Difference between revisions of "Fire Elementalist"

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{{flavour|Fire Elementalists start with the book of Flames and know the Foxfire spell. Their other starting spells focus on destruction as well.}}
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{{flavour|Fire Elementalists start with the book of Flames and know the Flame Tongue spell. The other spells in their book focus on destruction as well.}}
 
'''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcasters, particularly in the realm of [[Conjurations]], but leaves them without any sort of support or defensive magic in the early game.
 
'''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcasters, particularly in the realm of [[Conjurations]], but leaves them without any sort of support or defensive magic in the early game.
  
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==Strategy==
 
==Strategy==
This start struggles slightly before XL 4, due to the finicky nature of [[Foxfire]]. The aformentioned spell is important to use correctly early game; it requires open space to be used properly. The strong spells [[Sticky Flame]] and [[Fireball]] then carry this start for a long time - FE starts with the offensive spells to pretty much get 2 runes on its own.
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This start struggles slightly before XL 4, due to the finicky nature of [[Foxfire]], which requires open space to be used properly.
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The level 3 spells can also be difficult to use: [[Conjure Flame]], while it can provide a useful defensive barrier or an effective source of damage to anything willing to walk into the flames, requires either enough room for the flames to properly catch before something can smother them, or a willingness on the caster's part to set themselves on fire. [[Inner Flame]], meanwhile, can easily result in [[YASD]] if the caster doesn't make sure to leave room between themself and any impending explosions. [[Sticky Flame]] can be useful for setting off the explosion without having to stand within the blast radius.
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Once a Fire Elementalist has hit level 5, though, Sticky Flame and [[Fireball]] can carry this start for a long time - FE starts with the offensive spells to pretty much get 2 runes on its own.
  
 
Character guides:
 
Character guides:
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==History==
 
==History==
*In [[trunk|0.27]], Fire Elementalists are no longer tied to the [[Book of Flames]].
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*In [[0.27]], Fire Elementalists will no longer be tied to the [[Book of Flames]].
 
*Prior to [[0.25]], Fire Elementalists started with [[Flame Tongue]] instead of [[Foxfire]] and had [[Throw Flame]].
 
*Prior to [[0.25]], Fire Elementalists started with [[Flame Tongue]] instead of [[Foxfire]] and had [[Throw Flame]].
 
*Prior to [[0.14]], Fire Elementalists only started with 1 level of Spellcasting.
 
*Prior to [[0.14]], Fire Elementalists only started with 1 level of Spellcasting.
  
 
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[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
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[[Category:Crystal Ball Articles]]

Revision as of 09:22, 15 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Fire Elementalists start with the book of Flames and know the Flame Tongue spell. The other spells in their book focus on destruction as well.

Fire Elementalists are mages who have specialized in Fire Magic. This sets them up for greater destructive power than most spellcasters, particularly in the realm of Conjurations, but leaves them without any sort of support or defensive magic in the early game.

Preferred Races

Hill Orc, Gargoyle, Tengu, Deep Elf, Demigod, and Naga are the recommended races if you pick a Fire Elementalist Background.

Starting Equipment

Available Spells:

Fire elementalists start with the Foxfire spell already memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Fire Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

This start struggles slightly before XL 4, due to the finicky nature of Foxfire, which requires open space to be used properly.

The level 3 spells can also be difficult to use: Conjure Flame, while it can provide a useful defensive barrier or an effective source of damage to anything willing to walk into the flames, requires either enough room for the flames to properly catch before something can smother them, or a willingness on the caster's part to set themselves on fire. Inner Flame, meanwhile, can easily result in YASD if the caster doesn't make sure to leave room between themself and any impending explosions. Sticky Flame can be useful for setting off the explosion without having to stand within the blast radius.

Once a Fire Elementalist has hit level 5, though, Sticky Flame and Fireball can carry this start for a long time - FE starts with the offensive spells to pretty much get 2 runes on its own.

Character guides:

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver