Difference between revisions of "Transformation"

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'''Transformations''' are effects that completely alter the form of a creature's body. While many of them are caused by [[Transmutations]] spells, a few of them have other sources. They share a few common properties:
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{{version031}}
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'''Transformations''' are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few [[bad form]]s exist.
  
* Undead creatures cannot be transformed.  For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when at Full or higher satiation.
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==Useful Info==
* Transformations are always temporary, although sometimes their duration can be extended.  Whether or not they can be cancelled at will depends on the transformation itself and/or its source.  Even those that can be cancelled may take a few turns to actually do so.
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There are two major types of transformations:
* Most transformations will meld at least some equipment.  Melded equipment ceases to have any effect (except [[ponderousness]] from armour), positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
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*[[Talisman]] forms: Forms that use [[Shapeshifting]] skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.  
** In addition, some transformations will also restrict use of other items, such as [[wand]]s. Note that this does not mean that a transformed character will be able to use an item they couldn't before they transformed -- a [[felid]] in [[Statue Form]] will not suddenly be able to evoke wands.
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*Temporary forms: Includes [[bad form]]s and [[Shadow Form]]. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration).
* Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
 
* Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
 
  
Note that spells which have a single effect, such as [[Stoneskin]] or [[Blade Hands]], are not full transformations, even though some of them can only be used by living casters.
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Transmutations can cause the following changes, depending on the form:
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*Modify [[Unarmed Combat]]
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*Have innate properties, like bonus HP, AC, stats, or resistances.
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*Have a different [[size]] or [[movement speed]] to your base form
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*Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam.
  
==Table of Transformations==
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Being in any form will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons)
  
For brevity, the following abbreviations are used in this table:
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[[Undead]] creatures cannot be transformed ''except for [[Shadow Form]]. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive. [[Death Form]] renders you immune to temporary forms, but you can still use other talismans.
  
* Sources: W = [[Wand of polymorph other]], S = Player-castable [[spell]], V = [[Vampire]] ability, C = [[Card]]s
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Monsters cannot transform; any transformation effect will instead [[polymorph]] the creature permanently.
* Allows: A = [[Body armour]], H = [[Helmet]], C = [[Cloak]], S = [[Shield]], B = [[Boots]], G = [[Gloves]], W = [[Weapon]], R = [[Ring]]s, M = [[Amulet]]s.  All other equipment is melded.
 
  
{| class="wikitable"
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==Table of Transformations==
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===Talisman Forms===
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{| class="prettytable"
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! Form || Skill || Melded Gear || Offense || Defense || Resist || Other
 +
|-
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|[[Beast Form]]|| 0-7 || Helmet Cloak<br> Gloves Boots || +0-4 [[slay]]ing || 100% HP || - || -
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|-
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|[[Flux Form]] || 7-14 || Weapon & shield<br>Body armour ||×66% melee dmg<br> First hit on foe: [[Corona]]<br> Third hit on foe: [[malmutate]], extra damage|| 100% HP<br>+4 [[EV]] || - || Cannot go [[invisible]]<br>×0.4 [[stealth]]<br>Cannot [[throw]] items
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|-
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|[[Blade Form]] || 10-19 || Weapon & shield<br>Gloves || 15-23 UC base damage<br>+6 Offhand punch damage || 100% HP<br>Lose 100%-0% AC<br>from body armour || - || Cannot [[throw]] items
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|-
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|[[Maw Form]] || 10-19 || Body armour || 5 UC base damage<br>Maw [[auxiliary attack]] || 100% HP || - || Heal on kill
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|-
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|[[Serpent Form]] || 10-19 || Weapon & shield<br>All armour || 10 UC base damage<br>[[Constriction]]<br>+5 [[strength]] || 120% HP<br>9-15 AC || rPois<br>[[Amphibious]]||Sets move delay to 1.0<br>[[Cold blooded]]<br>[[Large]]
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|-
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|[[Dragon Form]] || 16-23 || Weapon & shield<br>All armour || 24-33 UC base damage<br>2 [[auxiliary attack]]s<br>+10 [[strength]] || 150% HP<br>12-18 AC || rF++<br>rC-<br>rPois || Breathe Fire ability<br>Sets move delay to 1.0<br>[[Size#Giant|Giant]], [[Flying]]
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|-
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|[[Statue Form]] || 16-23 || Body armour<br>Gloves Boots || 12 UC base damage<br>×150% melee dmg || 130% HP<br>27-38 AC || rPois∞ rElec rN+<br>rTorm r[[Petrify]]<br>[[Nonliving]] || All actions ×150% slower<br>Sets move delay to 1.0 (slowed to 1.5)<br>Vuln. to [[LRD]]/[[Shatter]]
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|-
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|[[Death Form]] || 23-27 || None || 9 UC base damage<br>Melee inflicts [[slow]], [[drain]]ed, [[weak]] || 100% HP || rC+ rPois∞<br>rN+++ rTorm∞<br> Will+<br> [[Undead]] || Siphon Essence ability
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|-
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|[[Storm Form]] || 23-27 || Weapon & shield<br>All armour || 24-30 UC base damage<br>[[Electrocution]], [[cleaving]] || 100% HP<br>12-15 [[AC]]<br>+20-27 [[EV]]<br>|| rPois∞ rElec<br>[[Insubstantial]], [[Nonliving]] || Blinkbolt ability<br>Sets move delay to 1.0<br>[[Flying]]
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|}
  
!colspan="11"| List of Transformations
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Bad Forms:
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{| class="prettytable"
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! Form || Melded Gear || Offense || Defense || Resist || Other
 
|-
 
|-
! Transformation || Sources || Allows || Unarmed || Movement Speed || HP modifier || AC || Size || Item Use || Casting || Other
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|[[Bat Form]] || Weapon & shield<br>All armour<br>Rings || 1 UC base damage<br>20% dmg from skill || 100% HP || - || Move delay set to 0.6<br>No spellcasting<br>[[Size#Tiny|Tiny]], [[Flying]]
 
|-
 
|-
| [[Bat Form]] || WV || M || 0+UC/5 || 16 || 1.0 || 0 || Tiny || Can't quaff potions or evoke wands || - || Lower attack delay
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|[[Fungus Form]] || Weapon & shield<br>All armour<br>Rings || 12 UC base damage<br>[[Confusion]] melee || 100% HP || rPois<br>rTorm∞ || Move delay set to 1.0<br>Cannot move if foe in sight<br>[[Size#Tiny|Tiny]]
 
|-
 
|-
| [[Spider Form]] || SCW || RM || 5 + [[venom]] || 12 || 1.0 || =2 || Tiny || Can't evoke wands || -10% to success || rPois-, [[cling]]s
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|[[Pig Form]] || Weapon & shield<br>All armour<br>Rings || 1 UC base damage<br>20% dmg from skill || 100% HP || - || Move delay set to 0.7<br>No spellcasting<br>[[Size#Little|Little]]
 
|-
 
|-
| [[Ice Form]] || SCW || RMC || Normal + [[freezing]] || 10 || 1.2 || +5-12 || Medium || Can't evoke wands || Normal || rF- rC+++ rPois, [[amphibious]]
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|[[Tree Form]] || All armour || 12 UC base damage || 150% HP<br>20 + XL/2 AC<br>EV = 2 || rPois<br>rTorm∞<br>rDrown || Cannot move<br>Cannot [[teleport]] or [[blink]]
 
|-
 
|-
| [[Statue Form]] || SCW || RMCWSH || UC + 3 + Str/3 || 6.67 || 1.3 || +17 + Earth/2 || Huge || Normal || Normal || rPois rN+ rElec, 50% [[torment]], 40% GDR, all actions slowed.
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|[[Wisp Form]] || Weapon & shield<br>All armour<br>All jewellery || 5 + XL/2 UC || 100% HP<br>5 + XL/2 AC || rF++ rC++<br>rPois∞ rElec<br>rN+++ rTorm<br>rCorr<br>[[Insubstantial]] ||No spellcasting<br>[[Flying]]
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|}
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Misc Forms:
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{| class="prettytable"
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! Form || Melded Gear || Offense || Defense || Resist || Other
 
|-
 
|-
| [[Dragon Form]] || SCW || RM || 20 + 2/3*Str + [[trample]] || 10 || 1.5 || =16 || Gigantic || Normal || Normal || rPois rF++ rC-, 34% [[GDR]], [[Fly|flies]]
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|[[Shadow Form]] || None || ×50% melee dmg<br>[[Spellpower]]-- || 100% HP<br>×50% damage taken<br>[[Invisible]] || rPois∞<br>rN+++ rTorm∞<br>Will∞<br>rPetrify || Create [[fog|smoke]] when damaged<br>[[Drain]]ed when damaged<br>×2 [[stealth]]
|-
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|}
}
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==History==
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*In [[0.31]], transformations were reworked. [[Transmutations]] magic was replaced by [[talisman]]s, which use [[Shapeshifting]] skill. Removed forms include [[Beastly Appendage]], [[Spider Form]], and [[Ice Form]]; the other good forms were largely overhauled.
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*Prior to [[0.28]], plant based forms had 3 levels of [[Life Protection]].
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*Prior to [[0.27]], many forms had dedicated [[GDR]] ratios. Also, [[Hydra Form]] was replaced with Storm Form.
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*Prior to [[0.22]], most forms could not use wands.
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*Prior to [[0.20]], wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
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*Hydra Form was added in [[0.16]].
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*Shadow Form was added with [[Dithmenos]] in [[0.14]].
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{{forms}}
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[[Category:Status effects]]

Latest revision as of 16:04, 17 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Transformations are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few bad forms exist.

Useful Info

There are two major types of transformations:

  • Talisman forms: Forms that use Shapeshifting skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
  • Temporary forms: Includes bad forms and Shadow Form. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).

Transmutations can cause the following changes, depending on the form:

  • Modify Unarmed Combat
  • Have innate properties, like bonus HP, AC, stats, or resistances.
  • Have a different size or movement speed to your base form
  • Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.

Being in any form will also make you vulnerable to silver weaponry (+75% damage from silver weapons)

Undead creatures cannot be transformed except for Shadow Form. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when Alive. Death Form renders you immune to temporary forms, but you can still use other talismans.

Monsters cannot transform; any transformation effect will instead polymorph the creature permanently.

Table of Transformations

Talisman Forms

Form Skill Melded Gear Offense Defense Resist Other
Beast Form 0-7 Helmet Cloak
Gloves Boots
+0-4 slaying 100% HP - -
Flux Form 7-14 Weapon & shield
Body armour
×66% melee dmg
First hit on foe: Corona
Third hit on foe: malmutate, extra damage
100% HP
+4 EV
- Cannot go invisible
×0.4 stealth
Cannot throw items
Blade Form 10-19 Weapon & shield
Gloves
15-23 UC base damage
+6 Offhand punch damage
100% HP
Lose 100%-0% AC
from body armour
- Cannot throw items
Maw Form 10-19 Body armour 5 UC base damage
Maw auxiliary attack
100% HP - Heal on kill
Serpent Form 10-19 Weapon & shield
All armour
10 UC base damage
Constriction
+5 strength
120% HP
9-15 AC
rPois
Amphibious
Sets move delay to 1.0
Cold blooded
Large
Dragon Form 16-23 Weapon & shield
All armour
24-33 UC base damage
2 auxiliary attacks
+10 strength
150% HP
12-18 AC
rF++
rC-
rPois
Breathe Fire ability
Sets move delay to 1.0
Giant, Flying
Statue Form 16-23 Body armour
Gloves Boots
12 UC base damage
×150% melee dmg
130% HP
27-38 AC
rPois∞ rElec rN+
rTorm rPetrify
Nonliving
All actions ×150% slower
Sets move delay to 1.0 (slowed to 1.5)
Vuln. to LRD/Shatter
Death Form 23-27 None 9 UC base damage
Melee inflicts slow, drained, weak
100% HP rC+ rPois∞
rN+++ rTorm∞
Will+
Undead
Siphon Essence ability
Storm Form 23-27 Weapon & shield
All armour
24-30 UC base damage
Electrocution, cleaving
100% HP
12-15 AC
+20-27 EV
rPois∞ rElec
Insubstantial, Nonliving
Blinkbolt ability
Sets move delay to 1.0
Flying

Bad Forms:

Form Melded Gear Offense Defense Resist Other
Bat Form Weapon & shield
All armour
Rings
1 UC base damage
20% dmg from skill
100% HP - Move delay set to 0.6
No spellcasting
Tiny, Flying
Fungus Form Weapon & shield
All armour
Rings
12 UC base damage
Confusion melee
100% HP rPois
rTorm∞
Move delay set to 1.0
Cannot move if foe in sight
Tiny
Pig Form Weapon & shield
All armour
Rings
1 UC base damage
20% dmg from skill
100% HP - Move delay set to 0.7
No spellcasting
Little
Tree Form All armour 12 UC base damage 150% HP
20 + XL/2 AC
EV = 2
rPois
rTorm∞
rDrown
Cannot move
Cannot teleport or blink
Wisp Form Weapon & shield
All armour
All jewellery
5 + XL/2 UC 100% HP
5 + XL/2 AC
rF++ rC++
rPois∞ rElec
rN+++ rTorm
rCorr
Insubstantial
No spellcasting
Flying

Misc Forms:

Form Melded Gear Offense Defense Resist Other
Shadow Form None ×50% melee dmg
Spellpower--
100% HP
×50% damage taken
Invisible
rPois∞
rN+++ rTorm∞
Will∞
rPetrify
Create smoke when damaged
Drained when damaged
×2 stealth

History

Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form