added into the player's library even when memorised.
  • Prior to 0.22, there was no spell library. Spellbooks were permanent objects, and spells had to be memorised directly from a book each time.
  • Prior to 0.12, your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a Book of Annihilations, a Grand Grimoire or a Necronomicon. In these cases, you'd suffer a (likely high level) miscast effect from Conjurations, Summonings or Necromancy, respectively.