Difference between revisions of "Evocations"

From CrawlWiki
Jump to: navigation, search
m (Evocations Aptitudes)
(added evocation hunger explanation)
Line 7: Line 7:
 
*Attempts to determine the number of charges remaining in an unidentified [[wand]] each time you use it (roughly 5.2% chance per level of Evocations, 100% chance at 19.1 Evocations).
 
*Attempts to determine the number of charges remaining in an unidentified [[wand]] each time you use it (roughly 5.2% chance per level of Evocations, 100% chance at 19.1 Evocations).
 
*May raise the power level of cards drawn from [[deck]]s.
 
*May raise the power level of cards drawn from [[deck]]s.
*Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5).
+
*Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5)  
 
*Improves your rod MP regeneration rate.
 
*Improves your rod MP regeneration rate.
 
+
*Evocable items with a limited number of charges (wands, decks, summoning boxes/sacks) and [[Evocable_items#Elemental_Evokers|elemental evokers]] are hunger-free. [[Disc of storms]], [[Crystal ball of energy]] and [[Lantern of shadows]] are hunger-free too, but come with other significant drawbacks. Other evocation items (such as [[ring of invisibility]]) have a fixed evocation hunger that cannot be decreased, not even by wielding a [[staff of energy]]. Although [[polearms]] and weapons with the [[reaching]] brand can be evoked to attack distant enemies, the Evocations skill has no effect on their use.
Although [[polearms]] and weapons with the [[reaching]] brand can be evoked to attack distant enemies, the Evocations skill has no effect on their use.
 
  
 
==Monster Evocations==
 
==Monster Evocations==

Revision as of 11:08, 27 October 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.


Evocations is the skill related to the use of evocable magical items, such as wands, rods, evocable items, and card decks. Increasing your Evocations skill results in the following:

  • Increases your max MP (if your Evocations skill is higher than your Spellcasting and Invocations skills).
  • Increases the spell power of effects produced by many evoked items.
  • Increases the success rate of evocable items that are capable of failing.
  • Attempts to determine the number of charges remaining in an unidentified wand each time you use it (roughly 5.2% chance per level of Evocations, 100% chance at 19.1 Evocations).
  • May raise the power level of cards drawn from decks.
  • Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5)
  • Improves your rod MP regeneration rate.
  • Evocable items with a limited number of charges (wands, decks, summoning boxes/sacks) and elemental evokers are hunger-free. Disc of storms, Crystal ball of energy and Lantern of shadows are hunger-free too, but come with other significant drawbacks. Other evocation items (such as ring of invisibility) have a fixed evocation hunger that cannot be decreased, not even by wielding a staff of energy. Although polearms and weapons with the reaching brand can be evoked to attack distant enemies, the Evocations skill has no effect on their use.

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to their HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on jewellery, they succeed 100% of the time, regardless of their effective skill.

Evocations Aptitudes

From Dungeon Crawl Stone Soup in-game documentation:

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
0 1 3 1 -1 0 0 0 1 1 -1 -1 8 0 2 0 -1 1 -2 0 1 -2 3 0 -3 -1 -1

(+1 for pale and purple draconians)

The average evocations aptitude of all species, excluding coloured draconian, is +0.923. This value is second-highest among skills, following Stealth.

History

Prior to 0.11, Evocations had no impact on your max MP.

See Also

List of evocable items

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations