Difference between revisions of "Transformation"

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(Update to 0.22. Rework the table and add appendage, blade hands, hydra form and shadow form, and remove porcupine form. I will later add a history section to this article.)
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'''Transformations''' are effects that completely alter the form of a creature's body.  While many of them are caused by [[Transmutations]] spells, a few of them have other sources.  They share a few common properties:
 
'''Transformations''' are effects that completely alter the form of a creature's body.  While many of them are caused by [[Transmutations]] spells, a few of them have other sources.  They share a few common properties:
  
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* Transformations are always temporary, although sometimes their duration can be extended.  Whether or not they can be cancelled at will depends on the transformation itself and/or its source.  Even those that can be cancelled may take a few turns to actually do so.
 
* Transformations are always temporary, although sometimes their duration can be extended.  Whether or not they can be cancelled at will depends on the transformation itself and/or its source.  Even those that can be cancelled may take a few turns to actually do so.
 
* Most transformations will meld at least some equipment.  Melded equipment ceases to have any effect (except [[ponderousness]] from armour), positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
 
* Most transformations will meld at least some equipment.  Melded equipment ceases to have any effect (except [[ponderousness]] from armour), positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
** In addition, some transformations will also restrict use of other items, such as [[wand]]s. Note that this does not mean that a transformed character will be able to use an item they couldn't before they transformed -- a [[felid]] in [[Statue Form]] will not suddenly be able to wield a weapon.
 
 
* Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
 
* Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
 
* Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
 
* Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
 
Note that spells which have a single effect, such as [[Stoneskin]] or [[Blade Hands]], are not full transformations, even though some of them can only be used by living casters.
 
  
 
==Table of Transformations==
 
==Table of Transformations==
 
For brevity, the following abbreviations are used in this table, and some clarifications are given:
 
 
* Sources: W = [[Wand of polymorph other]], S = Player-castable [[spell]], V = [[Vampire]] ability, C = [[Card]]s, K = [[Porkalator]], P = [[Penance]] (from [[Jiyva]], etc.)
 
* Allows: A = [[Body armour]], H = [[Helmet]], C = [[Cloak]], S = [[Shield]], B = [[Boots]], G = [[Gloves]], W = [[Weapon]], R = [[Ring]]s, M = [[Amulet]]s.  All other equipment is melded.
 
* Unarmed: Gives the [[Unarmed Combat]] base damage.  Unless otherwise stated, your Unarmed skill is added to this damage.
 
* Size: Note that this substantially affects [[EV]], with smaller size being better.
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="11"| List of Transformations
 
!colspan="11"| List of Transformations
 
|-
 
|-
! Transformation || Sources || Allows || Unarmed Base|| Movement Speed || HP modifier || AC || Size || Item Use || Casting || Other
+
! Transformation || Sources || Equipment melded || Unarmed base damage || Movement delay || [[HP]] || [[AC]] || [[Size]] || Casting || Other
 +
|-
 +
| [[Wisp Form]] || Wand || All armour and weapon || 3 || 1.0 || Normal || 5 + XL/2 || Tiny || No || rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, [[Insubstantial]], No food clock, occasionally moves as if confused, randomly [[blink]]s, flying, stealthy
 +
|-
 +
| [[Bat Form]] || Wand / [[vampire]] ability || All except [[amulet]] || 1 || 0.6 || Normal || 0 || Tiny || No || Lower attack delay
 +
|-
 +
| [[Pig Form]] || Wand / [[Porkalator]] || All except [[amulet]] || 3 || 0.7 || Normal || 0 || Small || No|| Unstealthy
 
|-
 
|-
| [[Wisp Form]] || W || None || 5 || 10 || 1.0 || +5+0.5×XL || Tiny || None || Disallowed || rF++ rC++ rPois rElec rN+++ rTorm rAcid+++, [[Conservation]], [[Insubstantial]], foodless, occasionally moves as if confused, randomly [[blink]]s, flies, stealthy
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| [[Beastly Appendage]] || Spell || Helmet or boots || 3 || 1.0 || Normal || N/A || N/A || Yes || Gain either talons 3 or horns 2
 
|-
 
|-
| [[Bat Form]] || WVCP || M || 1, UC/5 || 16 || 1.0 || 0 || Tiny || Can't quaff potions or evoke wands || Disallowed|| Lower attack delay
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| [[Spider Form]] || Spell /  Wand || All armour and weapon || 3 ([[venom]]) || 1.0 || Normal || 2 || Tiny || Yes, but Wiz- || rPois-, +5 Dex, [[cling]]s to walls
 
|-
 
|-
| [[Porcupine Form]] || W || None || 0, UC/5 || 12.5 || 1.0 || 0 || Tiny || Can't evoke wands || Disallowed || -3 Str, [[Spiny]], unstealthy, can't be constricted, unbleeding
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| [[Ice Form]] || Spell / Wand || All armour and weapon || 12 ([[freezing|freeze]]) || 1.0 || +20% || 5 + 7*power/100 || Large || Yes || rF- rC+++ rPois, [[amphibious]]
 
|-
 
|-
| [[Pig Form]] || WK || M || 0, UC/5 || 14.3 || 1.0 || 0 || Small || Can't evoke wands || Disallowed || Unstealthy
+
| [[Blade Hands]] || Spell || Gloves || 22 || 1.0 || Normal || N/A || N/A || Yes, but Wiz- || Can cut hydra heads
 
|-
 
|-
| [[Spider Form]] || SCWP || RM || 5 + [[venom]] || 12.5 || 1.0 || +2 || Tiny || Can't evoke wands || -10% to success || rPois-, +5 Dex, [[cling]]s
+
| [[Tree Form]] || Wand / [[Potion of lignification]] || All armour and weapon || 12 || Can't move || +50% || 20 + XL/2 || Normal || Yes || rPois rN+++, torment immunity, 48% GDR, -Tele, no hunger clock, EV set to almost zero, very stealthy
 
|-
 
|-
| [[Ice Form]] || SCW || RMC || 12 + [[freezing]] || 10 || 1.2 || +5-12 || Medium || Can't evoke wands || Normal || rF- rC+++ rPois, [[amphibious]]
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| [[Fungus Form]] || Wand || All armour and weapon || 12 ([[Confusing Touch|confuse]]) || 1.0 || Normal || +12 || Tiny || No || rPois rN+++ rTorm, No hunger clock, can't move while there are hostile monsters in line of sight, very stealthy
 
|-
 
|-
| [[Tree Form]] || W || HSW || 12 || 0 || 1.5 || +20+0.5×XL || Huge || Can't quaff potions || Normal || rPois rN+++ rTorm, +10 Str, 48% GDR, -TELE, foodless, Immobile but can otherwise act, actions slowed, EV set to almost zero, very stealthy
+
| [[Shadow Form]] || [[Dithmenos]]' 5* ability || None || 3 (but all melee damage is halved) || 1.0 || +30% || 6 + power/20 || Same as species || Yes, but Power-- || rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, skills drained when taking damage, magic immune.
 
|-
 
|-
| [[Fungus Form]] || W || RMH || 12 + [[Confusing Touch]] || 10 || 1.0 || +12 || Tiny || Can't quaff potions or evoke wands || Disallowed || rPois rN+++ rTorm, foodless, can't move while there are hostile monsters in LoS, very stealthy
+
| [[Hydra Form]] || Spell / Wand || All armour and weapon || 3 per head for first 10 heads, 3/2 per head thereafter || 1.0 || +30% || 6 + power/20 || Same as species || Yes || Can devour enemies to gain sustenance.
 
|-
 
|-
| [[Statue Form]] || SCWP || RMCWSH || 3 + Str/3 || 10 (6.67) || 1.3 || +17 + Earth/2 || Huge || Normal || Normal || rPois rN+ rElec, 50% [[torment]], 40% GDR, +2 Str, -2 Dex, all actions slowed.
+
| [[Statue Form]] || Spell / Wand || Gloves and boots || 12 || 1.5 (all actions are slowed) || +30% || 20 + 12*power/100 || Same as species || Yes || rPois+++ rN+ rElec, [[torment]] resistance (50%), 40% GDR, all actions slowed.
 
|-
 
|-
| [[Dragon Form]] || SCW || RM || 18 + 2/3*Str + [[trample]] || 10 || 1.5 || +16 || Gigantic || Normal || Normal || rPois rF++ rC-, 34% [[GDR]], [[Fly|flies]], special for [[draconian]]s
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| [[Dragon Form]] || Spell / Wand || All armour and weapon || 36 ([[trample]]) || 1.0 || +50% || 16 || Giant || Yes || rPois rF++ rC-, 34% [[GDR]], [[Fly|flies]], special for [[draconian]]s, +10 Str
 
|-
 
|-
| [[Lich Form]] || SC || All || 5 + [[Draining]] || 10 || 1.0 || +6 || Medium || Can't quaff potions || Normal || rPois rC+ rN+++ rTorm +50 [[MR]], +3 Str, Undead, holy vulnerability, foodless, Necromancy enhancer
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| [[Lich Form]] || Spell || None || 3 ([[Draining|drain]]) || Normal|| 1.0 || +6 || Same as species || Yes || rPois+++ rC+ rN+++ MR+, +3 Str, Undead, holy vulnerability, torment immunity, Necromancy spell enhancer, can't quaff potions, no hunger clock
 +
|}
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Transformation]]
 
[[Category:Transformation]]

Revision as of 09:57, 23 January 2019

Version 0.22: This article may not be up to date for the latest stable release of Crawl.

Transformations are effects that completely alter the form of a creature's body. While many of them are caused by Transmutations spells, a few of them have other sources. They share a few common properties:

  • Undead creatures cannot be transformed. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when at Full or higher satiation.
  • Transformations are always temporary, although sometimes their duration can be extended. Whether or not they can be cancelled at will depends on the transformation itself and/or its source. Even those that can be cancelled may take a few turns to actually do so.
  • Most transformations will meld at least some equipment. Melded equipment ceases to have any effect (except ponderousness from armour), positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
  • Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
  • Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.

Table of Transformations

List of Transformations
Transformation Sources Equipment melded Unarmed base damage Movement delay HP AC Size Casting Other
Wisp Form Wand All armour and weapon 3 1.0 Normal 5 + XL/2 Tiny No rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, Insubstantial, No food clock, occasionally moves as if confused, randomly blinks, flying, stealthy
Bat Form Wand / vampire ability All except amulet 1 0.6 Normal 0 Tiny No Lower attack delay
Pig Form Wand / Porkalator All except amulet 3 0.7 Normal 0 Small No Unstealthy
Beastly Appendage Spell Helmet or boots 3 1.0 Normal N/A N/A Yes Gain either talons 3 or horns 2
Spider Form Spell / Wand All armour and weapon 3 (venom) 1.0 Normal 2 Tiny Yes, but Wiz- rPois-, +5 Dex, clings to walls
Ice Form Spell / Wand All armour and weapon 12 (freeze) 1.0 +20% 5 + 7*power/100 Large Yes rF- rC+++ rPois, amphibious
Blade Hands Spell Gloves 22 1.0 Normal N/A N/A Yes, but Wiz- Can cut hydra heads
Tree Form Wand / Potion of lignification All armour and weapon 12 Can't move +50% 20 + XL/2 Normal Yes rPois rN+++, torment immunity, 48% GDR, -Tele, no hunger clock, EV set to almost zero, very stealthy
Fungus Form Wand All armour and weapon 12 (confuse) 1.0 Normal +12 Tiny No rPois rN+++ rTorm, No hunger clock, can't move while there are hostile monsters in line of sight, very stealthy
Shadow Form Dithmenos' 5* ability None 3 (but all melee damage is halved) 1.0 +30% 6 + power/20 Same as species Yes, but Power-- rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, skills drained when taking damage, magic immune.
Hydra Form Spell / Wand All armour and weapon 3 per head for first 10 heads, 3/2 per head thereafter 1.0 +30% 6 + power/20 Same as species Yes Can devour enemies to gain sustenance.
Statue Form Spell / Wand Gloves and boots 12 1.5 (all actions are slowed) +30% 20 + 12*power/100 Same as species Yes rPois+++ rN+ rElec, torment resistance (50%), 40% GDR, all actions slowed.
Dragon Form Spell / Wand All armour and weapon 36 (trample) 1.0 +50% 16 Giant Yes rPois rF++ rC-, 34% GDR, flies, special for draconians, +10 Str
Lich Form Spell None 3 (drain) Normal 1.0 +6 Same as species Yes rPois+++ rC+ rN+++ MR+, +3 Str, Undead, holy vulnerability, torment immunity, Necromancy spell enhancer, can't quaff potions, no hunger clock