Difference between revisions of "Venom Mage"

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(Updated for 0.14)
(Update to 0.21. This has brought to my attention the lack of any mention on this wiki of the Poisonous Vapours spell. It would be useful to update the spells module very soon, to fix this and a lot of other out-of-date spell and book information.)
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{{flavour|Venom Mages specialise in poison magic, which is extremely useful in the shallower levels of the dungeon where few creatures are immune to it. Poison is especially effective when used against insects, damaging their tracheae quite effectively.}}
 
{{flavour|Venom Mages specialise in poison magic, which is extremely useful in the shallower levels of the dungeon where few creatures are immune to it. Poison is especially effective when used against insects, damaging their tracheae quite effectively.}}
 
'''Venom Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against [[list of arthropods|insects and spiders]], but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing [[demon]]s and the undead.
 
'''Venom Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against [[list of arthropods|insects and spiders]], but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing [[demon]]s and the undead.
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*[[Young Poisoner's Handbook]]
 
*[[Young Poisoner's Handbook]]
 
*[[Bread ration]]
 
*[[Bread ration]]
*20 [[gold]]
 
  
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Venom magi start with the [[Sting]] spell memorised.
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
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==Strategy==
 
==Strategy==
Your [[Sting]] spell gives you an edge over other starter attack spells, as it also has a chance to [[poison]], which few early monsters can resist. Sting your enemies and stay out of reach until the poison kills them. Learn [[Mephitic Cloud]] the instant you hit level 3, too. [[Spriggan]]s are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.
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Your [[Sting]] spell gives you an edge over other starter attack spells, as it also has a chance to [[poison]], which few D:1 monsters can resist. Once you reach XL 2 you get a massive burst of power in [[Poisonous Vapours]], as not only does this spell do significant damage, it is [[smite]]-targeted as well. Learn [[Mephitic Cloud]] the instant you hit level 3, too. [[Spriggan]]s are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.
  
Physically gifted [[species]] also benefit from this background. Even the dopiest character can manage to scrape enough [[experience]] together to get [[Sting]] and [[Cure Poison]] functioning well, and those two spells can make a huge difference for an otherwise melee-based thug.
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Physically gifted [[species]] also benefit from this background. Even the dopiest character can manage to scrape enough [[experience]] together to get [[Poisonous Vapours]] and [[Mephitic Cloud]] functioning well, and those two spells can make a huge difference for an otherwise melee-based thug.
  
Like most mages, Venom Mages begin the game without a religion, but you may choose a god at the [[Ecumenical Temple]] (unless you're a [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] will help with your magic.
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Venom Mages suffer massively from having no way whatsoever to deal with enemies which even [[poison resistance|resist poison]], of which there are a lot. This includes [[undead]] such as [[wight]]s and [[necrophage]]s, [[demons]] such as [[imp]]s, and several enemies in [[Lair]], like [[hydra]]s, [[black mamba]]s and [[spiny frog]]s. As such they should look to branch out into melee or other forms of magic earlier than most characters, to overcome this major weakness.
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Either [[Sif Muna]] or [[Vehumet]] will help with your magic as far as gods are concerned.
  
 
==History==
 
==History==
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Prior to [[0.19]], the [[Young Poisoner's Handbook]] had [[Cure Poison]] instead of [[Poisonous Vapours]] as its level 2 spell.
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Prior to [[0.14]], Venom Mages started with only 1 level in Spellcasting.
 
Prior to [[0.14]], Venom Mages started with only 1 level in Spellcasting.
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 21:30, 3 February 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Venom Mages specialise in poison magic, which is extremely useful in the shallower levels of the dungeon where few creatures are immune to it. Poison is especially effective when used against insects, damaging their tracheae quite effectively.

Venom Mage are spellcasters who specialize in Poison Magic. Their toxic spells are effective against insects and spiders, but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing demons and the undead.

Preferred Races

Deep Elf, Spriggan, Naga, Merfolk, Tengu, Demonspawn and Felid are the recommended races if you pick a Venom Mage Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Venom magi start with the Sting spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Venom Mage adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

Your Sting spell gives you an edge over other starter attack spells, as it also has a chance to poison, which few D:1 monsters can resist. Once you reach XL 2 you get a massive burst of power in Poisonous Vapours, as not only does this spell do significant damage, it is smite-targeted as well. Learn Mephitic Cloud the instant you hit level 3, too. Spriggans are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.

Physically gifted species also benefit from this background. Even the dopiest character can manage to scrape enough experience together to get Poisonous Vapours and Mephitic Cloud functioning well, and those two spells can make a huge difference for an otherwise melee-based thug.

Venom Mages suffer massively from having no way whatsoever to deal with enemies which even resist poison, of which there are a lot. This includes undead such as wights and necrophages, demons such as imps, and several enemies in Lair, like hydras, black mambas and spiny frogs. As such they should look to branch out into melee or other forms of magic earlier than most characters, to overcome this major weakness.

Either Sif Muna or Vehumet will help with your magic as far as gods are concerned.

History

Prior to 0.19, the Young Poisoner's Handbook had Cure Poison instead of Poisonous Vapours as its level 2 spell.

Prior to 0.14, Venom Mages started with only 1 level in Spellcasting.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver