Difference between revisions of "Weapon"

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(Removed "throw" column; nothing here can be thrown anymore. Also, blessed claymore has a prob of 2, is that right?)
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==Introduction==
 
Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].
 
  
==Weapon attributes==
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'''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories:
The following is a table of all weapons in ''Crawl'', aside from ammunition. Below is a short explanation of each field.  
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*[[Melee weapon]]s
 +
**[[Magical staves]]
 +
*[[Ranged weapon]]s
 +
**[[Throwing]]
 +
__NOTOC__
 +
===Useful Info===
 +
All weapons are subject to [[skill]]; increasing skill increases [[weapon damage]], [[accuracy]], and decreases the [[attack delay]]. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two [[handedness|hands]] to use, which restricts the use of a [[shield]]. Both skill and strength are multipliers to a weapon's base damage.
  
{| class="wikitable"
+
Weapons are not required for melee combat; [[Unarmed Combat]] is available at any time and uses similar damage formulas to weapons.
|-style="vertical-align: top;"
 
!style="text-align: left;" | Name
 
| The name of the item as it appears in Crawl.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Damage
 
| The base amount of damage the weapon does, before various bonuses and adjustments. 
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Hit
 
| To hit modifier for the weapon, before any other adjustments.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | [[Weapon Speed|Speed]]
 
| This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[cutlass]], 10 for [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s), whichever is lower.  Speed brand and haste cut delay by one third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Mass
 
| How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.
 
|-style="vertical-align: top;"
 
!style="text-align: left; white-space: nowrap;" | Str weight
 
| A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Skill
 
| What skill is trained when using this weapon.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | [[Handedness|One-handed min. size]]
 
| Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, big.
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | [[Handedness|Two-handed min. size]]
 
| Minimum size required to be able to use the weapon with two hands. When the player's size is equal or greater than 'Two-handed min. size', but less than 'One-handed min. size', the weapon cannot be used with a [[shield]].
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Missile
 
| If the weapon uses a missile, what type does it need?
 
|-style="vertical-align: top;"
 
!style="text-align: left; white-space: nowrap;" | Dam Type
 
| What category of damage does the weapon deal?
 
|-style="vertical-align: top;"
 
!style="text-align: left;" | Prob
 
| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].
 
|}
 
  
==Weapon details==
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===Weapon Properties===
 +
*Base damage: The damage done, before modifiers and adjustments. This is multiplied by strength and skill bonuses.
 +
*[[To-hit]]: Accuracy. Larger weapons have less accuracy, though skill and enchantment increase it.
 +
*Delay: How fast the weapon swings naturally, in [[decaAut]].
 +
**[[Minimum delay]]: How fast the weapon can possibly swing, once you reach a certain skill level. Most weapons have a mindelay of (Delay/2) or 0.7, whichever is lower. Every 2 skill levels decrease base delay by 0.1 until you reach mindelay.
 +
*[[Handedness]]: Weapons that require two hands restrict the use of a [[shield]] and the [[auxiliary attack|offhand punch]] ([[Octopode]]s can still offhand slap). [[Size|Smaller]] species may find certain weapons requiring two hands and normally large weapons completely unusable.
 +
*Type: Each weapon has its own designated weapon type ([[Short Blades]], [[Polearms]]...), and each weapon type has its own skill and potential quirks.
  
===[[Short Blades]]===
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===Weapon Modifiers===
 +
*[[Enchant]]: A higher enchanted weapon will be more [[to-hit|accurate]] and deal more damage.
 +
*[[Brand]]: Brands generally help with combat, increasing damage and/or causing elemental effects.
  
Short blades exercise the skill "Short Blades".
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Magical staves do not have either. [[Artefact]]s may also come with special properties not found on regular weapons, though are not necessarily better.
  
{| class="wikitable"
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==See Also==
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
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*[[Weapon choice]] - Strategy for which weapon to pick
|-
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*[[Weapon damage]] - Damage formulas
| [[dagger]] || 4 || +6 || 10 || 20 || 10% || Little || Little || None || Stabbing (Slicing) || 10 ||
 
|-
 
| [[quick blade]] || 5 || +6 || 7 || 50 || 0% || Little || Little || None || Stabbing (Slicing) || 2 || cannot get a speed brand
 
|-
 
| [[short sword]] || 6 || +4 || 11 || 80 || 20% || Little || Little || None || Slicing (Piercing) || 10 ||
 
|-
 
| [[cutlass]] || 7 || +4 || 12 || 90 || 20% || Little || Little || None || Slicing (Piercing) || 10 || min delay is 5
 
|}
 
 
 
===[[Long Blades]]===
 
 
 
Long blades exercise the skill "Long Blades".
 
 
 
{| class="wikitable sortable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-hande min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[falchion]] || 8 || +2 || 13 || 170 || 30% || Little || Little || None || Slicing || 10 ||
 
|-style="vertical-align: top;"
 
| [[blessed falchion]] || 9 || +2 || 12 || 170 || 30% || Little || Little || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[long sword]] || 10 || +1 || 14 || 160 || 30% || Small || Little || None || Slicing || 10 ||
 
|-style="vertical-align: top;"
 
| [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || Small || Little || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[scimitar]] || 12 || -2 || 14 || 170 || 30% || Small || Little || None || Slicing || 10 ||
 
|-style="vertical-align: top;"
 
| [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || Small || Little || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[demon blade]] || 13 || -1 || 13 || 200 || 30% || Small || Little || None || Slicing || 2 ||
 
|-style="vertical-align: top;"
 
| [[eudemon blade]] || 14 || -2 || 12 || 200 || 30% || Small || Little || None || Slicing || 0 || Blessed demon blade
 
|-style="vertical-align: top;"
 
| [[bastard sword]] || 15 || -1 || 15 || 220 || 30% || Medium || Little || None || Slicing || 2 ||
 
|-style="vertical-align: top;"
 
| [[blessed bastard sword]] || 16 || -2 || 14 || 220 || 30% || Medium || Little || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[great sword]] || 16 || -3 || 16 || 250 || 50% || - || Medium || None || Slicing || 10 ||
 
|-style="vertical-align: top;"
 
| [[blessed great sword]] || 17 || -4 || 15 || 250 || 50% || - || Medium || None || Slicing || 0 ||
 
|-style="vertical-align: top;"
 
| [[claymore]] || 19 || -4 || 19 || 260 || 50% || - || Medium || None || Slicing || 2 ||
 
|-style="vertical-align: top;"
 
| [[blessed claymore]] || 20 || -5 || 18 || 260 || 50% || - || Medium || None || Slicing || 2 ||
 
|}
 
 
 
===[[Axes]]===
 
 
 
Axes exercise the skill "Axes".
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[hand axe]] || 7 || +3 || 13 || 80 || 60% || Little || Little || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[war axe]] || 11 || +0 || 15 || 180 || 70% || Small || Little || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[broad axe]] || 13 || -2 || 16 || 230 || 80% || Medium || Little || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[battleaxe]] || 15 || -4 || 17 || 250 || 80% || - || Medium || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[executioner's axe]] || 18 || -6 || 20 || 280 || 90% || - || Medium || None || Chopping || 2 ||
 
|}
 
 
 
===[[Maces & Flails]]===
 
 
 
Maces and flails exercise the skill "Mace/Flail".
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[whip]] || 6 || +2 || 11 || 30 || 20% || Little || Little || None || Slashing || 0 ||
 
|-style="vertical-align: top;"
 
| [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || One || Little || None || Crushing || 0 ||
 
|-style="vertical-align: top;"
 
| [[hammer]] || 7 || +3 || 13 || 90 || 70% || Little || Little || None || Crushing || 0 || Vault-only
 
|-style="vertical-align: top;"
 
| [[mace]] || 8 || +3 || 14 || 120 || 80% || Little || Little || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[flail]] || 10 || 0 || 14 || 130 || 80% || Little || Little || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[morningstar]] || 13 || -2 || 15 || 140 || 80% || Small || Little || None || Piercing (Bludgeoning) || 10 ||
 
|-style="vertical-align: top;"
 
| [[demon whip]] || 11 || +1 || 11 || 30 || 20% || Little || Little || None || Slashing || 2 ||
 
|-style="vertical-align: top;"
 
| [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || Little || Little || None || Slashing || 0 || blessed demon whip
 
|-style="vertical-align: top;"
 
| [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Big || Medium || None || Piercing (Bludgeoning) || 10 ||
 
|-style="vertical-align: top;"
 
| [[eveningstar]] || 15 || -1 || 15 || 180 || 80% || Small || Little || None || Piercing (Bludgeoning) || 2 ||
 
|-style="vertical-align: top;"
 
| [[great mace]] || 17 || -4 || 17 || 270 || 90% || Big || Medium || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[giant club]] || 20 || -6 || 17 || 330 || 100% || - || Large || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || - || Large || None || Piercing (Bludgeoning) || 10 ||
 
|}
 
 
 
===[[Polearms]]===
 
 
 
Polearms exercise the skill "Polearms".
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[spear]] || 6 || 4 || 11 || 50 || 30% || Small || Little || None || Piercing || 10 ||
 
|-style="vertical-align: top;"
 
| [[trident]] || 9 || 1 || 13 || 160 || 40% || Medium || Little || None || Piercing || 10 ||
 
|-style="vertical-align: top;"
 
| [[halberd]] || 13 || -3 || 15 || 200 || 50% || - || Medium || None || Chopping (Piercing) || 10 ||
 
|-style="vertical-align: top;"
 
| [[scythe]] || 14 || -4 || 20 || 220 || 70% || - || Medium || None || Slicing || 10 || featured by [[Sigmund]] and [[Reaper]]s
 
|-style="vertical-align: top;"
 
| [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Medium || Little || None || Piercing || 2 ||
 
|-style="vertical-align: top;"
 
| [[trishula]] || 13 || 0 || 13 || 160 || 40% || Medium || Little || None || Piercing || 0 || blessed demon trident
 
|-style="vertical-align: top;"
 
| [[glaive]] || 15 || -3 || 17 || 200 || 60% || - || Medium || None || Chopping || 10 ||
 
|-style="vertical-align: top;"
 
| [[bardiche]] || 18 || -6 || 20 || 200 || 80% || - || Medium || None || Chopping || 2 ||
 
|}
 
 
 
===[[Staves]]===
 
 
 
Staves exercise the skill "Staves".
 
 
 
Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[staff]] || 5 || 5 || 12 || 130 || 30% || Medium || Little || None || Crushing || 0 || Not generated. Used only as base type for magical staves.
 
|-style="vertical-align: top;"
 
| [[quarterstaff]] || 10 || 3 || 13 || 180 || 30% || - || Medium || None || Crushing || 10 ||
 
|-style="vertical-align: top;"
 
| [[lajatang]] || 16 || -3 || 14 || 200 || 30% || - || Medium || None || Slicing || 2 ||
 
|}
 
 
 
===[[Ranged weapons]]===
 
 
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || One-handed min. size || Two-handed min. size || Missile || Dam Type || Prob || Notes
 
|-style="vertical-align: top;"
 
| [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || Little || Little || Needle || Non-melee || 0 ||
 
|-style="vertical-align: top;"
 
| [[hunting sling]] || 5 || +2 || 12 || 20 || 10% || Slings || Little || Little || Stone /<br/>Sling Bullet || Non-melee || 10 ||
 
|-style="vertical-align: top;"
 
| [[greatsling]] || 8 || -1 || 14 || 30 || 10% || Slings || Small || Little || Stone /<br/>Sling Bullet || Non-melee || 10 ||
 
 
 
|-style="vertical-align: top;"
 
| [[hand crossbow]] || 12 || +5 || 15 || 50 || 50% || Crossbows || Little || Little || Bolt || Non-melee || 10 ||
 
|-style="vertical-align: top;"
 
| [[arbalest]] || 18 || +2 || 19 || 150 || 80% || Crossbows || - || Little || Bolt || Non-melee || 10 ||
 
|-style="vertical-align: top;"
 
| [[triple crossbow]] || 22 || 0 || 23 || 250 || 90% || Crossbows || - || Small || Bolt || Non-melee || 2 ||
 
 
 
|-style="vertical-align: top;"
 
| [[shortbow]] || 9 || +2 || 13 || 90 || 20% || Bows || - || Little || Arrow || Non-melee || 10 ||
 
|-style="vertical-align: top;"
 
| [[longbow]] || 15 || 0 || 17 || 120 || 30% || Bows || - || Medium || Arrow || Non-melee || 10 ||
 
|}
 
 
 
==See also==
 
 
 
*[[Attack speed]]
 
*[[Weapon speed]]
 
*[[Weapon damage]]
 
*[[Weapon choice]]
 
*[[Handedness]]
 
*[[Ranged Combat]]
 
*[[Ranged Weapons]]
 
  
 
==History==
 
==History==
Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore.
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*Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore.
  
[[Category:Weapons]] [[Category:Item]]
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{{Weapons}}
 +
[[Category:Items]]

Latest revision as of 22:52, 24 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Weapons are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories:

Useful Info

All weapons are subject to skill; increasing skill increases weapon damage, accuracy, and decreases the attack delay. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two hands to use, which restricts the use of a shield. Both skill and strength are multipliers to a weapon's base damage.

Weapons are not required for melee combat; Unarmed Combat is available at any time and uses similar damage formulas to weapons.

Weapon Properties

  • Base damage: The damage done, before modifiers and adjustments. This is multiplied by strength and skill bonuses.
  • To-hit: Accuracy. Larger weapons have less accuracy, though skill and enchantment increase it.
  • Delay: How fast the weapon swings naturally, in decaAut.
    • Minimum delay: How fast the weapon can possibly swing, once you reach a certain skill level. Most weapons have a mindelay of (Delay/2) or 0.7, whichever is lower. Every 2 skill levels decrease base delay by 0.1 until you reach mindelay.
  • Handedness: Weapons that require two hands restrict the use of a shield and the offhand punch (Octopodes can still offhand slap). Smaller species may find certain weapons requiring two hands and normally large weapons completely unusable.
  • Type: Each weapon has its own designated weapon type (Short Blades, Polearms...), and each weapon type has its own skill and potential quirks.

Weapon Modifiers

  • Enchant: A higher enchanted weapon will be more accurate and deal more damage.
  • Brand: Brands generally help with combat, increasing damage and/or causing elemental effects.

Magical staves do not have either. Artefacts may also come with special properties not found on regular weapons, though are not necessarily better.

See Also

History

  • Prior to 0.14, there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and demonspawn characters received a damage bonus when using demonic weapons - see Racial weapon variants. Also, several weapons were renamed: sabre to cutlass, double sword to bastard sword, and triple sword to claymore.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net