Difference between revisions of "Stealth (skill)"
m |
m |
||
Line 11: | Line 11: | ||
*Prior to [[0.12]], stealth skill trained with 80% skill XP requirement. To compensate, all non-[[Naga]] species had their aptitudes raised by one this version. | *Prior to [[0.12]], stealth skill trained with 80% skill XP requirement. To compensate, all non-[[Naga]] species had their aptitudes raised by one this version. | ||
− | {{Skills}} | + | {{Skills}} [[Category:Skills]] |
Revision as of 22:36, 24 July 2022
This page refers to the Stealth skill. For the stat and mechanic, see stealth.
The Stealth skill is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the Dungeon and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of stabbing unweary monsters, and increases the effectiveness of some status-inflicting darts.
For every point of stealth, you gain 15 stealth score. Note that there's many other factors in determining stealth score, such as armour, size, and dexterity. This stat is only used for detection, and not stabs or darts. Stealth skill (not score) is also directly used to open doors; each time you open a door, the chance of it making noise is 1 / (DEX + Stealth)
.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
2 | 0 | -1 | 3 | 0 | 0 | -1 | 0 | 4 | 3 | 2 | 2 | 8 | 1 | 4 | 2 | -1 | -2 | -1 | 5 | 4 | -2 | 5 | 1 | -5 | 5 | 3 |
History
- Prior to 0.12, stealth skill trained with 80% skill XP requirement. To compensate, all non-Naga species had their aptitudes raised by one this version.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |