Difference between revisions of "Hunter"
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*[[Dodging]]: 2 | *[[Dodging]]: 2 | ||
*[[Stealth]]: 1 | *[[Stealth]]: 1 | ||
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+ | Choosing Hunter adds 4 to your starting [[Strength]], 3 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]]. | ||
==Strategy== | ==Strategy== |
Revision as of 06:55, 21 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with either some throwing weapons or a ranged weapon and some ammunition, as well as a short sword and a set of leathers. |
Preferred Races
High Elf, Hill Orc, Halfling, Kobold, Ogre, Troll and Centaur are the recommended races if you pick a Monk Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 ranged weapon (bow, crossbow, sling or javelins) & ammo
- Ranged weapons start with 20 of the appropriate ammo
- Javelin users start with 5 javelins
- +0 short sword
- +0 leather armour
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
Choosing Hunter adds 4 to your starting Strength, 3 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
Hunters are good for players who either want to play a missile weapon-based fighter, or for those who want to play a melee character but want a useful to way soften up early-game nasties such as ogres before they get into melee range.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |