Difference between revisions of "Transformation"
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'''Transformations''' are effects that completely alter the form of a creature's body. While many of them are caused by [[Transmutations]] spells, a few of them have other sources. They share a few common properties: | '''Transformations''' are effects that completely alter the form of a creature's body. While many of them are caused by [[Transmutations]] spells, a few of them have other sources. They share a few common properties: | ||
* Undead creatures cannot be transformed. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when at Full or higher satiation. | * Undead creatures cannot be transformed. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when at Full or higher satiation. | ||
* Transformations are always temporary, although sometimes their duration can be extended. Whether or not they can be cancelled at will depends on the transformation itself and/or its source. Even those that can be cancelled may take a few turns to actually do so. | * Transformations are always temporary, although sometimes their duration can be extended. Whether or not they can be cancelled at will depends on the transformation itself and/or its source. Even those that can be cancelled may take a few turns to actually do so. | ||
− | * Most transformations will meld at least some equipment. Melded equipment ceases to have any effect | + | * Most transformations will meld at least some equipment. Melded equipment ceases to have any effect, positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either. |
* Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks. | * Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks. | ||
* Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others. | * Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others. | ||
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! Transformation || Source(s) || Equipment melded || Unarmed base damage || Movement delay || [[HP]] || [[AC]] || [[Size]] || Casting || Other | ! Transformation || Source(s) || Equipment melded || Unarmed base damage || Movement delay || [[HP]] || [[AC]] || [[Size]] || Casting || Other | ||
|- | |- | ||
− | | [[Wisp Form]] || Wand || All armour and weapon || 3 || 1.0 || Normal || 5 + XL/2 || Tiny || No || rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, [[Insubstantial]] | + | | [[Wisp Form]] || Wand || All armour and weapon || 3 || 1.0 || Normal || 5 + XL/2 || Tiny || No || rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, [[Insubstantial]], occasionally moves as if confused, randomly [[blink]]s, flying, stealthy |
|- | |- | ||
| [[Bat Form]] || Wand / [[vampire]] ability || All except [[amulet]] || 1 || 0.6 || Normal || 0 || Tiny || No || Lower attack delay | | [[Bat Form]] || Wand / [[vampire]] ability || All except [[amulet]] || 1 || 0.6 || Normal || 0 || Tiny || No || Lower attack delay | ||
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| [[Beastly Appendage]] || Spell || Helmet or boots || 3 || 1.0 || Normal || N/A || N/A || Yes || Gain either talons 3 or horns 2 | | [[Beastly Appendage]] || Spell || Helmet or boots || 3 || 1.0 || Normal || N/A || N/A || Yes || Gain either talons 3 or horns 2 | ||
|- | |- | ||
− | | [[Spider Form]] || Spell || All armour and weapon || 3 ([[venom]]) || 1.0 || Normal || 2 || Tiny || Yes, but Wiz- || rPois-, +5 Dex | + | | [[Spider Form]] || Spell || All armour and weapon || 3 ([[venom]]) || 1.0 || Normal || 2 || Tiny || Yes, but Wiz- || rPois-, +5 Dex |
|- | |- | ||
| [[Ice Form]] || Spell || All armour and weapon || 12 ([[freezing|freeze]]) || 1.0 || +20% || 5 + 7*power/100 || Large || Yes || rF- rC+++ rPois, [[amphibious]] | | [[Ice Form]] || Spell || All armour and weapon || 12 ([[freezing|freeze]]) || 1.0 || +20% || 5 + 7*power/100 || Large || Yes || rF- rC+++ rPois, [[amphibious]] | ||
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| [[Blade Hands]] || Spell || Gloves || 22 || 1.0 || Normal || N/A || N/A || Yes, but Wiz- || Can cut hydra heads | | [[Blade Hands]] || Spell || Gloves || 22 || 1.0 || Normal || N/A || N/A || Yes, but Wiz- || Can cut hydra heads | ||
|- | |- | ||
− | | [[Tree Form]] || Wand / [[Potion of lignification]] || All armour and weapon || 12 || Can't move || +50% || 20 + XL/2 || Normal || Yes || rPois rN+++, torment immunity, 48% GDR, -Tele | + | | [[Tree Form]] || Wand / [[Potion of lignification]] || All armour and weapon || 12 || Can't move || +50% || 20 + XL/2 || Normal || Yes || rPois rN+++, torment immunity, 48% GDR, -Tele, EV set to almost zero, very stealthy |
|- | |- | ||
− | | [[Fungus Form]] || Wand || All armour and weapon || 12 ([[Confusing Touch|confuse]]) || 1.0 || Normal || +12 || Tiny || No || rPois rN+++ rTorm | + | | [[Fungus Form]] || Wand || All armour and weapon || 12 ([[Confusing Touch|confuse]]) || 1.0 || Normal || +12 || Tiny || No || rPois rN+++ rTorm, can't move while there are hostile monsters in line of sight, very stealthy |
|- | |- | ||
| [[Shadow Form]] || [[Dithmenos]]' 5* ability || None || 3 (but all melee damage is halved) || 1.0 || +30% || 6 + power/20 || Same as species || Yes, but Power-- || rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, skills drained when taking damage, magic immune. | | [[Shadow Form]] || [[Dithmenos]]' 5* ability || None || 3 (but all melee damage is halved) || 1.0 || +30% || 6 + power/20 || Same as species || Yes, but Power-- || rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, skills drained when taking damage, magic immune. | ||
|- | |- | ||
− | | [[Hydra Form]] || Spell || All armour and weapon || 3 per head for first 10 heads, 3/2 per head thereafter || 1.0 || +30% || 6 + power/20 || Same as species || Yes || Can devour enemies to gain sustenance. | + | | [[Hydra Form]] || Spell || All armour and weapon || 3 per head for first 10 heads, 3/2 per head thereafter || 1.0 || +30% || 6 + power/20 || Same as species || Yes || Can devour enemies to gain sustenance and HP. |
|- | |- | ||
| [[Statue Form]] || Spell || Gloves and boots || 12 || 1.5 (all actions are slowed) || +30% || 20 + 12*power/100 || Same as species || Yes || rPois+++ rN+ rElec, [[torment]] resistance (50%), 40% GDR, all actions slowed. | | [[Statue Form]] || Spell || Gloves and boots || 12 || 1.5 (all actions are slowed) || +30% || 20 + 12*power/100 || Same as species || Yes || rPois+++ rN+ rElec, [[torment]] resistance (50%), 40% GDR, all actions slowed. |
Revision as of 16:37, 2 July 2019
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
Transformations are effects that completely alter the form of a creature's body. While many of them are caused by Transmutations spells, a few of them have other sources. They share a few common properties:
- Undead creatures cannot be transformed. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when at Full or higher satiation.
- Transformations are always temporary, although sometimes their duration can be extended. Whether or not they can be cancelled at will depends on the transformation itself and/or its source. Even those that can be cancelled may take a few turns to actually do so.
- Most transformations will meld at least some equipment. Melded equipment ceases to have any effect, positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
- Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
- Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
Table of Transformations
List of Transformations | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Transformation | Source(s) | Equipment melded | Unarmed base damage | Movement delay | HP | AC | Size | Casting | Other | |
Wisp Form | Wand | All armour and weapon | 3 | 1.0 | Normal | 5 + XL/2 | Tiny | No | rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, Insubstantial, occasionally moves as if confused, randomly blinks, flying, stealthy | |
Bat Form | Wand / vampire ability | All except amulet | 1 | 0.6 | Normal | 0 | Tiny | No | Lower attack delay | |
Pig Form | Wand / Porkalator | All except amulet | 3 | 0.7 | Normal | 0 | Small | No | Unstealthy | |
Beastly Appendage | Spell | Helmet or boots | 3 | 1.0 | Normal | N/A | N/A | Yes | Gain either talons 3 or horns 2 | |
Spider Form | Spell | All armour and weapon | 3 (venom) | 1.0 | Normal | 2 | Tiny | Yes, but Wiz- | rPois-, +5 Dex | |
Ice Form | Spell | All armour and weapon | 12 (freeze) | 1.0 | +20% | 5 + 7*power/100 | Large | Yes | rF- rC+++ rPois, amphibious | |
Blade Hands | Spell | Gloves | 22 | 1.0 | Normal | N/A | N/A | Yes, but Wiz- | Can cut hydra heads | |
Tree Form | Wand / Potion of lignification | All armour and weapon | 12 | Can't move | +50% | 20 + XL/2 | Normal | Yes | rPois rN+++, torment immunity, 48% GDR, -Tele, EV set to almost zero, very stealthy | |
Fungus Form | Wand | All armour and weapon | 12 (confuse) | 1.0 | Normal | +12 | Tiny | No | rPois rN+++ rTorm, can't move while there are hostile monsters in line of sight, very stealthy | |
Shadow Form | Dithmenos' 5* ability | None | 3 (but all melee damage is halved) | 1.0 | +30% | 6 + power/20 | Same as species | Yes, but Power-- | rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, skills drained when taking damage, magic immune. | |
Hydra Form | Spell | All armour and weapon | 3 per head for first 10 heads, 3/2 per head thereafter | 1.0 | +30% | 6 + power/20 | Same as species | Yes | Can devour enemies to gain sustenance and HP. | |
Statue Form | Spell | Gloves and boots | 12 | 1.5 (all actions are slowed) | +30% | 20 + 12*power/100 | Same as species | Yes | rPois+++ rN+ rElec, torment resistance (50%), 40% GDR, all actions slowed. | |
Dragon Form | Spell | All armour and weapon | 36 (trample) | 1.0 | +50% | 16 | Giant | Yes | rPois rF++ rC-, 34% GDR, flies, special for draconians, +10 Str | |
Lich Form | Spell | None | 3 (drain) | Normal | 1.0 | +6 | Same as species | Yes | rPois+++ rC+ rN+++ MR+, +3 Str, Undead, holy vulnerability, torment immunity, Necromancy spell enhancer, can't quaff potions, no hunger clock |